guitarzan wrote: ↑
Fri Jul 30, 2021 7:12 am
With all the virtual analog audio synths it’s hard to believe there doesn’t seem to be any virtual analog video synths for Windows — it’s still all done with oscillators and filters and such, so you’d think those with the skill set to develop a virtual analog audio synth could probably handle a virtual analog video synth without too much trouble.
Yeah, but the oscillators and filters and such are going to be doing very different things.
Remember, with audio, you're ultimately talking about a fast-changing sequential string of numbers. Video though is a slow-changing sequential series of large matrices, where the values at each point of the matrix are complex (red, green, blue, transparent)
I mean, to me, the core of a synth architecture sound is all about the oscillators, but mixed into doing one thing at any given instant. But for 'interest' surely you want lots of parallel things happening, maybe separately, which immediately makes it different? I dunno.
So I guess the question is what does one want an oscillator do in a video synth? Or a filter? In audio, we know that a lowpass filter smooths the fastest changes in a waveform. But we cant even see
fast changes in video more than 1/25 of a second.
Im just not sure how you 'convert' classic subtractive synthesis into video synthesis without it not being classic subtractive synthesis any more. (or vice versa, tbh. what's 'blurring' for audio?)
Not saying its not possible, though, Im just not sure how it translates myself.
This signature tells the story really, as quoting insults directed at me makes me someone with an over-inflated ego.