KnobMan, the VSTGUI AnimationKnob bitmap generator
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Bronto Scorpio Bronto Scorpio https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=98170
- KVRAF
- 5546 posts since 13 Feb, 2006 from Wiesmoor, Germany
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRer
- 7 posts since 20 Feb, 2010
First of all, awesome program! Thanks for sharing.
But as it looks it will only do 31 steps..
I want to rotate an image from -150 deg to +150 deg during 64 steps. Is it possible to do right now or can you implement the option in the future?
I can enter 64 in the steps textbox/dropdown/slider but it will only produce 31 steps.
But as it looks it will only do 31 steps..
I want to rotate an image from -150 deg to +150 deg during 64 steps. Is it possible to do right now or can you implement the option in the future?
I can enter 64 in the steps textbox/dropdown/slider but it will only produce 31 steps.
:: www.senthrax.com ::
- KVRian
- 1372 posts since 21 May, 2004 from Serbia
KnobMan can do up to 200 steps. Go to "Preference" (just above the layers list) and change the number of frames.
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- KVRer
- 7 posts since 20 Feb, 2010
Awesome! Thanks a lot. I was checking all menus and visible settings but totally missed the preference option and the fact is was clickable :p
Works perfect!
Works perfect!
:: www.senthrax.com ::
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
ok, the description works,
but i don't know if there is a bug or i'm doing something wrong ?
the second 's' missing in this project :
http://www.novaflash.com/temp/k01.knob
but i don't know if there is a bug or i'm doing something wrong ?
the second 's' missing in this project :
http://www.novaflash.com/temp/k01.knob
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- KVRAF
- 2042 posts since 22 Nov, 2003 from Mars, Solar System
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
Too lazy to check for myself,sorry about that: is it safe to assume the height is always an even multiple of width ?
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
- KVRAF
- 9590 posts since 17 Sep, 2002 from Gothenburg Sweden
I was thinking of an automated way of finding out the number of frames in the resulting image.WOK wrote:???jupiter8 wrote:Too lazy to check for myself,sorry about that: is it safe to assume the height is always an even multiple of width ?
Bummer. No biggie but it would have been nice for me to automate the process.WOK wrote: If you mean the resulting image strip: no.
- KVRAF
- 2117 posts since 24 Feb, 2004 from Germany
I was thinking of an automated way of finding out the number of frames in the resulting image.
That's not possible because in Knobman you can set the X and Y size of the picture independend, and the number of frames can be 3, 4, 5 ... so this wont work.
Bummer. No biggie but it would have been nice for me to automate the process.[/quote]WOK wrote: If you mean the resulting image strip: no.
That's not possible because in Knobman you can set the X and Y size of the picture independend, and the number of frames can be 3, 4, 5 ... so this wont work.
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- KVRAF
- 3928 posts since 23 Oct, 2005 from vassalboro, maine
is this still where feature requests go? The thought just struck me that i'd like to be able to "quicklock" a function to the middle mouse button when i'm doing things in the tree. So for example, if i want the middle mouse button to "Quicklock" - "Duplicate layer" function from the context menu, i would press "CTRL" and Left-Click on the Context menu entry, and it would then ascribe that to "middle mouse button".
I hope this makes sense. Some functions would be useful, others not so much, but for example, i'd go through one pass of duplicating a particular mask i'd want to edit and reuse, maybe several times. I set quicklock to dupe, when thats done, i switch it to rename, and i can middle click on each one in the list and get the rename menu, instead of having to do twice the maneuvering. not that it would save heaps of time in the short term, but it would be a great feature to see in this and many other software projects.
I hope this makes sense. Some functions would be useful, others not so much, but for example, i'd go through one pass of duplicating a particular mask i'd want to edit and reuse, maybe several times. I set quicklock to dupe, when thats done, i switch it to rename, and i can middle click on each one in the list and get the rename menu, instead of having to do twice the maneuvering. not that it would save heaps of time in the short term, but it would be a great feature to see in this and many other software projects.



