Can Valhalla Ubermod do the H3000 swept reverb algo?
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- KVRist
- 202 posts since 1 Aug, 2019
Ubermod is amazing and I was listening to a snare drum that had the Space flange effect which uses the Swept Reverb algo.
Apparently it’s 6 delays you can modulate the delay time that run into a “reverb network”
I’m not sure what a reverb network is though maybe someone can tell me?
But I got Close in Ubermod by moving the delays closer together for a flanger effect and adding diffusion
Apparently it’s 6 delays you can modulate the delay time that run into a “reverb network”
I’m not sure what a reverb network is though maybe someone can tell me?
But I got Close in Ubermod by moving the delays closer together for a flanger effect and adding diffusion
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- KVRian
- 904 posts since 12 Sep, 2007
Have you tried the Eventide H3000 native software?
https://www.eventideaudio.com/plug-ins/ ... ory-mk-ii/
https://www.eventideaudio.com/plug-ins/ ... ory-mk-ii/
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- KVRAF
- 6396 posts since 8 Jun, 2009
I doubt the H3000 Factory would do this - it only represents one part of the hardware H3000's firmware and it's mainly delay and modulation macros, but without diffusion. Ubermod seems a reasonable option for this short of using something like Melda's MTurboReverb or a modular setup in maybe Blue Cat Late Replies (without knowing the ins and outs of the original Swept Reverb program, it's hard to tell).
Looks like Eventide people agree on H3000 Factory: https://www.eventideaudio.com/forums/to ... 000-patch/
Looks like Eventide people agree on H3000 Factory: https://www.eventideaudio.com/forums/to ... 000-patch/
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Yup it only has a few of the algorithms and no reverbs.Dirk Diggler wrote: Tue May 27, 2025 12:42 pm Have you tried the Eventide H3000 native software?
https://www.eventideaudio.com/plug-ins/ ... ory-mk-ii/
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Thanks! I got pretty exact with Ubermod since you can create delays that flange (since you can push the taps together and then modulate them!)Gamma-UT wrote: Tue May 27, 2025 1:13 pm I doubt the H3000 Factory would do this - it only represents one part of the hardware H3000's firmware and it's mainly delay and modulation macros, but without diffusion. Ubermod seems a reasonable option for this short of using something like Melda's MTurboReverb or a modular setup in maybe Blue Cat Late Replies (without knowing the ins and outs of the original Swept Reverb program, it's hard to tell).
Looks like Eventide people agree on H3000 Factory: https://www.eventideaudio.com/forums/to ... 000-patch/
Then I used Supermassive for a small room sound for the reverb network
You can find the schematic for the swept reverb algo in the h3000 manual. It’s just 6 delay lines you can sweep/modulate their times that go into a reverb
- KVRist
- 420 posts since 11 Jan, 2014
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- KVRAF
- 6396 posts since 8 Jun, 2009
There's also feedback out of the reverb network back into the delays. In the schematic, it's shown as six independent lines, along with six going into the reverb. So, it's not entirely clear whether they all go to the same input node in the network and come out of the same one. For example, they might take advantage of being able to manipulate phase cancellations by taking taps off different allpass filters within the network – you could then tweak those relationships using the delay and sweep settings.JoeLowery215 wrote: Tue May 27, 2025 7:02 pm You can find the schematic for the swept reverb algo in the h3000 manual. It’s just 6 delay lines you can sweep/modulate their times that go into a reverb
It could be a lot simpler than that and it might not make much practical difference, but that might be key to a closer emulation (if it's important to you). Modulating six delays into a single reverb input is probably going to do 90% of the job, assuming Eventide did have a more complex setup that would be a real chore to reverse engineer.
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- KVRAF
- 1901 posts since 8 Jan, 2022
AFAIK it's what they referred to as a Plex setup where the output of each delay tap goes into the input of every delay. There's most likely some kind of modulation within each tap. That's then passed onto a diffusion network.Gamma-UT wrote: Wed May 28, 2025 7:43 amThere's also feedback out of the reverb network back into the delays. In the schematic, it's shown as six independent lines, along with six going into the reverb. So, it's not entirely clear whether they all go to the same input node in the network and come out of the same one. For example, they might take advantage of being able to manipulate phase cancellations by taking taps off different allpass filters within the network – you could then tweak those relationships using the delay and sweep settings.JoeLowery215 wrote: Tue May 27, 2025 7:02 pm You can find the schematic for the swept reverb algo in the h3000 manual. It’s just 6 delay lines you can sweep/modulate their times that go into a reverb
It could be a lot simpler than that and it might not make much practical difference, but that might be key to a closer emulation (if it's important to you). Modulating six delays into a single reverb input is probably going to do 90% of the job, assuming Eventide did have a more complex setup that would be a real chore to reverse engineer.
Mturboreverb has a 4FDN node which is a feedback delay network setup where you have 4 combs that are set up in a matrix so the output of each comb goes into the input of every other delay (as well as itself). So with one node you're already close.
In the original swept reverb algorithm I think that the max tap size was 225ms so you're getting the flanging from the modulated taps being bunched up close together. Again this would be easy to setup in Mturboreverb.
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Yea I saw that too which I thought was odd...Again, I got close with Ubermod running into supermassive which also has feedback but I'm not sure.Gamma-UT wrote: Wed May 28, 2025 7:43 amThere's also feedback out of the reverb network back into the delays. In the schematic, it's shown as six independent lines, along with six going into the reverb. So, it's not entirely clear whether they all go to the same input node in the network and come out of the same one. For example, they might take advantage of being able to manipulate phase cancellations by taking taps off different allpass filters within the network – you could then tweak those relationships using the delay and sweep settings.JoeLowery215 wrote: Tue May 27, 2025 7:02 pm You can find the schematic for the swept reverb algo in the h3000 manual. It’s just 6 delay lines you can sweep/modulate their times that go into a reverb
It could be a lot simpler than that and it might not make much practical difference, but that might be key to a closer emulation (if it's important to you). Modulating six delays into a single reverb input is probably going to do 90% of the job, assuming Eventide did have a more complex setup that would be a real chore to reverse engineer.
You may just be able to get the same sound using Supermassive, since you can set the delay time, then use the warp knob to bring all the delay times closer together to get flanging by using the Mod setting?
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- KVRist
- Topic Starter
- 202 posts since 1 Aug, 2019
Thanks I love the Melda stuff. If you look at the schematic for the swept reverb also, I don't see cross modulation with the delays. Also could be wrong though.kraster wrote: Wed May 28, 2025 8:05 amAFAIK it's what they referred to as a Plex setup where the output of each delay tap goes into the input of every delay. There's most likely some kind of modulation within each tap. That's then passed onto a diffusion network.Gamma-UT wrote: Wed May 28, 2025 7:43 amThere's also feedback out of the reverb network back into the delays. In the schematic, it's shown as six independent lines, along with six going into the reverb. So, it's not entirely clear whether they all go to the same input node in the network and come out of the same one. For example, they might take advantage of being able to manipulate phase cancellations by taking taps off different allpass filters within the network – you could then tweak those relationships using the delay and sweep settings.JoeLowery215 wrote: Tue May 27, 2025 7:02 pm You can find the schematic for the swept reverb algo in the h3000 manual. It’s just 6 delay lines you can sweep/modulate their times that go into a reverb
It could be a lot simpler than that and it might not make much practical difference, but that might be key to a closer emulation (if it's important to you). Modulating six delays into a single reverb input is probably going to do 90% of the job, assuming Eventide did have a more complex setup that would be a real chore to reverse engineer.
Mturboreverb has a 4FDN node which is a feedback delay network setup where you have 4 combs that are set up in a matrix so the output of each comb goes into the input of every other delay (as well as itself). So with one node you're already close.
In the original swept reverb algorithm I think that the max tap size was 225ms so you're getting the flanging from the modulated taps being bunched up close together. Again this would be easy to setup in Mturboreverb.
