DUNE 3 is now available!!

VST, AU, AAX, CLAP, etc. Plugin Virtual Instruments Discussion
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AnX wrote: Fri Dec 14, 2018 6:25 am
4damind wrote: Thu Dec 13, 2018 11:04 pm I had some crackles while testing with multi-threading enabled. Maybe this is only under some circumstances, but to be on the safe side, I have it disabled.
cubase?
Yes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.

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Love the update! This could be just me but the newer version sounds a bit warmer compared to V2, by comparing the same factory presets. To me Dune 3 is one of the biggest and smoother sounding plugin. There's a certain very musical and beautiful coloration that reminds of the Ensoniq TS line, especially when looking at the black colored GUI :phones:
https://youtu.be/GDHi63HL6QM
Kaossilatron - Voicillator
Station: Ableton Live 10 Suite, Obscurium, Push 2, Ultranova, MS-20m, Wavedrums

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4damind wrote: Fri Dec 14, 2018 9:03 am
AnX wrote: Fri Dec 14, 2018 6:25 am
4damind wrote: Thu Dec 13, 2018 11:04 pm I had some crackles while testing with multi-threading enabled. Maybe this is only under some circumstances, but to be on the safe side, I have it disabled.
cubase?
Yes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.
My collegue had the same problem with Dume 2, he had multithreading option disabled cause he said the performance were worser on some patches with it enabled!

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4damind wrote: Fri Dec 14, 2018 9:03 am
AnX wrote: Fri Dec 14, 2018 6:25 am
4damind wrote: Thu Dec 13, 2018 11:04 pm I had some crackles while testing with multi-threading enabled. Maybe this is only under some circumstances, but to be on the safe side, I have it disabled.
cubase?
Yes. It was also in the exported file. Maybe a bug with multithreading. Seems to be better to leave this option disabled.
yes, cubase doesnt like it if the plugin has MT switched on, it prefers to do it itself

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Did I read something about 5 second Attack time several pages back ? I must have missed the whole conversation and am too lazy to look back now but take this Patch:
Attack Test 121418.zip
Then turn the Filter and Amp Attack times all the way up. Certainly that's a long enough attack ? Or did I miss the point ?
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Last edited by Teksonik on Fri Dec 14, 2018 1:14 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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or just press the note 5 seconds later :lol:
















(yes, i know its not the same :roll:)

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I must have misunderstood what they were trying to say. I thought someone was saying D3 couldn't do attack times more than 5 seconds. I'm getting 9-10 seconds here before anything audible at least on this system. Much longer than I would normally use but to each his own.

Anyway here are 10 patches I've done with Dune 3 so far. Most of them decidedly not "modern" sounding. :hihi:

Link Removed

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Last edited by Teksonik on Fri Dec 14, 2018 10:56 pm, edited 1 time in total.
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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Teksonik wrote: Fri Dec 14, 2018 1:31 pm I must have misunderstood what they were trying to say. I thought someone was saying D3 couldn't do attack times more than 5 seconds.
I think you've misunderstood that.

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Teksonik wrote: Fri Dec 14, 2018 1:31 pm ...........

Anyway here are 10 patches I've done with Dune 3 so far. Most of them decidedly not "modern" sounding. :hihi:

Dune 3 Teksonik 121418

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Thanks
rsp
sound sculptist

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How about the infinite decay time. Any chance of that happening?
Orion Platinum, Muzys 2

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chk071 wrote: Fri Dec 14, 2018 1:35 pm
Teksonik wrote: Fri Dec 14, 2018 1:31 pm I must have misunderstood what they were trying to say. I thought someone was saying D3 couldn't do attack times more than 5 seconds.
I think you've misunderstood that.
So what were you saying and why did someone respond that 5 second attack time was ridiculous ? :?
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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I mentioned that i find it useful when the envelope stages show how many seconds they're long, because i often use about 5 or 6 seconds attack time. I have no idea what is ridiculous about it. Maybe SoundPorn thought i meant 5 or 6 seconds before the sound kicks in at all. Which of course isn't what i meant. Rather 5 or 6 seconds until the atack phase is finished, i.e. the amplitude reaches its maximum level.

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You could always use the MSEGs for attack, which do display actual times. At a rate set to 0.1x and length set to 32 you can have transition times of up to 320 seconds.
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
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Alright, that's good to know. :tu:

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chk071 wrote: Fri Dec 14, 2018 2:13 pm I mentioned that i find it useful when the envelope stages show how many seconds they're long, because i often use about 5 or 6 seconds attack time. I have no idea what is ridiculous about it. Maybe SoundPorn thought i meant 5 or 6 seconds before the sound kicks in at all. Which of course isn't what i meant. Rather 5 or 6 seconds until the atack phase is finished, i.e. the amplitude reaches its maximum level.
Ahh I see. My apologies then. I don't know where I got that someone was saying D3's envelops couldn't have 5 second attack times. :oops:
None are so hopelessly enslaved as those who falsely believe they are free. Johann Wolfgang von Goethe

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