ghettosynth wrote:In my opinion, this is a bit of a trite distinction.
No, not seeing what you're actually talking about there. If you could point out where what Ive said has been 'excssively repeated' I'd be grateful, as I dont think I recall it being discussed very much at all at KVR.trite
[trahyt] Show IPA
adjective, trit·er, trit·est.
1.lacking in freshness or effectiveness because of constant use or excessive repetition; hackneyed; stale: the trite phrases in his letter.
2.characterized by hackneyed expressions, ideas, etc.: The commencement address was trite and endlessly long.
3.Archaic . rubbed or worn by use.
Well, if you want to argue with those 'valid justifications', go argue with Ben, it was his decision. Im merely trying to explain why Reaktor ensembles might constitute 'soundware.'Surely the more valid justification for not allowing them in the challenge is simply that a Reaktor ensemble is something that is explicitly linked to an expensive third party product?
Argue away. With Ben.I would argue that the biggest problem with allowing Reaktor devs is that it complicates the voting. The only way that you could do it practically is to treat it as a completely separate category.
Im familiar with how Synthmaker and Reaktor work, thanks. And other interpreters, compilers, and JIT compilers, in the audio realm and more generically. Its completely irrelevant to my point, though. I was highlighting an obvious technical difference Reaktor ensembles and natively-compiled plugins in order to posit an explanation for Ben's categorisation of Reaktor ensembles as 'soundware'. I dont really give a toss one way or the other as to whether you think Synthmaker-built plugins resemble Reaktor ensembles more than they resemble natively-compiled plugins or not; I have no horse in the race.If we were to observe equally talented Synthmaker and Reaktor devs work on a release, we would largely observe them producing similar work. There are differences, of course, but in the end, the actual work produced by each developer is NOT stand alone. The Synthmaker dev is able to use his tool to write the combination of his efforts, and Outsim's efforts to a single standalone file, whereas the Reaktor dev distributes his work as source.
In neither case could it be argued that one process is distinctly different from the other from the developer's point of view, nor, in fact, at runtime. Both environments are a combination of compilation and interpretation. The generation of a VST from SM is NOT a pure compilation process, it's merely a bundling. It's well documented that the distributed VSTs contain the original schematics which are loaded and executed at runtime.
If you have a problem with Ben's distinction, take it to him. If you have a problem with me trying to explain what distinction he's making, feel free to provide an alternate explanation of his rationale. Or ask him.
Who cares? I didnt make any such distinction. In fact I made no reference to Synthmaker whatsoever.To distinguish one as data and the other as code isn't, in fact, correct. In both cases the developer's output is largely a representation of code that is partially compiled and partially interpreted.
Feel free to argue that too; I dont really care. It has nothing to do with anything I said.In fact, it could be argued that really, the only difference is that the Synthmaker dev binds his code to its execution environment whereas the Reaktor user handles the binding of code to its execution environment.

