Hi Bruno, I too wondered about this effect... looking forward to your technique on this.xhunaudio wrote:electro wrote:Harmonics, Pinch HarmonicsSometimes on IronAxe techniques need to be 'constructed'.EvilDragon wrote:Yeah, I didn't hear examples of those?
About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.
But first, priority to version 1.1 update.
Xhun Audio IronAxe ver 1.8 and its road to Win64/macOS
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Northwood Mediaworks Northwood Mediaworks https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=259308
- KVRist
- 112 posts since 22 Jun, 2011
- KVRAF
- 6504 posts since 25 May, 2002 from Bobo-dioulasso\BF__Geneva/CH
xhunaudio wrote: Sometimes on IronAxe techniques need to be 'constructed'.
About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.
But first, priority to version 1.1 update.
Wow !
As far as i can see, this is getting extremely elaborate technically talking... all i can hope is that it still won't be too counter-intuitive for a novice !
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hi,
IronAxe has just been updated to version 1.1, (very important update) to improve compatibility/stability in Hosts like Cubase and Live, and multicore CPUs, and 32-64-bit bridges, and multi-instance projects, etc...
Amp/Cabinet simulation engine has been rewritten from the ground, to improve compatibility, to improve CPU performance and to preserve the same sound nuances / frequency responses of the original hardware (and from IronAxe version 1.0).
Support for sampling rate @192Khz has been temporarly disabled, it will back in future updates.
Changes in IronAxe version 1.1:
# Improved compatibility in 32-bit and 64-bit Operating Systems / Hosts, 32-to-64-bit Bridges, multicore CPUs
# Multi-instance project reloading in Steinberg Cubase and Ableton Live now is fully supported and working
# Amp/Cabinet Simulation engine has been completely rewritten, improving compatibility in Hosts and mantaining the same frequency responses and sound nuances
# Improved CPU performance
# Demo Version limitations changed
IronAxe has just been updated to version 1.1, (very important update) to improve compatibility/stability in Hosts like Cubase and Live, and multicore CPUs, and 32-64-bit bridges, and multi-instance projects, etc...
Amp/Cabinet simulation engine has been rewritten from the ground, to improve compatibility, to improve CPU performance and to preserve the same sound nuances / frequency responses of the original hardware (and from IronAxe version 1.0).
Support for sampling rate @192Khz has been temporarly disabled, it will back in future updates.
Changes in IronAxe version 1.1:
# Improved compatibility in 32-bit and 64-bit Operating Systems / Hosts, 32-to-64-bit Bridges, multicore CPUs
# Multi-instance project reloading in Steinberg Cubase and Ableton Live now is fully supported and working
# Amp/Cabinet Simulation engine has been completely rewritten, improving compatibility in Hosts and mantaining the same frequency responses and sound nuances
# Improved CPU performance
# Demo Version limitations changed
Last edited by xhunaudio on Wed Jun 20, 2012 5:58 am, edited 1 time in total.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hi,Krakatau wrote:xhunaudio wrote: Sometimes on IronAxe techniques need to be 'constructed'.
About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.
But first, priority to version 1.1 update.
Wow !
As far as i can see, this is getting extremely elaborate technically talking... all i can hope is that it still won't be too counter-intuitive for a novice !
:)
yes - it is not easy as 'press and play', but it is more difficoult to explain textually than to perform, :)
Last edited by xhunaudio on Wed Jun 20, 2012 5:57 am, edited 1 time in total.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hi,Northwood Mediaworks wrote:Hi Bruno, I too wondered about this effect... looking forward to your technique on this. 8)xhunaudio wrote:electro wrote:Harmonics, Pinch HarmonicsSometimes on IronAxe techniques need to be 'constructed'.EvilDragon wrote:Yeah, I didn't hear examples of those?
About Harmonics, the perf key C#1 performs 2 actions: sets the excitation point at the middle of the string and (because C#1 is VELOCITY sensitive) it sets the amount of the left finger action (affecting the vibrating string to produce harmonics). So basically after exciting a string (pressing blue keys), a high-velocity, very-SHORT-time C#1 pression can produce Pinch Harmonics (as well as in the real world: a string is excitated, then attenuated for a very short time, and the performer lets its vibration decay). Probably I will make a video demo on additional/'constructed' techniques, I think it would be useful to several Users.
But first, priority to version 1.1 update.
at now I'm a little bit busy, just updated IronAxe, a soundbank for LittleOne, new technologies, other stuff,... but I will make additional techniques/tutorials videos as soon as I can, promised!
By the way, if some people think it is too much complex to perform the technique described above manually, I can make an additional Performance Key - to easily have pinch harmonics - in the future...
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hi,
to help all people who find IronAxe's performing learning curve a bit too high, a solution has been found. I'm working on a new Automated Performer engine.
It will perfectly fit into IronAxe, allowing complete electric guitar phrases contruction/playing with ease. It will be available with next updates.
I think it is the best solution to perform easily and with a great versatility on techniques.
Then, IronAxe will be included in the Summer Special Offer (starting in a few days)... More infos will be posted very soon. Great money saving.
to help all people who find IronAxe's performing learning curve a bit too high, a solution has been found. I'm working on a new Automated Performer engine.
It will perfectly fit into IronAxe, allowing complete electric guitar phrases contruction/playing with ease. It will be available with next updates.
I think it is the best solution to perform easily and with a great versatility on techniques.
Then, IronAxe will be included in the Summer Special Offer (starting in a few days)... More infos will be posted very soon. Great money saving.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hello,
I would like to inform all people here that IronAxe is now part of the Summer Deal 2012 initiative, and can be purchased for 99.90 Euro instead of 149.00 Euro for a limited time. (This Offer is available also for LittleOne and the XA Complete Bundle).
Have a nice weekend to everyone,
Bruno
I would like to inform all people here that IronAxe is now part of the Summer Deal 2012 initiative, and can be purchased for 99.90 Euro instead of 149.00 Euro for a limited time. (This Offer is available also for LittleOne and the XA Complete Bundle).
Have a nice weekend to everyone,
Bruno
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- KVRian
- 753 posts since 15 Mar, 2002
Now that starts to sound really interesting !!
What about copy protection, simple serial ?
Also, I thought this was synthedit made, but you're talking 64bits and mac version ?
Thanks
What about copy protection, simple serial ?
Also, I thought this was synthedit made, but you're talking 64bits and mac version ?
Thanks
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Hi geoslake,
Talk soon,
Bruno
yes you're right - copy protection is a serial-based one.Now that starts to sound really interesting !!
What about copy protection, simple serial ?
IronAxe is 32bit windows but (since version 1.1) it is FULLY COMPATIBLE with all 32-to-64-bit bridges for 64bit integration. NATIVE 64bit and OSX will follow but later in the future ( I'm sure I never mentioned about 64bit/osx imminent release/availability ).Also, I thought this was synthedit made, but you're talking 64bits and mac version ?
Talk soon,
Bruno
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?geoslake wrote:Now that starts to sound really interesting !!
PS: Obviously it is an open question also to anyone who join the discussion...
Thank you,
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- KVRian
- 753 posts since 15 Mar, 2002
Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...
Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?
Also, do you already work on acoustic and bass model ?
Thanks
Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?
Also, do you already work on acoustic and bass model ?
Thanks
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- KVRian
- 753 posts since 15 Mar, 2002
Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...
Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?
Also, do you already work on acoustic and bass model ?
Thanks
Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?
Also, do you already work on acoustic and bass model ?
Thanks
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- KVRAF
- 5510 posts since 6 May, 2002
Not necessarily, but 149.00 EUR without x64 nowadays is not too cool.xhunaudio wrote:Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?
Intel Core2 Quad CPU + 4 GIG RAM
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Well, x64 porting is more accessible and more easy to make than osx. So it probably will come for first.electro wrote:Not necessarily, but 149.00 EUR without x64 nowadays is not too cool.xhunaudio wrote:Sorry, I forgot to make a question : do you think previous/normal price for IronAxe (149.00 Euro) is a bit too high ?
By the way IronAxe is pure physical modeling, it does not use samples (so no memory limitation issues), and it is fully compatible with all Hosts/Sequencers/Environments/OS 32/64bit, so x64 porting is something important for sure, but I think there's not an URGENT need for it.
- KVRian
- Topic Starter
- 1237 posts since 17 Feb, 2010
Yes, in the passed months I spent A LOT of time looking for a 'painless' way to make the cross-platform porting. I'm really not happy at all with the idea of leaving SE IDE because it is a very complete and powerful tool to make VERY COMPLEX audio projects without spending 10's of years in the making. So I will continue developing with this IDE but I'm currently looking around, because cross-platform is something very important for me now, and without a very high-level IDE, I can't make the complex projects I want to make. I know my limits :) and I have a lot of things to learn.geoslake wrote:Absolutely, although i understand it's quite a lot of work, 99 is the max i would spend for a plugin. Now Im quite tempted to replace my aging Slayer...
Do you mean you will port it over from Sythedit to something else, compatible with x64 and mac ?
Also, do you already work on acoustic and bass model ?
Thanks
Another very bad new is also that Max/msp plugins exporting option is not supported anymore. It would be a valid way to develop and I don't understand why at Cycling'4 they dismiss it. That would be a killer feature and, if enabled, I think the number of Max/msp/jitter users would rise exponentially.

