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Neon Breath wrote: Sat Mar 07, 2026 2:18 am
Essent wrote: Sat Mar 07, 2026 1:18 am Why is it so incredibly difficult to play white noise only? I fail at it. I press "init", and what should I do next?
Select the noise of your choice under 'Noise' in the None/Partial tab of the oscillator. Very simple.
I only have these tabs:
  • Mono
  • Basic Waveforms
  • Harmonic Shift

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Korg Supporter wrote: Sat Mar 07, 2026 2:20 am
Essent wrote: Sat Mar 07, 2026 1:18 am Why is it so incredibly difficult to play white noise only? I fail at it. I press "init", and what should I do next?
You have at least three noise sources: You can load a noise sample. You can use the noise mode in the oscillator transform section. And you have white and pink noise available in the filter distortion section. Noise is also available as a mod source, which can give rise to interesting textures.

Just have one oscillator on and turn the rest off.
Ah that way: at Harmonic Shift you mean. Not straightforward to me. My first attempt was at the Basic Waveforms section but that gave weird results.

At the filter: again, it works, but not very straightforward to me.
Last edited by Essent on Sat Mar 07, 2026 10:40 am, edited 1 time in total.

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The lower right tab in the osc is the synthesis mode. In your case it is currently set to harmonic shift. Click on it and select noise instead
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Interesting shape of the attack. Linear at the - part, exponential at the + part. What is the deal with that?
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This looks like artifact of the Y-axis scale of whatever thing you're using to view the asymmetric waveform.

The amplification is linear. (Envelopes can't affect a waveform in a way that treats positive and negative parts separately, since they're a scalar value over time, at least in any system that I've ever seen.)
Screen Shot 2026-03-07 at 20.32.57.png
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Also, just to be clear, the unstable looking top peaks on the spiky top part of the waveform are also an artifact of visualization in both of the softwares that you and I are using. It's due to the imperfect resampling/mip-mapping used to present it as pixels on the screen. If you zoom in, the artifact will disappear. It's not a flaw in Icarus.

This is a separate issue from the Y-axis scaling thing in your screenshot, but it adds an extra layer of confusion, so I also wanted to point it out.

Screen Shot 2026-03-07 at 20.39.33.png
Screen Shot 2026-03-07 at 20.39.41.png
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Tone2 Synthesizers wrote: Fri Feb 20, 2026 9:04 pm It already works with WINE.
We are a tiny company. There are currently not enough paying customers to justify a native Linux port. Instead, the development time is spent into free updates for PC and Mac.
How do you set it up on wine?
I get graphic glitches with both of my wineprefixes.

Warlock, Electra 3 and Saurus works great in my distro/setup.

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I can't test it on my current laptop, as it uses an old Intel chipset for the graphics and there are no Linux drivers for it available.

Technically this is used on Windows systems:
- Direct2D hardware acceleration for the graphics
- Segoe UI is used as the font for the text

Downgrading to Icarus 2.x could also help. The old versions still use GDI+:
https://www.tone2.com/download-for-pc-old.html
https://www.tone2.com
Our award-winning synthesizers offer true high-end sound quality.

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Essent wrote: Sat Mar 07, 2026 9:49 am
Korg Supporter wrote: Sat Mar 07, 2026 2:20 am
Essent wrote: Sat Mar 07, 2026 1:18 am Why is it so incredibly difficult to play white noise only? I fail at it. I press "init", and what should I do next?
You have at least three noise sources: You can load a noise sample. You can use the noise mode in the oscillator transform section. And you have white and pink noise available in the filter distortion section. Noise is also available as a mod source, which can give rise to interesting textures.

Just have one oscillator on and turn the rest off.
Ah that way: at Harmonic Shift you mean. Not straightforward to me. My first attempt was at the Basic Waveforms section but that gave weird results.

At the filter: again, it works, but not very straightforward to me.
As Tone2 said, you need to click on the Harmonic Shift tab to get to noise.
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Tone2 Synthesizers wrote: Sat Mar 07, 2026 3:08 pm I can't test it on my current laptop, as it uses an old Intel chipset for the graphics and there are no Linux drivers for it available.

Technically this is used on Windows systems:
- Direct2D hardware acceleration for the graphics
- Segoe UI is used as the font for the text

Downgrading to Icarus 2.x could also help. The old versions still use GDI+:
https://www.tone2.com/download-for-pc-old.html
Ok. Thanks for replying :)
I will add those functions later when i have time and see if i can make it work properly :tu:

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@tumface

Interesting remarks. However your claims are not true. I added 2 pictures.
  • At the attack fase. You see the highest + sample is above -6 dB, all - samples are below -10 dB. An explanation for this asymmetry in the time axis: the waveform is just asymmetric. Could be a (clever) design choice.
  • During the sustain fase. Zoomed in at sample level: obviously oscillating. An explanation tor the oscillation during sustain fase: integers. Given the key a single waveform doesn't perfectly fit within a fixed amount of samples. (this might be the reason for the asymmetry during attack fase as well).
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Last edited by Essent on Sat Mar 07, 2026 4:57 pm, edited 5 times in total.

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I'm not sure if there is a way to do this, but I'd like to be able to send only certain Oscs to the Glitch section and not whichever others. I know I can turn off certain Oscs from reaching the Filter section. I'd like that for the Glitch section too.

Also, is there a way to add patch notes so they show up in the browser?

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This might be a better explanation (and visualization):

A single waveform during sustain fase (see top left of pic) does not fit within an integer number of samples. Hence it looks like it is oscillating, but it is probably not after DAC. You see the audio program (Ocenaudio) tries to regenerate / redraw the (continuous) curve. The start of the next waveform is almost as high as the one shown.
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Is there a way to change skins? In the email announcement the GUI was greenish.

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yes look in the center setup tab at the bottom of the UI to change skins
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