Xhun Audio IronAxe ver 1.8 and its road to Win64/macOS

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xhunaudio wrote:
electro wrote:Harmonics, Pinch Harmonics
EvilDragon wrote:Yeah, I didn't hear examples of those?
Sometimes on IronAxe techniques need to be 'constructed'.

About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.

But first, priority to version 1.1 update.
Hi Bruno, I too wondered about this effect... looking forward to your technique on this. 8)

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xhunaudio wrote: Sometimes on IronAxe techniques need to be 'constructed'.

About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.

But first, priority to version 1.1 update.


Wow !

As far as i can see, this is getting extremely elaborate technically talking... all i can hope is that it still won't be too counter-intuitive for a novice !

:)

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Hi,

IronAxe has just been updated to version 1.1, (very important update) to improve compatibility/stability in Hosts like Cubase and Live, and multicore CPUs, and 32-64-bit bridges, and multi-instance projects, etc...

Amp/Cabinet simulation engine has been rewritten from the ground, to improve compatibility, to improve CPU performance and to preserve the same sound nuances / frequency responses of the original hardware (and from IronAxe version 1.0).

Support for sampling rate @192Khz has been temporarly disabled, it will back in future updates.

Changes in IronAxe version 1.1:

# Improved compatibility in 32-bit and 64-bit Operating Systems / Hosts, 32-to-64-bit Bridges, multicore CPUs

# Multi-instance project reloading in Steinberg Cubase and Ableton Live now is fully supported and working

# Amp/Cabinet Simulation engine has been completely rewritten, improving compatibility in Hosts and mantaining the same frequency responses and sound nuances

# Improved CPU performance

# Demo Version limitations changed
Last edited by xhunaudio on Wed Jun 20, 2012 5:58 am, edited 1 time in total.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Krakatau wrote:
xhunaudio wrote: Sometimes on IronAxe techniques need to be 'constructed'.

About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.

But first, priority to version 1.1 update.


Wow !

As far as i can see, this is getting extremely elaborate technically talking... all i can hope is that it still won't be too counter-intuitive for a novice !

:)
Hi,

yes - it is not easy as 'press and play', but it is more difficoult to explain textually than to perform, :)
Last edited by xhunaudio on Wed Jun 20, 2012 5:57 am, edited 1 time in total.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Northwood Mediaworks wrote:
xhunaudio wrote:
electro wrote:Harmonics, Pinch Harmonics
EvilDragon wrote:Yeah, I didn't hear examples of those?
Sometimes on IronAxe techniques need to be 'constructed'.

About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.

But first, priority to version 1.1 update.
Hi Bruno, I too wondered about this effect... looking forward to your technique on this. 8)
Hi,

at now I'm a little bit busy, just updated IronAxe, a soundbank for LittleOne, new technologies, other stuff,... but I will make additional techniques/tutorials videos as soon as I can, promised!

By the way, if some people think it is too much complex to perform the technique described above manually, I can make an additional Performance Key - to easily have pinch harmonics - in the future...
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Hi,

to help all people who find IronAxe's performing learning curve a bit too high, a solution has been found. I'm working on a new Automated Performer engine.

It will perfectly fit into IronAxe, allowing complete electric guitar phrases contruction/playing with ease. It will be available with next updates.

I think it is the best solution to perform easily and with a great versatility on techniques.

Then, IronAxe will be included in the Summer Special Offer (starting in a few days)... More infos will be posted very soon. Great money saving.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Hello,

I would like to inform all people here that IronAxe is now part of the Summer Deal 2012 initiative, and can be purchased for 99.90 Euro instead of 149.00 Euro for a limited time. (This Offer is available also for LittleOne and the XA Complete Bundle).

Have a nice weekend to everyone,

Bruno
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Now that starts to sound really interesting !!
What about copy protection, simple serial ?
Also, I thought this was synthedit made, but you're talking 64bits and mac version ?

Thanks

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Hi geoslake,
Now that starts to sound really interesting !!
What about copy protection, simple serial ?
yes you're right - copy protection is a serial-based one.
Also, I thought this was synthedit made, but you're talking 64bits and mac version ?
IronAxe is 32bit windows but (since version 1.1) it is FULLY COMPATIBLE with all 32-to-64-bit bridges for 64bit integration. NATIVE 64bit and OSX will follow but later in the future ( I'm sure I never mentioned about 64bit/osx imminent release/availability ).

Talk soon,

Bruno
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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geoslake wrote:Now that starts to sound really interesting !!
Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?

PS: Obviously it is an open question also to anyone who join the discussion...

Thank you,
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...

Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?

Also, do you already work on acoustic and bass model ?

Thanks

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Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...

Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?

Also, do you already work on acoustic and bass model ?

Thanks

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xhunaudio wrote:Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?
Not necessarily, but 149.00 EUR without x64 nowadays is not too cool.
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:
xhunaudio wrote:Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?
Not necessarily, but 149.00 EUR without x64 nowadays is not too cool.
Well, x64 porting is more accessible and more easy to make than osx. So it probably will come for first.

By the way IronAxe is pure physical modeling, it does not use samples (so no memory limitation issues), and it is fully compatible with all Hosts/Sequencers/Environments/OS 32/64bit, so x64 porting is something important for sure, but I think there's not an URGENT need for it.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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geoslake wrote:Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...

Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?

Also, do you already work on acoustic and bass model ?

Thanks
Yes, in the passed months I spent A LOT of time looking for a 'painless' way to make the cross-platform porting. I'm really not happy at all with the idea of leaving SE IDE because it is a very complete and powerful tool to make VERY COMPLEX audio projects without spending 10's of years in the making. So I will continue developing with this IDE but I'm currently looking around, because cross-platform is something very important for me now, and without a very high-level IDE, I can't make the complex projects I want to make. I know my limits :) and I have a lot of things to learn.

Another very bad new is also that Max/msp plugins exporting option is not supported anymore. It would be a valid way to develop and I don't understand why at Cycling'4 they dismiss it. That would be a killer feature and, if enabled, I think the number of Max/msp/jitter users would rise exponentially.
bruno @ Xhun Audio || www.xhun-audio.com || Twitter || Instagram
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