layer attack/decay bug
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- KVRer
- Topic Starter
- 17 posts since 22 Apr, 2021
hello
1-st bug
I use zero attack sample for test
layer attack & decay sets to 0 (global AMP ENV is off)
but after render attack & decay non zero(attack - 5 samples, decay - 220 samples), and on playback attack sounds softer than original sample
2-nd bug
then I set decay to 20 ms and after render we see second knee on graph
and how about optional MSEG envelope for layer amplitude?
and "range" knob for offset parameter? It can be usefull precise adjustment, for example in range 0-20 ms with 0.1 ms step
1-st bug
I use zero attack sample for test
layer attack & decay sets to 0 (global AMP ENV is off)
but after render attack & decay non zero(attack - 5 samples, decay - 220 samples), and on playback attack sounds softer than original sample
2-nd bug
then I set decay to 20 ms and after render we see second knee on graph
and how about optional MSEG envelope for layer amplitude?
and "range" knob for offset parameter? It can be usefull precise adjustment, for example in range 0-20 ms with 0.1 ms step
- KVRist
- 297 posts since 19 Aug, 2020 from Earth
There is a smoothing part that work well to eliminate clicks and pops on a "normal" drum sample ... I can add a smoothing bypass, but I'm eager to hear your way of using Speedrum, because you obviously use it differently than as a classic drum sampler.
Offset parameter is in the range 0-500ms, with 1ms interval... but I can set the interval to 0.1ms
Offset parameter is in the range 0-500ms, with 1ms interval... but I can set the interval to 0.1ms
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- KVRer
- Topic Starter
- 17 posts since 22 Apr, 2021
I quite often meet drum sounds what contain "click" in very first samples, and a non-zero attack softens it too much. I think if the info bar shows zero during the adjustment of the attack then this should mean a strict zero, and it's probably better to make attack mitigation a separate option?
0.1 ms interval on shift+mouse drug will be great))
and I noticed that while holding the shift, the cursor disappears and saves the position, can this be implemented in normal mode too? in some synthesizers, this is realized and it is useful
0.1 ms interval on shift+mouse drug will be great))
and I noticed that while holding the shift, the cursor disappears and saves the position, can this be implemented in normal mode too? in some synthesizers, this is realized and it is useful
- KVRist
- 297 posts since 19 Aug, 2020 from Earth
Ok, valid request... I will add an option to switch smoothing on/off, but also to improve it.durachok wrote: ↑Thu Sep 23, 2021 11:38 am I quite often meet drum sounds what contain "click" in very first samples, and a non-zero attack softens it too much. I think if the info bar shows zero during the adjustment of the attack then this should mean a strict zero, and it's probably better to make attack mitigation a separate option?
Ok.
Yeah, but I would love to hear what other users think about that...
- KVRAF
- 3834 posts since 15 Mar, 2002 from Underworld
That click you hear in some samples durachok is non-zero point sample start. You can see in a sample editor, when you zoom all the way in that the starting sample is not right at 0.
What Speedrum does is make it start from zero-point, introducing 1ms attack from 0 up, which is great and it should be up to 1ms max for drums especially, but I absolutely agree that it should also be an option, because sometimes you just want that "artificial click", that is, sometimes you like it to just start from the sample you want [any sample from 0-100] since it can sound great. It's a great feature to have. d=
What Speedrum does is make it start from zero-point, introducing 1ms attack from 0 up, which is great and it should be up to 1ms max for drums especially, but I absolutely agree that it should also be an option, because sometimes you just want that "artificial click", that is, sometimes you like it to just start from the sample you want [any sample from 0-100] since it can sound great. It's a great feature to have. d=
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