Minimal Audio Evoke (vocal effect/processor)

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I'd guess that it uses an fft/ifft in the signal path. This wouldn't necessarily make "realtime" use impossible but it will add a small set latency. Many of the tricks they are doing would be very tricky (relatively CPU intensive) to implement in the time domain. Basically you're looking at adding the number of samples in the fft block as latency on top of whatever other latency you may have. Even with a purely time domain approach you'd still be adding latency with autocorrelation for pitch tracking.

I only looked over the manual (don't want to set up a whole thing for a demo) and didn't see any configuration of fft size or any other buffer settings there, but that doesn't mean it isn't there.
Don't F**K with Mr. Zero.

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Loving Evoke so far, the effects section is really nice!

Jake, is there any chance we can get the bias control for the full version of Rift and the one in Current?

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epiphaneia wrote: Wed Oct 15, 2025 8:56 pm Will the intro price stay until the "easy demo option" has been implemented?
Happy to honor this!

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kraster wrote: Sun Oct 19, 2025 12:06 pm I've never been wild about the reverb, personally. It's just okay.

Everything else is stellar.
I'm dying to release an update to this which changes the default preset and adds a lot more "lush" tones into it. It's definitely possible with swarm reverb but the default doesn't put you close. More interestingly I need a convolution engine to put in here and inside of Rift for an update..

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milanesa wrote: Mon Oct 20, 2025 3:20 am Loving Evoke so far, the effects section is really nice!

Jake, is there any chance we can get the bias control for the full version of Rift and the one in Current?
Thank you!! You mean the new distortion algorithm we have in there? I could talk to Ben about adding some of the tricks into Rift, under the hood is a new design though : )

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jakepenn_ wrote: Mon Oct 20, 2025 10:30 pm
milanesa wrote: Mon Oct 20, 2025 3:20 am Loving Evoke so far, the effects section is really nice!

Jake, is there any chance we can get the bias control for the full version of Rift and the one in Current?
Thank you!! You mean the new distortion algorithm we have in there? I could talk to Ben about adding some of the tricks into Rift, under the hood is a new design though : )
Oh I wasn’t aware! The more you can add the better! But I always like the Bias knob in distortions, that would be amazing

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Ah_Dziz wrote: Sun Oct 19, 2025 11:31 pm I'd guess that it uses an fft/ifft in the signal path. This wouldn't necessarily make "realtime" use impossible but it will add a small set latency. Many of the tricks they are doing would be very tricky (relatively CPU intensive) to implement in the time domain. Basically you're looking at adding the number of samples in the fft block as latency on top of whatever other latency you may have. Even with a purely time domain approach you'd still be adding latency with autocorrelation for pitch tracking.

I only looked over the manual (don't want to set up a whole thing for a demo) and didn't see any configuration of fft size or any other buffer settings there, but that doesn't mean it isn't there.
I confirm it's not suit for real time at all.
Way too much latency
I can't believe no one mention that.

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I am using it for real-time guitar effects, there is a small enough latency that unless you want to use it for very fast playing there's a lot of cool stuff that can be done with it as a guitar effect.

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Gam456 wrote: Sat Oct 25, 2025 11:06 am
Ah_Dziz wrote: Sun Oct 19, 2025 11:31 pm I'd guess that it uses an fft/ifft in the signal path. This wouldn't necessarily make "realtime" use impossible but it will add a small set latency. Many of the tricks they are doing would be very tricky (relatively CPU intensive) to implement in the time domain. Basically you're looking at adding the number of samples in the fft block as latency on top of whatever other latency you may have. Even with a purely time domain approach you'd still be adding latency with autocorrelation for pitch tracking.

I only looked over the manual (don't want to set up a whole thing for a demo) and didn't see any configuration of fft size or any other buffer settings there, but that doesn't mean it isn't there.
I confirm it's not suit for real time at all.
Way too much latency
I can't believe no one mention that.
I mean... the review/demo video from Alex posted earlier in the thread shows him using it on his voice in real time, so... Maybe your computer?

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oobesan wrote: Sat Oct 25, 2025 4:40 pm
Gam456 wrote: Sat Oct 25, 2025 11:06 am
Ah_Dziz wrote: Sun Oct 19, 2025 11:31 pm I'd guess that it uses an fft/ifft in the signal path. This wouldn't necessarily make "realtime" use impossible but it will add a small set latency. Many of the tricks they are doing would be very tricky (relatively CPU intensive) to implement in the time domain. Basically you're looking at adding the number of samples in the fft block as latency on top of whatever other latency you may have. Even with a purely time domain approach you'd still be adding latency with autocorrelation for pitch tracking.

I only looked over the manual (don't want to set up a whole thing for a demo) and didn't see any configuration of fft size or any other buffer settings there, but that doesn't mean it isn't there.
I confirm it's not suit for real time at all.
Way too much latency
I can't believe no one mention that.
I mean... the review/demo video from Alex posted earlier in the thread shows him using it on his voice in real time, so... Maybe your computer?
Ovox, VocalSynth 2 run just fine

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Goodness, this thing has too much latency, I don't understand.

This is why you have demos, Minimal, cause now I want my money back.
youtube.com/@manymanyhaha/live

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manymanyhaha wrote: Wed Oct 29, 2025 4:20 pm Goodness, this thing has too much latency, I don't understand.

This is why you have demos, Minimal, cause now I want my money back.
Thank you finaly someone is agree with me. It's not usable at all

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Needs a low-latency mode. It does look very promising otherwise but over 3500 samples of latency as measured in Reaper is way too much for real-time use. I've set a hard limit of 256 but it must be something I really love to go even that high.

Edit: To their credit, they were very quick to process a refund, appreciate that.
youtube.com/@manymanyhaha/live

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Is it possible to have the resynthesized signal follow the pitch of the un-"corrected" vocal, as you can with Vocalsynth, or is the resynthesized signal always "pitch corrected" and essentially autotuned? I'd really like to have the synth follow the expressive pitch variations of the vocal.

[Edit: also, disappointed to see that the Black Friday sale does not apply to Evoke. Just the same $79 despite claiming "50% off plugins sitewide". If it were 50% off then it would $129/2 = $64.5]

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...???
Last edited by fashii0nplayb0ii on Fri Mar 06, 2026 2:40 am, edited 2 times in total.

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