Sampletank 3?
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
That's good stuff and I am sure it's appreciated. Chances are it'll get lost in this thread though so maybe someone should make another thread about sounds in multiple formats. In there I'd be more at ease to talk about the similarities between Sonic Reality sounds such as Miroslav Refills, Sonic Refills, Infinite Player/Kontakt and others.
But yeah let's stay on topic here about SampleTank 3. I'm definitely one of the people pushing for this to happen as soon as possible. We are developing new sounds for it and I really think a combination of the legacy libraries that have a good broad offering of meat and potatoes, vintage sounds and rare world sounds (what we call "workstation sounds" which are also available in other formats but just sound different than they do in ST because of the many cool DSP effects SampleTank has) the NEW sounds we're doing you'll also want. You'll see why. In any case, there's a lot to look forward to. I just have my finger's crossed on a few things making it to the final is the only thing.
But yeah let's stay on topic here about SampleTank 3. I'm definitely one of the people pushing for this to happen as soon as possible. We are developing new sounds for it and I really think a combination of the legacy libraries that have a good broad offering of meat and potatoes, vintage sounds and rare world sounds (what we call "workstation sounds" which are also available in other formats but just sound different than they do in ST because of the many cool DSP effects SampleTank has) the NEW sounds we're doing you'll also want. You'll see why. In any case, there's a lot to look forward to. I just have my finger's crossed on a few things making it to the final is the only thing.
- KVRAF
- 2975 posts since 18 Sep, 2006 from Rosehill Cemetery
I justed wanted to quote that from the post I made on page one, almost 2 years ago...vespers75 wrote:Sampletank 3...that has taken too long already.
"a confession without need of absolution, without need of redemption"
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- KVRAF
- 1924 posts since 15 Oct, 2008 from Germany
I only hope it doesn't take forever, as in Duke Nukem Forever. We know where that ended 
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
Remember I'm not making it.budweiser wrote:@squids
Don't forget making a BIG resizable gui, i'm bored with the old tiny one...
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
It goes back longer than that. Sometimes products go through different changes over time and some take longer than others. A ton of other factors involved too, some of which you can (and already do) imagine. IK doesn't only do virtual instruments but this everyone knows is an important one and I look forward to its release as much as you guys... even though I'm often using ProTools in the studio and that's not even 64 bit yet so I'm fine using good o'l SampleTank 2.5 and I use it on practically everything. Works like a charm!vespers75 wrote:I justed wanted to quote that from the post I made on page one, almost 2 years ago...vespers75 wrote:Sampletank 3...that has taken too long already.
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- KVRian
- 1160 posts since 14 Oct, 2006 from france
Any improvement of that kind will be more than welcomeSquids wrote:Remember I'm not making it.budweiser wrote:@squids
Don't forget making a BIG resizable gui, i'm bored with the old tiny one...But I do believe it is going to be larger.
- KVRAF
- 2975 posts since 18 Sep, 2006 from Rosehill Cemetery
Oh, I know it does. I was just being nice...Squids wrote:It goes back longer than that.vespers75 wrote:I justed wanted to quote that from the post I made on page one, almost 2 years ago...vespers75 wrote:Sampletank 3...that has taken too long already.
"a confession without need of absolution, without need of redemption"
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- Pick Me Pick me!
- 10238 posts since 12 Mar, 2002 from a state of confusion
Aren't you concerned about losing market share? People wait YEARS for a product might not wait any longer and go for a competitor, investing into that competitor product and 3rd party addons, thus making them much less likely to spend another wad of money converting back to the former.Squids wrote:It goes back longer than that. Sometimes products go through different changes over time and some take longer than others. A ton of other factors involved too, some of which you can (and already do) imagine. IK doesn't only do virtual instruments but this everyone knows is an important one and I look forward to its release as much as you guys... even though I'm often using ProTools in the studio and that's not even 64 bit yet so I'm fine using good o'l SampleTank 2.5 and I use it on practically everything. Works like a charm!vespers75 wrote:I justed wanted to quote that from the post I made on page one, almost 2 years ago...vespers75 wrote:Sampletank 3...that has taken too long already.
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- KVRist
- 135 posts since 12 Feb, 2006 from Prague
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
Me? I think out of everyone I'm the most concerned! Haha. That's because Sonic Reality has traditionally made SampleTank support a big part of our sound offerings. While we ARE still working on new SampleTank 2.5 libraries (because as I said they will be forward compatible) I have been dying to take advantage of the features of ST3 for a long time. You're preaching to the Mellotron 8 Voice Choir here.VitaminD wrote: Aren't you concerned about losing market share? People wait YEARS for a product might not wait any longer and go for a competitor, investing into that competitor product and 3rd party addons, thus making them much less likely to spend another wad of money converting back to the former.
I think if people buy other sample players and VI that's great and chances are Sonic Reality even supports it (we're expanding our support this year to include EXS, SFZ for Dimension and Alchemy and we already do a ton for Kontakt and Reason). But when SampleTank 3 comes out you'll probably want that too because it sounds different and WILL do things all of the others I mentioned don't. I know that I would DEFINITELY want it and be able to get a ton of use out of it - even if I have plenty of other virtual instruments and sample-based tools. It's all about the workflow and creative possibilities it offers.
I know that sounds mysterious perhaps and we'll only really be able to talk about it when it is officially announced and/or released. But if everything goes as planned it will be THIS year. I am actually working on drums for it right this moment in fact.
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- KVRist
- 30 posts since 25 Sep, 2009
Thank you squids for your great replies! that is great news!
I think the reason why we all want the new sampletank is because we all like sampletank 2.5, it got a great tone, easy to use and awesome fx.
But it is a bit dated, only being 32bit, small gui, bad browsing and the sounds are from yesterday. but with an updated soundengine and if IK fixes the other issues, plus adds new content - ST3 will be one of the most essential tools in my setup. (As it once were)
Off topic: Doesn't the drums in ST sound really really bad? No disrespect to you squids, but even drums i bought from SR seems to sound a bit... thin? (bought a dirty south loops pack, mapped out in ST) I think it's something in the soundengine that doesn't work well with drums... Or is it only me?
(strange tho how the samples from samplemoog and sampletron can sound sooooo amazing, so maybe it isn't the soundengine...)
I think the reason why we all want the new sampletank is because we all like sampletank 2.5, it got a great tone, easy to use and awesome fx.
But it is a bit dated, only being 32bit, small gui, bad browsing and the sounds are from yesterday. but with an updated soundengine and if IK fixes the other issues, plus adds new content - ST3 will be one of the most essential tools in my setup. (As it once were)
Off topic: Doesn't the drums in ST sound really really bad? No disrespect to you squids, but even drums i bought from SR seems to sound a bit... thin? (bought a dirty south loops pack, mapped out in ST) I think it's something in the soundengine that doesn't work well with drums... Or is it only me?
(strange tho how the samples from samplemoog and sampletron can sound sooooo amazing, so maybe it isn't the soundengine...)
- Sonic Reality Head Chef
- 8566 posts since 11 Mar, 2002 from Florida
No they don't sound bad but it depends on the kit and someone's taste. I like the built-in effects, especially the compressor and limiter which were taken from the first T-RackS and actually I like it a LOT better than some other built-in compressors and limiters in other sample-based plug-ins (if a plug-in even has effects at all). There are so many cool things you can do with drums in ST. I love using the lofi on them to grit them up. I think it's actually GREAT for drums but I only thing we haven't given it ENOUGH drums so far... which is why it's something that I am working on for both ST3 and some ST2.5 libraries.
Now, getting back to the idea that it's dated... I disagree. I mean it might LOOK dated a bit (although not too bad to me and also I personally don't mind it the size that it is because I like to see it in context of the DAW instead of having to flip back and forth or have to use multiple screens. But if it's bigger that's ok to me too. What I like about it TODAY with ST2.5 is that it is FAST to use. A Swiss Army knife of quick sounds and processing in one. Great for mock ups and great for final production elements, keyboard parts and sound design. It isn't the ONLY thing I use but it's one of my main staple pieces for sure. That's because it can get the results and to me that is all that matters because that's all the listener is going to hear anyway. They don't know what the GUI was like or any of these other things. They know what they hear and how "good" it is largely depends on the musician and/or producer who uses it! The tools ARE there.
But, of course if you're running 64 bit and you want ST3 for that reason then sure I understand. I don't personally run at 64 bit because I mainly use ProTools in our commercial studio facility (which is somewhat of a standard or at least something you pretty much have to have if you're running a studio like the one we have). There are some new features you don't even know you need until you get them in your hands and perhaps get hooked. But, otherwise the core of the SampleTank line has been the same which is that it is a "Sound Workstation" or "Workhorse" and it still does that quite well. That's not to say there aren't fancier plug-ins out there that specialize in different things or offer all sorts of great powerful features. There are! I have a bunch of them myself too. I love being able to call upon them or get into them if I'm exploring but my everyday set up includes a SampleTank on every machine I have connected to all of the Sonic Reality libraries we've done for it (as well as new material we haven't released yet such as tons of great drum kits and grooves from famous drummers and more).
That doesn't mean I'm content though. I happen to know what SampleTank 3 will do so I want to see it come to light and that will become my own new staple piece for songwriting and sound design/production. Can't wait for the final version to be done! But that doesn't mean I or anyone else should just wait... not when ST2.5 and the wide variety of cool sounds for it can pack in quite a punch.
Now, getting back to the idea that it's dated... I disagree. I mean it might LOOK dated a bit (although not too bad to me and also I personally don't mind it the size that it is because I like to see it in context of the DAW instead of having to flip back and forth or have to use multiple screens. But if it's bigger that's ok to me too. What I like about it TODAY with ST2.5 is that it is FAST to use. A Swiss Army knife of quick sounds and processing in one. Great for mock ups and great for final production elements, keyboard parts and sound design. It isn't the ONLY thing I use but it's one of my main staple pieces for sure. That's because it can get the results and to me that is all that matters because that's all the listener is going to hear anyway. They don't know what the GUI was like or any of these other things. They know what they hear and how "good" it is largely depends on the musician and/or producer who uses it! The tools ARE there.
But, of course if you're running 64 bit and you want ST3 for that reason then sure I understand. I don't personally run at 64 bit because I mainly use ProTools in our commercial studio facility (which is somewhat of a standard or at least something you pretty much have to have if you're running a studio like the one we have). There are some new features you don't even know you need until you get them in your hands and perhaps get hooked. But, otherwise the core of the SampleTank line has been the same which is that it is a "Sound Workstation" or "Workhorse" and it still does that quite well. That's not to say there aren't fancier plug-ins out there that specialize in different things or offer all sorts of great powerful features. There are! I have a bunch of them myself too. I love being able to call upon them or get into them if I'm exploring but my everyday set up includes a SampleTank on every machine I have connected to all of the Sonic Reality libraries we've done for it (as well as new material we haven't released yet such as tons of great drum kits and grooves from famous drummers and more).
That doesn't mean I'm content though. I happen to know what SampleTank 3 will do so I want to see it come to light and that will become my own new staple piece for songwriting and sound design/production. Can't wait for the final version to be done! But that doesn't mean I or anyone else should just wait... not when ST2.5 and the wide variety of cool sounds for it can pack in quite a punch.
