Dune 3 vs Sylenth 1 vs Seum for techno/trance

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vurt wrote: Mon Aug 16, 2021 2:28 pm
recursive one wrote: Mon Aug 16, 2021 2:18 pm
Norqa wrote: Mon Aug 16, 2021 2:14 pm But listen to the Subnautica - Full Soundtrack, in fact anyone who has any doubt about how electronic
My son loves this game!

Actually I noticed some cool sounding stuff when he was playing, will give a listen.
also, what's the worst that can happen?
track doesn't get picked?
you don't lose anything, but, do have a chance of getting "something".

seems like a no brainer to me :tu:
if you don't do it, you definitely won't get a track chosen...
I think tracks for games must be short? I physically can't produce anything shorter than 7 minutes.

Btw I'm not into gaming myself (occasionally playing Mario with my son doesn't count I guess), but even I know this gem :phones:

You may think you can fly ... but you better not try

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dunno, rarely hear much of anything before i die tbh :lol:
not a big gamer myself but did used to enjoy martial arts and racing games.
counts as exercise :tu:
:ud:

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recursive one wrote: Mon Aug 16, 2021 2:32 pm
I think tracks for games must be short? I physically can't produce anything shorter than 7 minutes.

For a game you would usually be expected to submit the entire track. You wouldn't be expected to be the editor.
You have to learn to let go.

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recursive one wrote: Mon Aug 16, 2021 1:53 pm Thanks for the suggestions! Do games use psytrance for soundtracks?

I'm pretty clueless about promoton anyways, all I know is that the supply is much higher than the demand, so it makes sense to leave the promotion to the people who actually know something about it.

Assuming the content is good enough to be promoted, that's my main concern at the moment TBH
Think there's bigger chances you made it in movie/tv/game music business than becoming established psytrance act these days.

There's always a place for someone who is great sound designer and can deliver quality edgy music. Think guy from this forum who does music for games started with making full on and than probably realized he is wasting his time and knowledge because there are slim chances he will get with it anywhere, now he's probably recycling plenty of most typical psy sounds to his advantage and in context that pays off big time.

Doubt someone will look outside of reliable source for music, even low budget shows, I know some that get music from here, it's safe and quick
https://www.audionetwork.com/

There's big freedom if you make music for that format, you can get away with less unique content, you can get away with lot of fluffiness, you can get away putting out music that is closely inspired by some other tracks, most couldn't tell and they are after interesting sounding music for their thing, not after artists in general.

Than there this, which can lead to good exposure
https://www.noncopyright.com/

But if you like to make psy for the sake of it, screw all that, it's tiring, you are great and humble guy that have good thing going on in his life for him and your side joy is to make some noise from time to time, not go around chasing someone else's dreams of success and begging people to take your music for free. Yeah, it would be cool if there was something active like Ektoplazm, where one could reach his audience and give his music for free, but last time I checked the last release was from end of 2018... and most people don't have time to listen to new music and acts, they are already bombarded in volumes with the ones they already "discovered" and follow.

Have a blast, screw the rest! :tu:

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Passing Bye wrote: Mon Aug 16, 2021 3:49 pm But if you like to make psy for the sake of it
That's pretty much it, I make music I'd like to listen to myself in my spare time and that's it. Never thought about making any money with it, I've got a dayjob, kids and all, it's just my little corner to escape form reality :) It would be nice to get recognized but it's not really that important.

Thanks for your kind words yet again :hug:

Ektoplazm stopped accepting new releases few years ago, otherwise I'd probably try this route. I'm more or less happy with that my label though, the tracks are getting some exposure, not that big but more or less proportional to my current production abilities.
Last edited by recursive one on Mon Aug 16, 2021 4:14 pm, edited 1 time in total.
You may think you can fly ... but you better not try

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Which synth won then? :hihi:

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AnX wrote: Mon Aug 16, 2021 4:13 pm Which synth won then? :hihi:
This synth, of course
You may think you can fly ... but you better not try

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seum.
:ud:

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....
Last edited by Passing Bye on Wed Aug 18, 2021 12:51 pm, edited 1 time in total.

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MegaPixel wrote: Mon Aug 16, 2021 3:20 am And they always include the same 50,000 snares, the same 50,000 kicks, the same 50,000 hats (hi/low) etc all the time... And OMFG loops with just a kick/808/clap/or hat, just like wtf... :evil:
Yeah you really have to put some effort into managing your sample library otherwise it just becomes one big headache that just drains time and energy.
recursive one wrote: Mon Aug 16, 2021 8:48 am Well, some enjoy making sounds and melodies, some enjoy listens and likes. :shrug:

Actually delivering production quality acceptable for a bigname psytrance label takes a hell of a lot of purely technical mixing work, that probably means peope who are focused on honing their mixing skills have much more chancess to succed than people who primarily have arranger/composer/sound-designer mindset. Get yourself some presets and loops and spend hours and days on making a perfectly balanced, clean and punchy mix of these, you have more chances to get signed than if you spend equal amount of time on making your own sounds and melodies but your track doesn't sound as loud and clean as the current commercial stuff. Kinda like that I guess.

I do synthesise most things except the drums from init preset in my own tracks, and when a track get 100 plays and 5 likes I consider it quite a successful track :D
For sure, everything sounds so tight these days, in almost every genre really. Except for lo-fi house... I might have a chance there :hihi:
Norqa wrote: Mon Aug 16, 2021 2:14 pm But listen to the Subnautica - Full Soundtrack
Amazing game, nothing else like it out there. It's basically an atmospheric survival horror game with fantastic exploration and a great crafting system. The soundtrack and in particular the FX are brilliant.
AnX wrote: Mon Aug 16, 2021 4:13 pm Which synth won then? :hihi:
:D I feel a little bad about bumping this thread just for that progressive trance discussion, with Aiyn Zahev's (amazing sound designer) and others on-topic posts disappearing in a stream of off-topic shortly after.

I don't think any of the flagship synths of the last decade or so could fail at trance honestly, but then again i can barely hear a meaningful difference between any synth of similar design/purpose. FX and filters seems to be the greatest difference but for me to actually handle a blind test on that would probably require something like some DAW stock synth from early 00s VS Spire...

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Back on topic, some Hive examples I found on another forum

Who said supersaws in Hive sound bad?

https://soundcloud.com/hurricaneaudiola ... hesia-lead

https://soundcloud.com/hurricaneaudiolab/supersaws

https://soundcloud.com/hurricaneaudiola ... thing-else

The guy was even kind enough to share the patches
https://forum.reasontalk.com/viewtopic. ... 09#p499709
You may think you can fly ... but you better not try

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I just want to chime in to say that Serum is great lol.
I haven't used Dune, but Sylenth doesnt seem to sound as good as serum. It's also a bit dated.

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I see absolutely no reason to get Sylenth unless you need those specific patches or want to follow some tutorials or something with it. Dated, rarely updated and totally overpriced in today's market.
Dune 3 is an extremely powerful synth, but not as immediately useful maybe as some others.
Serum unfortunately I have not tried.

If you want to make classic trance I suggest taking a look at Viper. It tries to recreate the Virus sound, which is all over those old records. 20% off now until the end of August as well.
Hive and Spire as mentioned here are extremely good alternatives too, but significantly more expensive.
I make videos about synths, you can find my channel here:
https://www.youtube.com/synthratings

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I disagree, I believe Sylenth1 has a unique sound, has good amount of presets, and is classic so the price is fair compared to the market. You can also pay monthly. I am glad LennarDigital hasn't lowered the price and is proud of their product because it is has a great sound I have not heard in other synths.

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recursive one wrote: Tue Aug 17, 2021 7:40 am Who said supersaws in Hive sound bad?
Viper, JP6K (naturally), Dune 3 and Hive all does incredible supersaws/detuned sawtooth swarms (are there even any clear definitions here?). Had a combination of these and Valhalla Supermassive playing some fat chords (had to bounce to audio...) and honestly i don't think i've ever heard a more powerful sound... Kinda like sticking your head inside the universe's main energy streams or something, that's my visual translation of the sound at least. I can't get Spire to make that truly massive sound, not sure if it's user error or a limitation with the synth.
SynthRatings wrote: Tue Aug 17, 2021 3:30 pm I see absolutely no reason to get Sylenth unless you need those specific patches or want to follow some tutorials or something with it. Dated, rarely updated and totally overpriced in today's market.
Dune 3 is an extremely powerful synth, but not as immediately useful maybe as some others.
Serum unfortunately I have not tried.

If you want to make classic trance I suggest taking a look at Viper. It tries to recreate the Virus sound, which is all over those old records. 20% off now until the end of August as well.
Hive and Spire as mentioned here are extremely good alternatives too, but significantly more expensive.
Agree, there's so many great alternatives now that Sylenth1 at full price doesn't make much sense. As i remember it, it basically became a classic largely because some major EDM artists used it in some youtube videos and so on. The VST market wasn't super saturated back then like it is today either... I could see Spire being sold at full price a decade forward too just because of the momentum it seems to have. Assuming they don't release a sequel, that is.

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