Zynaptiq Morph

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zynaptiq wrote:There are two morphing circuits in parallel A>B and B>A. These are vertical and at the left and right of the X/Y. Going from left to right will crossfade between the two circuits. So if you're vertically all the way up or down (at A or B), then going from left to right will give you a crossfade, yes.

In a nutshell: up/down = morphing, L/R is cross-fading between whatever you've set up with the up/down.

-d
Why not have it possible to switch between morphing and cross fading rather than have it all available in the same XY square? tbh that makes it challenging to use with a joystick as I find myself wanting to explore the whole square with it rather than stay in straight lines.

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The crossfade is between the two morphs. It only ends up being a crossfade between the original untouched sources if you are moving across the very top or bottom.
Incomplete list of my gear: 1/8" audio input jack.

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deastman wrote:The crossfade is between the two morphs. It only ends up being a crossfade between the original untouched sources if you are moving across the very top or bottom.
So not in the middle? I thought not, that was what the gui seemed to imply, but the response seemed to indicate otherwise.

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aMUSEd wrote:
deastman wrote:The crossfade is between the two morphs. It only ends up being a crossfade between the original untouched sources if you are moving across the very top or bottom.
So not in the middle? I thought not, that was what the gui seemed to imply, but the response seemed to indicate otherwise.
Do vertical morphing, read the little manual :)

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So what's the point of having an XY pad if it can only morph vertically? Might as well just assign it to modwheel instead of a joystick.

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I think you're still missing the concept.

It sounds different if you start with sound A and morph to sound B, as opposed to starting with B and morphing to A. So they gave us both morphs on one grid. A to B on the left, and B to A on the right. Morphing between A and B happens from top to bottom in either case. And add you go left and right, it crossfades between the two different morphs. So you get a wide variety of morphing sounds anywhere in the grid. But as you get closer to the top or bottom, it will obviously sound more like that sound and less like the other. Since left to right is crossfading between the morphs, at the top and bottom that crossfade will be between the pure sounds.
Incomplete list of my gear: 1/8" audio input jack.

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aMUSEd wrote:So what's the point of having an XY pad if it can only morph vertically? Might as well just assign it to modwheel instead of a joystick.
There is more to it, why don't you just experiment for a few minutes, then all your questions will be solved.

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deastman wrote:I think you're still missing the concept.

It sounds different if you start with sound A and morph to sound B, as opposed to starting with B and morphing to A. So they gave us both morphs on one grid. A to B on the left, and B to A on the right. Morphing between A and B happens from top to bottom in either case. And add you go left and right, it crossfades between the two different morphs. So you get a wide variety of morphing sounds anywhere in the grid. But as you get closer to the top or bottom, it will obviously sound more like that sound and less like the other. Since left to right is crossfading between the morphs, at the top and bottom that crossfade will be between the pure sounds.
Spot on!

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aMUSEd wrote:So what's the point of having an XY pad if it can only morph vertically? Might as well just assign it to modwheel instead of a joystick.
aMUSEd wrote:So what's the point of having an XY pad if it can only morph vertically? Might as well just assign it to modwheel instead of a joystick.
Cause, from what I understood so far after only 1 days of exploration, the morphing B-To-A of the left side is not the same as the morphing A-To-B of the right side, so it allows a mix / blend of both morphing. That’s how I see it, but I can be wrong. It also allows to have a mix of morph AND crossfade together, not just one or the other only.

But I’ll let zynaptiq explains better with the correct terms and technical stuff ;-)

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jackmazzotti wrote:
zynaptiq wrote:
jackmazzotti wrote:tried the demo and it's amazing but it brings my computer to a completely stuttering mess
late 2011 mbp, live 9, mavericks
Hmm, strange. Is that an i5 or i7 based model?

Maybe *lowering* the buffer size to 1024 helps

I'm seeing 17% of one thread (so 8.5% of one core) on my Mac "hyperdrive/trash-can" Pro 3ghz. So even if your MBP had just half the punch per core (and it doesn't, it's most likely more like 3/4) you still shouldn't be seeing such a high CPU load. Would be cool if you could email support so that we can have a look whether we can make any sense of that!

-d
i7 2.4 ghz
so you are saying 1024 would be better than 2048?
it's no better

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jackmazzotti wrote:
jackmazzotti wrote:
zynaptiq wrote:
jackmazzotti wrote:tried the demo and it's amazing but it brings my computer to a completely stuttering mess
late 2011 mbp, live 9, mavericks
Hmm, strange. Is that an i5 or i7 based model?

Maybe *lowering* the buffer size to 1024 helps

I'm seeing 17% of one thread (so 8.5% of one core) on my Mac "hyperdrive/trash-can" Pro 3ghz. So even if your MBP had just half the punch per core (and it doesn't, it's most likely more like 3/4) you still shouldn't be seeing such a high CPU load. Would be cool if you could email support so that we can have a look whether we can make any sense of that!

-d
i7 2.4 ghz
so you are saying 1024 would be better than 2048?
it's no better
Could it just be Live? I would test the cpu usage in reaper or something.

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deastman wrote:I think you're still missing the concept.

It sounds different if you start with sound A and morph to sound B, as opposed to starting with B and morphing to A. So they gave us both morphs on one grid. A to B on the left, and B to A on the right. Morphing between A and B happens from top to bottom in either case. And add you go left and right, it crossfades between the two different morphs. So you get a wide variety of morphing sounds anywhere in the grid. But as you get closer to the top or bottom, it will obviously sound more like that sound and less like the other. Since left to right is crossfading between the morphs, at the top and bottom that crossfade will be between the pure sounds.

Exactly, really nicely put! Adding to that, at the top and bottom you'll be crossfading between the sounds with the formant shifter in effect (and for INTERWEAVE, INTERWEAVE (LL) and TIGHT, with the AMP SENSE effect described below in effect, too). This is in practice very useful if you're doing lots of animated morphing to liven up a mix etc -- I use MORPH a lot for subtle animation on many tracks. Works really well for that!

Here's a cool little trick for getting wild beat cross-pumping by the way:
0) take two beats as sources
1) set algorithm to CLASSIC
2) set COMPLEXITY to minimum - this will effectively give you a very organic sounding and accurate loudness modulation of A by B (or B by A, depending on whether you're on the left or right side of the square)
3) now move the "scope" around to the middle of the X/Y, or anywhere along the left or right vertical axis.

Also, when ALGORITHM is INTERWEAVE, TIGHT or INTERWEAVE (LL), reducing AMP SENSE will give a very interesting loudness processing if you're fully at A or fully at B. Not exactly a compressor, but it makes sounds very intense -- great for drums or gunshots etc. What it does is drop low-level ("insignificant") signal components, while bringing the levels of all other components closer to each other. Very peculiar on it's own (in morphing, it's used for focusing on the "meat" of the sounds) - but can be very useful for stuff that just needs to be in your face.

Cheers,
Denis
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.

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Hi Denis

Really inspiring plugin ,tx. Will the price remain as it is or is it an introductory one. Lining up purchases as we speak.
Also a 30 day trial is great , (other devs take note)
Mac Studio M4
15.7.3
Cubase 15, Ableton Live 12

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jackmazzotti wrote: it's no better
Is that using the AU or the VST?
Zynaptiq - Audio Software Based On Artificial Intelligence Technology, makers of PITCHMAP: Real-Time Polyphonic Pitch Correction And Mapping.

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zynaptiq wrote:
jackmazzotti wrote: it's no better
Is that using the AU or the VST?
both

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