One-Synth-Challenge 32: Zebralette - Submissions and gossip

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
Post Reply New Topic
RELATED
PRODUCTS
Zebralette

Post

Zebralette Drumloop Example 1

Zebralette Drumloop Example 2

They are compressed a bit and zero clipping limited. But not equalized yet.
You can achieve drumloops like this with Zebralette, which are not bad at all.

And here goes 10 distorted kicks, 6 hats or metal blips, and 6 snary sounds, from which you can start tweaking to making more sounds, or use them directly as they are if you want.

A total of 22 files for Zebralette.
Download them, tweak them, use them.
IDR Percussive Oddities for Zebralette

And remember, you are not going to listen awesome hats or great snare sounds from real batteries in a live feeling, they are called percussive oddities for a main reason. :hihi:
Some of them you could find usable, and others not.

If you use/tweak some of them for the actual Zebralette OSC, let me know, i would feel amazing taking some dollars from your pocket, lol (just kidding)
They are free ;)
But tell me in any case, i like to feel myself useful for others.

So, have a good day :)
Image

Post

IrionDaRonin wrote:Zebralette Drumloop Example 1

Zebralette Drumloop Example 2

They are compressed a bit and zero clipping limited. But not equalized yet.
You can achieve drumloops like this with Zebralette, which are not bad at all.

And here goes 10 distorted kicks, 6 hats or metal blips, and 6 snary sounds, from which you can start tweaking to making more sounds, or use them directly as they are if you want.

A total of 22 files for Zebralette.
Download them, tweak them, use them.
IDR Percussive Oddities for Zebralette

And remember, you are not going to listen awesome hats or great snare sounds from real batteries in a live feeling, they are called percussive oddities for a main reason. :hihi:
Some of them you could find usable, and others not.

If you use/tweak some of them for the actual Zebralette OSC, let me know, i would feel amazing taking some dollars from your pocket, lol (just kidding)
They are free ;)
But tell me in any case, i like to feel myself useful for others.

So, have a good day :)
:shock: Oh crap im screwed
those loops are awesome

Post

Very generous of you, Irion! Thank you very much for sharing!
Didnt't think that someone gets such great drumsounds/percussions out of this synth.
Was considering making a track without drums this time but now I'm tempted creating some own drumsounds.
EAT - SLEEP - SYNTH
http://soundcloud.com/pocvecem

Post

pocvecem wrote:Very generous of you, Irion! Thank you very much for sharing!
Didnt't think that someone gets such great drumsounds/percussions out of this synth.
Was considering making a track without drums this time but now I'm tempted creating some own drumsounds.
It's funny I was thinking the same thing. I might just try to get the whole song worked out, then maybe go back and do a drum line later.

I did start the song, it's in a real basic form (sort of a sketchpad version) and has 3 changes so far. :)


Post

IrionDaRonin wrote:
A total of 22 files for Zebralette.
Download them, tweak them, use them.
IDR Percussive Oddities for Zebralette

If you use/tweak some of them for the actual Zebralette OSC, let me know, i would feel amazing taking some dollars from your pocket, lol (just kidding)
They are free ;)
But tell me in any case, i like to feel myself useful for others.
Hey those sound great!

Post

another newbie to OSC courtesy of the letter in Computer Music and I've been enjoying the threads for previous contests - a lot of interesting ideas in there. I'd like to take part this month but I'm not sure I'll have time because of the building work that's going on in my house. However, I'll give it a go.

i've had some problems with Zebralette on my computer though. When I was building up a set of percussion using multiple instances I ran into an issue where after the third instance of Zebralette all future instances just made tiny glitchy sounds. i saved the percussion patches and then loaded them into a new project and the same happened. But it doesn't do it when I just use factory patches in a new project. I suspect there's something in my programming. So it's good news that I can sample my percussion sounds.

Normally, I would've dropped them into a Drum Rack in Live just to trigger them as is. But I don't want to risk that so I'll have a go at using Shortcircuit. What are the rules about using the effects within that? I presume so long as the character of the original sound comes through?

OK, enough typing I'm off to make some music.

John

Post

jeye_musik wrote: .....

Normally, I would've dropped them into a Drum Rack in Live just to trigger them as is. But I don't want to risk that so I'll have a go at using Shortcircuit. What are the rules about using the effects within that? I presume so long as the character of the original sound comes through?

OK, enough typing I'm off to make some music.

John
That's an interesting bug, will be fun to hear Urs's thoughts on this :)
I've been thinking of Shortcircuit recently in a search for a software sampler with good filters. While it has a lot of them, it is very quirky to work with. Increase values left to right etc and no knowb :-o
There's a version 2 coming, but it must be in extrem betamode as .. just about nothing worked for me. Couldn't load samples at all.
The new beta'ish TW16 looks good to work with, incredible fast to sample!

What else is there? Must be free or very cheap as im going through some financial trouble atm
For me the most important part is the filters. They must sound good..! Like Urs's :D Multilayering etc isnt important at all. I'd settle for one sample per patch. (this went sort of off-topic as the filters would be for other projects)

IrionDaRonin, thanks for those! Really awesome!! I heard your kick didnt vary in attack, must investigate how you did it ;)
:hug:

Post

jeye_musik wrote:another newbie to OSC courtesy of the letter in Computer Music and I've been enjoying the threads for previous contests - a lot of interesting ideas in there. I'd like to take part this month but I'm not sure I'll have time because of the building work that's going on in my house. However, I'll give it a go.

i've had some problems with Zebralette on my computer though. When I was building up a set of percussion using multiple instances I ran into an issue where after the third instance of Zebralette all future instances just made tiny glitchy sounds. i saved the percussion patches and then loaded them into a new project and the same happened. But it doesn't do it when I just use factory patches in a new project. I suspect there's something in my programming. So it's good news that I can sample my percussion sounds.

Normally, I would've dropped them into a Drum Rack in Live just to trigger them as is. But I don't want to risk that so I'll have a go at using Shortcircuit. What are the rules about using the effects within that? I presume so long as the character of the original sound comes through?
Hi and welcome here. The issue you have is a strange one, have really no idea what it might be other than CPU overload of course..

About using inbuilt sampler effects, that's a tricky one as they are per definition free and available to all, but as samplers should only be used to save CPU load and where the EXACT same result could be gotten from the synth, maybe it's best to keep sampling to just record and/or play synth sounds and nothing more for now..

Post

bzur wrote:
V'ger wrote:
You can do this with any synth, just use S-Note-Matrix on the drum track which will then send each note to any channel.
If my understanding is correct, with this tool you can also send the same midi sequence to multiple tracks. As I usually layer the melody in 2 or 3 instruments, I could edit a single midi track, and send the output to any instrument track. Is it correct?
This is just for notes. So for a drum part, note C2 goes to one channel C#2 goes to another and so on. It's useful if you like to edit the drum part on a single track and not have one track for kicks, another for snare and so on.

Post

Thank you all for your nice comments, pals. I feel good now you all can use them. :)
Crackbaby wrote:IrionDaRonin, thanks for those! Really awesome!! I heard your kick didnt vary in attack, must investigate how you did it ;)
@Crackbaby
I will explain the attack thingie Crackbaby, no worries.

Image
Clic on image to watch original size.

1.-Take a look on Tune part (A figure in the image)
-You will see the OSC Tune is down in seminotes.
-You also can see the MOD knob is completelly at 100%.
-And the modulation route to MSEG (in the little panel)

2.-Now let's go to MSEG part (B figure in image)
You can see a curve (with two points). This going to be the Tune, that's why the kick sounds pitched down everytime is triggered. You can modify that curve, tweak the points, and touch the line and move up and down to set the pitch modulation.

3.-Now, if you want to change the release, attack, etc, go to VCA part (C figure in image)
-You will see a Volume knob. Well, below that you can see a little panel which shows GATE. This means that the sound only will be listened/triggered as much as the note lenght is.
-To change it, press it and set it as ENV1.
(But if you trigger a note now, you will perceive some clics and also if you press the note you will listen a loop, you can change all this in MSEG part once again until fits as you want)
-Now you can change the ADSR parameters in the modulation part. (D figure in image)

I hope you could understand me.

Have a good day :)
Image

Post

Thanks man!

This synth is very cool btw (just got around to having a first go with it).

Post

V'ger wrote:About using inbuilt sampler effects, that's a tricky one as they are per definition free and available to all, but as samplers should only be used to save CPU load and where the EXACT same result could be gotten from the synth, maybe it's best to keep sampling to just record and/or play synth sounds and nothing more for now..
I thought that would be the situation. I had a play about with Shortcircuit last night and it's pretty simple to use for that very purpose. Surely it would be OK to adjust the pan and volume of the samples within it so that mixing the drum track doesn't mean having lots of instances of Shortcircuit? Your thoughts on that appreciated.

In other news, it could be a moot point for me as I was having more of the glitching issue with Zebralette last night. This time it was when making more percussion sounds out of the patches that Irion, Urs and Howard posted. Nice patches, by the way. After a few instances it glitched out again.

Worst case scenario for me, I'll have some excellent drum samples to add my library and a good knowledge of Zebralette for using it in future.

Post

I'm hugely impressed by you good people, a great prize offered up by Urs, a great set of sounds donated by IrionDaRonin, and others freely offering templates and plugin advice.

Now I just need to get creating a choon!

Andy

Post

Roninman!

Thanks for the very detailed explanation, im sure other's will have good help from it as well. The kick i made sounds great!

I found your IDR_Oddey_Hat_2 to be a very good start for some tweaking and I managed to get it to sound just like i want. But ..... It loops too fast in the MSEG1. Usually when that happens i just have a point further away to increase loop range but not affect the curve. So ... where are the points?! :lol: I only see two! And i cant for the love of Urs (aka God :hihi:) not figure out how to add them! I've managed to make the curve very long with a tight slope so it's working kind of alright.


Since i have a nasty case of tinnitus where im very sensitive to bass sounds (and fast transients) i wont be able to mix the low frequencies. On my outboard mixer i always have the 80hz down 15db. While my monitors are close to the wall and one of them in a corner, the bass get's a amplified. Not the best mixing environment :D And since it takes time to mix with that sonic chaos my ear will be dead before i finish. Using headphones cures the monitor situation but they hurt my ear even more.
If im exposed to bass my ear will go numb and i will feel a lot of pain from sounds. Once a loud transient ruined my hearing for more than a month.
Thus i wonder, could anyone help me with the mix, or maybe even better, give me pointers? I'd like to mix myself of course so i get the sound i want. Im using energyXT as host but since it's all midi i cant see why i couldnt port it to reaper once done. The genre is minimal techno.

Im not finished yet, but i did get a good start. :)
Zebralette is AWESOME! I can't believe i got these sounds out of it!
:hug:

Post Reply

Return to “Instruments”