2CAudio B2: Full Body. Maximum Attitude.

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aMUSEd wrote: Installed it now - that's not the old large size back, that's an insanely humungous size, too big even for my 32 inch monitor. The old one was just right :(
ya, but Kim Kardashian said in "Starz" that size DOES matter...


(just think of it as preemptively preparing for 4K displays...)

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egbert wrote:+1 on the idea of a user login and access to builds by that route.
+ another one on that. The whole shop process for downloading betas is not my favorite thing.

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Echoes in the Attic wrote:
egbert wrote:+1 on the idea of a user login and access to builds by that route.
+ another one on that. The whole shop process for downloading betas is not my favorite thing.
2012 was the year of redoing the main 2Caudio product/marketing site.

At the moment I am doing the same for the Galbanum site.

Following that I will improve the web store, making it it's own entity, and improving access to updates etc is a part of that. Definitely on the to-do list.

(this is a || process to all the product work we are doing also...)

we can't give out daily incremental development builds though like Mozilla does these days for example... that would be a support and management nightmare. There will always been many more builds that we have that you guys don't ever see. We wouldn't want to give you some new build to try with half-tested new features that might cause confusion or worse... We only give out builds that we are confident are stable and feature complete for the current development state. It made sense in this case to give builds out that were complete for AU and VST while finishing AAX b/c if you are solely a VST or AU user you don't care about AAX so why should we make you wait?

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My new minimal ambient piano composition "With Purpose" is featured on the front page of Sound Cloud's Explore Classical! Kewl. :oops:

B2 used extensively in this piece as you can likely tell. It's almost part of the instrument in this case! Take a listen!

https://soundcloud.com/explore/classical
https://soundcloud.com/andrew_souter


Other more subtle examples there too...

New features in B2 are done. New build to try shortly...

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Nice that you're getting some music polished up/completed this Summer. You're really good. It's nice to hear a developer use his own soft so much as you seem to do. I *think* this is a rare thing indeed. Excellent deep works, Andrew. :tu:

Edit: Also,... bursting at the seams w excitement to get a new B2 build, but you knew that ;)

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Galbanum wrote:My new minimal ambient piano composition "With Purpose" is featured on the front page of Sound Cloud's Explore Classical! Kewl. :oops:

B2 used extensively in this piece as you can likely tell. It's almost part of the instrument in this case! Take a listen!

https://soundcloud.com/explore/classical
https://soundcloud.com/andrew_souter


Other more subtle examples there too...

New features in B2 are done. New build to try shortly...
Very nice music!
Comments are the best, and a lots of best comments for reverb.
Sublime feeling of space.

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snigelx wrote:Nice that you're getting some music polished up/completed this Summer. You're really good. It's nice to hear a developer use his own soft so much as you seem to do. I *think* this is a rare thing indeed. Excellent deep works, Andrew. :tu:

Edit: Also,... bursting at the seams w excitement to get a new B2 build, but you knew that ;)
Thanks man. Means a lot. :!:

Yes, I think it is important for developers to take time to use the products they create in real-world projects. It helps us retain perspective which is invaluable in assessing things like work-flow, usability, CPU usage, and preset design.

For me personally, I first got interested in electronic music via ambient music. I had no synthesizer, so I taught myself piano. Eventually I got equipment, and then became more involved with ambient music and eventually dance music. Dance music was not as natural to me at first, and I had to go through a trial by fire in Amsterdam where at the time everything had to be pounding at 135bpm. Both EDM and ambient are of course very dependent on novel sound-design, so I pretty immediately got involved in the technical aspects of synthesis... (Actually I was already interested in such things in late high school and had applied to Stanford CCRMA at the time not realizing it was a graduate-only program.) Getting deeper and deeper into sound-design eventually lead to DSP and these days I really enjoy staring at tools like Mathematica, Matlab, Visual Studio, and other esoteric things for long, long hours and listening to tens of thousands of impulse responses... :D

But it is very important to forget all this sometimes and simply use your own products in real music. That is generally where the inspiration for new things comes from... :shock:

The piano material is very personal to me and is something very close to my heart and soul. It's very exciting to finally release it into the world. And it is nice to have something that normal-every-day-salt-of-the-earth people can relate to. They usually get a blank stare in their eyes if I go into DSP lecture mode, which can happen quite easily when i am in the middle of the RnD phase for some new product/feature. What can I say? I'm a bit obsessive. :o Se la vi.

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Galbanum wrote:What can I say? I'm a bit obsessive. :o Se la vi.
Not about French: it's spelled "C'est la vie." :hihi:

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Breeze wrote:
Galbanum wrote:What can I say? I'm a bit obsessive. :o Se la vi.
Not about French: it's spelled "C'est la vie." :hihi:
I suck at spelling in all languages... Actually I'm not very good at following rules in general.. :D

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Galbanum wrote:Yes, I think it is important for developers to take time to use the products they create in real-world projects. It helps us retain perspective which is invaluable in assessing things like work-flow, usability, CPU usage, and preset design.
Good point. I can add that it shows others what can be acheived, but not limited to this. It shows others that you have a deeper relationship with your software projects, which you then hope other people will invest in later. Now, I realise many developers have full-time schedules with little to no time remaining for music projects after work and family, but it is damn comforting to see when this is not the case. I think if people would toss their television sets off the balcony then they would have a lot more time. j/k...kind of.
For me personally, I first got interested in electronic music via ambient music. I had no synthesizer, so I taught myself piano. Eventually I got equipment, and then became more involved with ambient music and eventually dance music. Dance music was not as natural to me at first, and I had to go through a trial by fire in Amsterdam where at the time everything had to be pounding at 135bpm. Both EDM and ambient are of course very dependent on novel sound-design, so I pretty immediately got involved in the technical aspects of synthesis... (Actually I was already interested in such things in late high school and had applied to Stanford CCRMA at the time not realizing it was a graduate-only program.) Getting deeper and deeper into sound-design eventually lead to DSP and these days I really enjoy staring at tools like Mathematica, Matlab, Visual Studio, and other esoteric things for long, long hours and listening to tens of thousands of impulse responses... :D
Wow, interestiing histories there! Nice that you are open to mixed styles, as it relates to your customers, because you are using the reverbs on a variety program material. I am also big on ambient but I came into my passion of synthesizers through the early-mid 80's with such synth bands and groups like Kraftwerk and edgy body music like Front242. In the early 90's i was fell deeply for the FAX and Warp Records sound so I went into ambient techno 'braindance' mode. It wasn't until the millennium turn that I becamen enamoured by electro-acoustic music with and even mixture of elements. After the 90's I could no longer identify with a lot of the rock pop styles out there so love for sound synthesis deepened even greater...Also, enjoy traditional folk musics and all instrumentation involved ;)
But it is very important to forget all this sometimes and simply use your own products in real music. That is generally where the inspiration for new things comes from... :shock:
EXACTLY, that is another good point. Through your own use of your products you can more easily continue development to meet certain of your needs, as well as those mentioned by customers. More often than not, most of us can benefit from the implementations you make for yourself in the software.
The piano material is very personal to me and is something very close to my heart and soul. It's very exciting to finally release it into the world. And it is nice to have something that normal-every-day-salt-of-the-earth people can relate to. ...
It comes through. I know it is a good feeling to get it out in the open when you are proud of it, and even more so when so many people identify with what your doing. Keep doing what you're doing :tu:

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snigelx wrote: Good point. I can add that it shows others what can be acheived, but not limited to this. It shows others that you have a deeper relationship with your software projects, which you then hope other people will invest in later. Now, I realise many developers have full-time schedules with little to no time remaining for music projects after work and family, but it is damn comforting to see when this is not the case.


Well I work 16 hours a day 6 or 7 days a week on a regular basis for better for for worse. So this gives little more time than the average work week to get things done. Plus since loosing my ex-finance do to ignoring her too much while working on Aether 1.5, I don't have much of a family to contend with. :D (Not sure if I should joke/laugh about that one. I do in fact regret it a lot, and miss her to this day, but self-deprecating humor is mildly cathartic...)
snigelx wrote: I think if people would toss their television sets off the balcony then they would have a lot more time. j/k...kind of.


Don't know. Never owned one. Ever... :o

https://soundcloud.com/andreas-sans/and ... s-tube-wip

snigelx wrote: Wow, interestiing histories there! Nice that you are open to mixed styles, as it relates to your customers, because you are using the reverbs on a variety program material. I am also big on ambient but I came into my passion of synthesizers through the early-mid 80's with such synth bands and groups like Kraftwerk and edgy body music like Front242. In the early 90's i was fell deeply for the FAX and Warp Records sound so I went into ambient techno 'braindance' mode. It wasn't until the millennium turn that I becamen enamoured by electro-acoustic music with and even mixture of elements. After the 90's I could no longer identify with a lot of the rock pop styles out there so love for sound synthesis deepened even greater...Also, enjoy traditional folk musics and all instrumentation involved ;)


For me it was:

classic rock -> metal -> uTurn -> Hearts of Space -> Orb/Orbital/Aphex Twin/FSOL/Prodigy -> trance -> prog/house

and piano, classical, and film scores all throughout that...
snigelx wrote: EXACTLY, that is another good point. Through your own use of your products you can more easily continue development to meet certain of your needs, as well as those mentioned by customers. More often than not, most of us can benefit from the implementations you make for yourself in the software.


Yes, as we tend to be independent thinkers for the most part, a lot of the ideas come while working on music...

snigelx wrote: It comes through. I know it is a good feeling to get it out in the open when you are proud of it, and even more so when so many people identify with what your doing. Keep doing what you're doing :tu:


Thanks man! :!:
Last edited by Andrew Souter on Fri Aug 02, 2013 6:01 am, edited 1 time in total.

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Galbanum wrote:.. self-deprecating humor is mildly cathartic...
Intriguingly that is..painfully.. full of truth LOL. Sorry to hear your story there. Had a similar experience w a woman when I was doing a lot of work out of town some years ago (no, there was no other in the picture). There are/will be certain paths laid out in front of us. Do we take them or not?...One lifetime. Everyone of us makes mistakes. That is how we learn. I'll leave it at that. One can channel their life experiences back into music and sound design. It is not *always* easy to be extremely honest with music when someone else is in the picture. I say that loosely because I know there are tonnes of exceptions, but it really depends on what kind of a brain we have. I think the more analytical thinker full of book logic is prone to zoom in on things and make them incredible. Conversely, one who is more outward and juggling time and losing is more prone to not get as many personal projects completed in the quantity desired. I don't mean to start a discussion on it. It's just that you more than likely made the right choice for this time in life.
snigelx wrote: I think if people would toss their television sets off the balcony then they would have a lot more time. j/k...kind of.

Don't know. Never owned one. Ever... :o [/quote]
We don't own the damn thing either but that doesn't stop tv radio service from calling and requesting annual payment for involuntary subscription to their national 'programming'. yes, some countries -are- like that. .

LMAO @ your track. Pure unfiltered genius. What happened to films like this? I was born around the time but lucky enough to have seen that one later on. You've made excellent use of the sample foder.

classic rock -> metal -> uTurn -> Hearts of Space -> Orb/Orbital/Aphex Twin/Prodigy -> trance -> house
and piano and classical all throughout that... post HoS.
Missed the classic rock (unfortunately had to pick up the pieces there later on) and metal never landed with me because I hated my older brothers, who listened to all the 'greats' ;P It was my destiny to avoid a metal "phase".

Looking forward to more of your music! Can't decide which I want more the soft or the music :wink:

Now time to clip the front and have a beer. One more week of vacation :hihi:

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Galbanum wrote:Well I work 16 hours a day 6 or 7 days a week on a regular basis for better for for worse. So this gives little more time than the average work week to get things done. Plus since loosing my ex-finance do to ignoring her too much while working on Aether 1.5, I don't have much of a family to contend with. :D
Sad to hear that. IMHO it would've been better if you took more time with Aether update rather than losing the one you love...

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EvilDragon wrote:
Galbanum wrote:Well I work 16 hours a day 6 or 7 days a week on a regular basis for better for for worse. So this gives little more time than the average work week to get things done. Plus since loosing my ex-finance do to ignoring her too much while working on Aether 1.5, I don't have much of a family to contend with. :D
Sad to hear that. IMHO it would've been better if you took more time with Aether update rather than losing the one you love...
Withxall due respect, it's not really something we should take further on open forum IMHO. Nice of Andrew to reveal his dedication to his project but I don't think it is something to debate here. :?

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EvilDragon wrote: Sad to hear that. IMHO it would've been better if you took more time with Aether update rather than losing the one you love...
Indeed. But there is a price to pay for the pursuit of perfection... usually it not something you really want to pay... I would do things much differently given the opportunity, but sadly I'm not sure I will be...

It makes for a very deep well of inspiration to draw from creatively...

Sometimes we can get so lost in technology that we forget why we make music in the first place. The reason is the human narrative. It is to communicate emotions and experiences. It is to transcend language barriers and ineffective communication. It is to attempt to express the ineffable and the spiritually sublime where words are often inadequate.

If our silly little products help people do that in any way, or augment the message they wish to convey, then we have done our job and I am proud to be a part of it...
Last edited by Andrew Souter on Thu Aug 01, 2013 2:19 pm, edited 1 time in total.

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