Grain of Life - granular effect based on Conway’s Game of Life
-
- KVRist
- 136 posts since 26 Aug, 2024
Not connected to the dev but I bought this last night and think it's a brilliant concept. From the website:
Grain of Life is an audio effect plugin that fuses granular processing with Conway’s Game of Life. A cellular automaton runs in real time where every living cell triggers a grain of audio in the stereo field as the scan line passes through. Your textures evolve, mutate, and breathe without you touching a thing.
Draw cells directly on the grid or randomize to get started. Choose from three rule sets: classic Conway for evolving patterns, Coral for dense expanding textures, or Maze for intricate steady-state complexity. Shape your grains with controls for size, density, pitch intervals, reverse probability, filtering, and more.
https://dogmagic.net/grain-of-life/
Grain of Life is an audio effect plugin that fuses granular processing with Conway’s Game of Life. A cellular automaton runs in real time where every living cell triggers a grain of audio in the stereo field as the scan line passes through. Your textures evolve, mutate, and breathe without you touching a thing.
Draw cells directly on the grid or randomize to get started. Choose from three rule sets: classic Conway for evolving patterns, Coral for dense expanding textures, or Maze for intricate steady-state complexity. Shape your grains with controls for size, density, pitch intervals, reverse probability, filtering, and more.
https://dogmagic.net/grain-of-life/
- KVRAF
- 37427 posts since 14 Sep, 2002 from In teh net
- KVRAF
- 3688 posts since 21 Nov, 2015
http://www.radicaleye.com/lifepage/enoexcerpt.htmlLife is a very simple game, unlike the one we're in. It only actually has a few rules, which I will now tell you. You divide up an area into squares. You won't see the squares on the demonstration I'm about to do. And a square can either be dead or alive. There's a live square. Here's another one. There's another one. There's another one there.
The rules are very simple. In the next generation, the next click of the clock, the squares are going to change statuses in some way or another. The square which has one or zero neighbors is going to die, a live square that has one or zero neighbors is going to die. A square which has two neighbors is going to survive. A square with three neighbors is going to give birth, is going to come alive, if it isn't already alive. A square with four or more neighbors is going to die of over crowding.
These are terribly simple rules and you would think it probably couldn't produce anything very interesting. Conway spent apparently about a year finessing these simple rules. They started out much more complicated than that. He found that those were all the rules you needed to produce something that appeared life-like.
- Eno's remarks
You can be creative in any right place on Earth, and not only in the wealthiest cities. Bring the world feelings from everywhere, and not only feelings of capitalistic or jail environment.
― Aleksey Vaneev
https://linuxdaw.org
― Aleksey Vaneev
https://linuxdaw.org
- KVRAF
- 8534 posts since 29 Sep, 2010 from Maui
This is neat, but the sound didn’t do much for me, from what I could hear. Probably pass on it, since I am not actually required to own every granular plugin. Tho it seems that way sometimes.
Still impressive effort imo.
Still impressive effort imo.
-
- KVRian
- 1032 posts since 6 Nov, 2010
Yeah, not great sounding on its own. I guess it might depend on what sounds you use. Also sounds too busy/noisy. You could smooth it out with more processing, but with so many granular instruments and affects available that already do that... needs to be polished a bit more imo.
What lies behind us and what lies before us are small matters compared to what lies within us. - Emerson
- KVRAF
- 8114 posts since 13 Jan, 2003 from Darkest Kent, UK
Looks really neat but then I was a sucker for Audio Damages Automaton back in the day (now free I guess as legacy), not triggering sounds but different effects, stutters etc.
