Reaper - What's the catch?

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h2ogun99 wrote:
liquidsound wrote:One Third into the the Grove3 tutorial and :o :-o :shock:
Where is the Reaper Club located? :cry:
So you likey!?

Been waiting for an update... haha
It would take more time that I can spare to see the overall picture of reaper without these tutorials.
When I got it I spent a month with it but I was busy making music with it and I could not bear all those options. Was either those or play to catch the workflow, which, I now realize, it needs to be tailored to your needs.
But the end product could be :love:

Now I'm afraid to go into the extensions. I spend all day programming CAD and I don't want another addictions. :hihi:



I'm in trouble :scared:
ABEFLGMOPPRRST :phones:

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liquidsound wrote:
h2ogun99 wrote:
liquidsound wrote:One Third into the the Grove3 tutorial and :o :-o :shock:
Where is the Reaper Club located? :cry:
So you likey!?

Been waiting for an update... haha
It would take more time that I can spare to see the overall picture of reaper without these tutorials.
When I got it I spent a month with it but I was busy making music with it and I could not bear all those options. Was either those or play to catch the workflow, which, I now realize, it needs to be tailored to your needs.
But the end product could be :love:

Now I'm afraid to go into the extensions. I spend all day programming CAD and I don't want another addictions. :hihi:



I'm in trouble :scared:

Tell me about it. I'll have to leave extensions to someone else. Too much brain power used in the "real world" for me. I have the itch to know something about everything and I need to stop that.

I think I will work with it and then slowly start building up key commands for common things I run across in my workflow. Then I will program them all into my wacom tablet. I have done this for other apps and it is really helpful.

Glad you're liking the tuts.

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Thank you for posting about it.
I also downloaded the one for z3ta, one of my favorite synth.
:help:
ABEFLGMOPPRRST :phones:

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liquidsound wrote:Thank you for posting about it.
I also downloaded the one for z3ta, one of my favorite synth.
:help:
My pleasure. I got their tut on Melodyne which was helpful. Tested it in Reaper a few hours ago and it seems to be working fine. That was one thing I was worried about. Now I'm going to test my Virus Ti2 and the Virus Control plug... fingers crossed.

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MD worked fine in reaper, but celemony doesn't "support" reaper.

In fact, I've never had a plug that didn't work (bridged or other) but I never used synthedit stuff. There are many options you can use for running plugs, in case there are issues.

I've gone completely x64 (to those who are, you're welcome :hihi: ) I used sonar and reaper (a happy accident) when I built this system. LSS, there wasn't nearly as much x64 stuff. Yep, you're welcome, was more than happy to bitch/whine/moan and groan with many many companies to get them x64 :D

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hibidy wrote:MD worked fine in reaper, but celemony doesn't "support" reaper.

In fact, I've never had a plug that didn't work (bridged or other) but I never used synthedit stuff. There are many options you can use for running plugs, in case there are issues.

I've gone completely x64 (to those who are, you're welcome :hihi: ) I used sonar and reaper (a happy accident) when I built this system. LSS, there wasn't nearly as much x64 stuff. Yep, you're welcome, was more than happy to bitch/whine/moan and groan with many many companies to get them x64 :D
Thanks! x64 is inevitable for developers in my book. My Mac Pro is glad to be using all that RAM for tune making. In the work world Adobe stuff has been eating it up with no problems. :)

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bmrzycki wrote: One of my favorite features of Reaper is the JesusSonic (JS) scripting language. You can make midi effects and audio effects with it in only a few lines of code. I've written tons of small one-off effects for a particular need, things in other DAWs that would require me to make VSTs or find tools like piz Midi's effects.

It's about as difficult as JavaScript and if you're any kind of programmer you should be able to pick it up in a few days.

JS + routing are the #1 and #2 reasons I use Reaper over all other DAWs.
Another video of me setting up The Enviroment in Logic to have Numerology 3 control 2 knobs (Cutoff and Resonance) in NI Massive. This is just controlling the knobs in NI Massive via Numerology 3. I'm playing notes with my keyboard while Numerology 3 affects NI Massive.
http://www.digimixstudios.net/NumerologyProAndMassive/

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Seems like a pretty basic missing function to me. If it's useful enough to have for midi data (overdub recording with a loop), why not audio?

Not to mention lots of other composition environments use this capability to great effect (e.g. op-1 4-track, anything with a live looper).
Tricky-Loops wrote:
revo11 wrote:Yes continuous loop recording where you hear all your previous layers of recording. Pretty damn basic, but last I checked this was only implemented with midi data and was not possible for audio recording. Correct me if I'm wrong.
Tricky-Loops wrote:
revo11 wrote:I'm late to this party. I have a reaper license and I've been trying to "get into" reaper for about 2 years, so I'd like to learn more...

For one thing, why do people always cite routing in reaper as a big deal? As far as I can tell the routing consists of a matrix mixer. Sure there's a lot you can do with matrix routing, but it's not what I would consider mind-blowing (especially coming from other programs with modular routing interfaces).

One other thing that's always bothered me is that for all the options and flexibility, there doesn't seem to be something as simple as sound-on-sound loop overdubbing for audio (only midi), which is available on all sorts of more limited recording environments and hardware.
What do you mean by "sound-on-sound loop overdubbing"?? In REAPER you can put a loop on another loop on another loop and so on (if that's what you intend with overdubbing), and it works...
Right, (audio) TAKES overdubbing isn't possible in REAPER. But I've always explored the recorded (audio) takes in new tracks, so I didn't had any problem with it.

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TBH, having come to appreciate other environments with modular routing (in programs that are over 12 years old at that), this kind of makes me think of a former prisoner saying "McDonald's is awesome because I've been eating prison food for 20 years." Flexible send/receive's seems like a bare minimum that one should be able to do, but I guess it's all relative.
sellyoursoul wrote:
revo11 wrote:I'm late to this party. I have a reaper license and I've been trying to "get into" reaper for about 2 years, so I'd like to learn more...

For one thing, why do people always cite routing in reaper as a big deal? As far as I can tell the routing consists of a matrix mixer. Sure there's a lot you can do with matrix routing, but it's not what I would consider mind-blowing (especially coming from other programs with modular routing interfaces).
The matrix is an optional routing interface. I never use it. The routing isn't about the matrix, it's about how signal paths can be set up. Any track can send/receive to any other track, on any configuration of track channels that you choose. Multiple signal paths can be set up on a single track. MIDI and audio can exist on a single track. You can do feedback routing. What it boils down to is that you can route things in pretty much any way that you see fit without a bunch of bs, which wasn't the case at all when I left Cubase.

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revo11 wrote:TBH, having come to appreciate other environments with modular routing (in programs that are over 12 years old at that), this kind of makes me think of a former prisoner saying "McDonald's is awesome because I've been eating prison food for 20 years." Flexible send/receive's seems like a bare minimum that one should be able to do, but I guess it's all relative.
sellyoursoul wrote:
revo11 wrote:I'm late to this party. I have a reaper license and I've been trying to "get into" reaper for about 2 years, so I'd like to learn more...

For one thing, why do people always cite routing in reaper as a big deal? As far as I can tell the routing consists of a matrix mixer. Sure there's a lot you can do with matrix routing, but it's not what I would consider mind-blowing (especially coming from other programs with modular routing interfaces).
The matrix is an optional routing interface. I never use it. The routing isn't about the matrix, it's about how signal paths can be set up. Any track can send/receive to any other track, on any configuration of track channels that you choose. Multiple signal paths can be set up on a single track. MIDI and audio can exist on a single track. You can do feedback routing. What it boils down to is that you can route things in pretty much any way that you see fit without a bunch of bs, which wasn't the case at all when I left Cubase.
You must be lucky enough to have worked in modular environment all along hence don't see the value in it. Try some of the Reaper routing in Sonar you will appreciate it even more. Yes, it's bare minimum but some DAWs do it nicely and some wants you to go through a long frustrating process to get it done. Reaper's routing is the best. Period.

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I agree reaper does have to best automation and routing of any host out there. Best thing is it is easy to do. Everything is on top and has a button or link right from the mixer and timeline. Trying to route using live or cubase or another daw takes double the time.

Reaper anticipates that you are going to need to do midi and audio routing and does not really follow the effect plugin and instrument plugin mode mold. For instance effects and instrument can be automated the same routed the same and work more universally and freely with routing options.

Also the sms extension system is worth learning as is saves time in the recording process daily. Reaper also is light weight and it's sound engine just sounds better than any other host. Side by side with other hosts it just sounds cleaner better mixed and fuller. Plugins even sound better.

This for me is the main reason I use Reaper if in the end it sounds better when rendered and finished then whatever it takes to get those results is acceptable.
The sleeper must awaken.

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diggler wrote:Reaper also is light weight and it's sound engine just sounds better than any other host. Side by side with other hosts it just sounds cleaner better mixed and fuller. Plugins even sound better.
You just added 25 pages to this thread. :hihi:

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diggler wrote:and it's sound engine just sounds better than any other host. Side by side with other hosts it just sounds cleaner better mixed and fuller. Plugins even sound better.
It doesn't sound better than any other host. I'm confident that the devs would tell you the same.

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LawrenceF wrote:
diggler wrote:Reaper also is light weight and it's sound engine just sounds better than any other host. Side by side with other hosts it just sounds cleaner better mixed and fuller. Plugins even sound better.
You just added 25 pages to this thread. :hihi:
:hihi:
ABEFLGMOPPRRST :phones:

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