How do you find where it's feeding when the destination is out side of the window though? I cant figure out how to follow what's going where when it's a bigger patch. Soon as you scroll down to find it, it's not highlighted anymore as you've moved the mouse? Is there another way of seeing the connections?mschenkel wrote: ↑Wed Apr 01, 2020 6:43 amIf you hover on a modulation, both ingoing and out going, the source/destination is highlighteddunohearno wrote: ↑Tue Mar 31, 2020 7:11 pm One more thing I'm wondering if someone could help with - is there a way of clicking on the little modulation amount dials and it taking you to whatever is the source of that modulation is? Seems a bit confusing without a matrix telling you what's going where.
Phase Plant released
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- KVRer
- 21 posts since 20 Nov, 2018
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- KVRer
- 21 posts since 20 Nov, 2018
Yeah, I'd seen that. Problem is if you've got multiple envelopes opened, it just labels them all as envelope, so how do you tell which one is which? Seems a bit of an oversight that for a synth that is all about routing, you can't easily tell where the routings are?
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- KVRer
- 21 posts since 20 Nov, 2018
It's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!
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- KVRAF
- 15135 posts since 7 Sep, 2008
Agreed. I made a patch last week with a few routings and it all made sense then. Opened it yesterday though and had NFI what I had patched where. A matrix would have solved that immediately.dunohearno wrote: ↑Thu Apr 02, 2020 8:54 amIt's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!
"I was wondering if you'd like to try Magic Mushrooms"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
"Oooh I dont know. Sounds a bit scary"
"It's not scary. You just lose a sense of who you are and all that sh!t"
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- KVRer
- 21 posts since 20 Nov, 2018
Yeah! I made one yesterday, opened it today, no clue! I hope they cant sort it out quick.Mushy Mushy wrote: ↑Thu Apr 02, 2020 9:03 amAgreed. I made a patch last week with a few routings and it all made sense then. Opened it yesterday though and had NFI what I had patched where. A matrix would have solved that immediately.dunohearno wrote: ↑Thu Apr 02, 2020 8:54 amIt's weird isn't it! Thought I'd finally found the synth I'd been looking for all these years, but doesn't seem like it's quite there yet. Hopefully the developers can work their magic and sort it out, a modulation matrix and gate triggers are desperately needed. Could be such an amazing synth, bit unusable at the mo though!
- KVRist
- 194 posts since 3 Aug, 2015
Kilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.
I think this was in one of their AMAs or maybe in their Discord.
Kilohearts - https://kilohearts.com/
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
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- KVRer
- 21 posts since 20 Nov, 2018
Fingers crossed that by saying it won't be traditional, it doesn't mean it's going to be unnecessarily complex. Just a page telling you what goes where is all that's needed. At the moment, one of the main things about this is it's like zebra without it being such a pain to use, and it offers a lot more flexibility and options when designing a patch. If it starts to become something that you need to wang your mouse about and highlight every connection to see what's going on, it's going to put people off. Really am hoping they get it right, because it has the potential to be such an amazing synth.StuSmith wrote: ↑Thu Apr 02, 2020 9:17 amKilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.
I think this was in one of their AMAs or maybe in their Discord.
- KVRist
- 194 posts since 3 Aug, 2015
Well, I can say that workflow is something that the Kilohearts guys have as a primary consideration with all their software... and uncluttered design... so I'm sure they'll come up with something unique that fits right in with the existing ecosystem.dunohearno wrote: ↑Thu Apr 02, 2020 9:29 amFingers crossed that by saying it won't be traditional, it doesn't mean it's going to be unnecessarily complex. Just a page telling you what goes where is all that's needed. At the moment, one of the main things about this is it's like zebra without it being such a pain to use, and it offers a lot more flexibility and options when designing a patch. If it starts to become something that you need to wang your mouse about and highlight every connection to see what's going on, it's going to put people off. Really am hoping they get it right, because it has the potential to be such an amazing synth.StuSmith wrote: ↑Thu Apr 02, 2020 9:17 amKilohearts have been asked about a matrix before and said that they are developing some ideas but it won't be a 'traditional' matrix (and they can't say when it may be implemented). But they're gonna work out something to make it quicker to find connections in larger patches.
I think this was in one of their AMAs or maybe in their Discord.
Kilohearts - https://kilohearts.com/
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
- KVRist
- 194 posts since 3 Aug, 2015
Kilohearts latest sale is on.
Trance Gate, Tape Stop, Reverser, and Resonator are all half-price until May 10th.
More info on the site: https://kilohearts.com/
Trance Gate, Tape Stop, Reverser, and Resonator are all half-price until May 10th.
More info on the site: https://kilohearts.com/
Kilohearts - https://kilohearts.com/
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
FB Group: https://www.facebook.com/groups/kilohearts/
Discord: https://discord.gg/mbauaFU
- KVRian
- 722 posts since 19 Sep, 2007 from Germany
I searched for a good Trance Gate FX VST and that Demo from Kilohearts runs very good and it has all features I would need, but that circular step view for me is only confusion, especially with more than 16 steps. Perhaps I'm to old for a design like this, but if there would be a oldschool view version available, I would buy!
- Banned
- 1792 posts since 8 Sep, 2019 from Calenberg
This is oldschool:clipnotic wrote: ↑Tue Apr 28, 2020 6:56 pm I searched for a good Trance Gate FX VST and that Demo from Kilohearts runs very good and it has all features I would need, but that circular step view for me is only confusion, especially with more than 16 steps. Perhaps I'm to old for a design like this, but if there would be a oldschool view version available, I would buy!
viewtopic.php?f=6&t=73628
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- KVRAF
- 2641 posts since 23 Jun, 2006 from Hungary
plus they should improve the space invader game in the plugin
Youtube channel: https://youtube.com/@SoftSynthPortal