The All In One Source Bitwig Information & Speculation Thread

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ThomasHelzle wrote:
core wrote:
ZenPunkHippy wrote:
Echoes in the Attic wrote:there are midi tracks, audio tracks and hybrid tracks. So I would assume with hybrid track, you could bounce into the same track. Can anyone confirm?
Yes that's basically how it works. After bouncing the MIDI part of a hybrid track to audio it's possible to switch between the audio and MIDI versions for editing and playback. It helps to keep the track count down, and is probably useful for live performance e.g. switch to MIDI mode to do some live tweaking, then back to audio when done.

Peace,
Andy.
Love that!
Yeah, the bounce in place is rather nifty. Bounce one area or midi clip of the timeline to audio (with the track being automagically converted to a hybrid track). Now that bounced part plays audio, can be reversed and pitched and whatnot and the stuff surrounding it still uses the instrument, all on one track... In this case, only the instrument is bounced, not the effects, so everything still sounds correct.

Pretty cool.

Cheers,

Tom

Yeah, that sounds really flexible and easy

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Minor correct to this posted on previous page ...
ZenPunkHippy wrote:
Echoes in the Attic wrote:Andy, sorry to pester. But I did I understand you right with regard to midi bouncing to audio being able to go back to midi again?
This isn't entirely correct, but that's my fault for creating the wrong impression.

First, a Hybrid track makes it possible to have audio clips and MIDI clips on the same track. Clip follow behaviour will cycle through both types, which means some clips could be live and some as pre-rendered audio. Any FX that follow the instrument will be shared by both the instrument and the audio. Any FX contained in the instrument object will only be used by the instrument when the MIDI clip is playing.

Depending on the content in a Hybrid track, it is possible to change the track back to an Instrument (MIDI) track, or to an Audio track. I'm guessing that Hybrid tracks require more CPU, otherwise why bother making the distinction at all.

So when there is no audio clip on a hybrid track it is possible to change the track type to an instrument track. After doing this for the first time I thought the original MIDI clip could be switched between audio / midi in real time but that does not seem to be the case.

Still learning ... ;)

Peace,
Andy.
... space is the place ...

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rockstar_not wrote:
hibidy wrote:I have to admit, since I was scorned by bitwig from getting the beta, I can't even relate to 99% of what is being said. You might as well be talking in a foreign language.
Same here. I keep asking questions about audio function and so far those have gone unanswered. Everything seems to be 'what about this function in Live, is it in Bitwigitty?'

I dig the folks that use Live both live and recording, but my brain never really grok'ed with the function of it.

All the pretty lights and colors have me interested - just saying. And I like to mess with automation but mostly with audio, not midi. I use microphones to sing and bang on things with strings to generate audio. Is there a place for Bitwig for someone like me.

Praying that one of the unscorned Beta testers that care about audio will reply this time.....

I think you need to ask some specific questions. You just asked a general "but what about audio". The midi questions have been specific so it is easy to give a specific answer. What is your interest in audio, what particular features are you wanting? Maybe your current host does something in a way you find not efficient and you ask how that function is handled in Bitwig. No offense, but you have to put in a bit of effort to find out the particular information you want, not just expect a beta tester to write a long review of all audio features.

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I repeat this from my post on page 68:

As for Audio Editing: not sure what the question actually is? It has all the standard options like cutting and moving stuff around, fade-in and fade out times (with visual feedback in the wave-view), transpose (with automation), different stretch algorithms, "Onset detection" (sounds like what otherwise is often called transients) and you can automatically split at onsets and then move the individual snippets around (a clip in BW can contain multiple audio snippets ) - should be stutter-editors paradise You can revers audio, quantize lenght and tempo...

But it's not an "audio-editor" but a nondestructive arranger, not Photoshop but InDesign.

Otherwise, like pxindy said, I need better questions ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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What are the tools under the menu?

What is that button with the three lines under the punch out switch in the transport?

Is input quantize still under edit or does it have it's own button? That always bothered me in Live.

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Ogopogo wrote:What are the tools under the menu?

What is that button with the three lines under the punch out switch in the transport?

Is input quantize still under edit or does it have it's own button? That always bothered me in Live.
The tools are
- Object Selection
- Time Selection
- Pen
- Erazor
- Knife

The tree-line-button is global Shuffle and Accent - you can set amount and subdivision in the dropdown next to it.
Not tested it yet.

I hardly ever used quantize in my life so I give that question back to somebody else... ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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multiple audio events per clip sounds like a useful feature. Have you tried that out Thomas?

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Echoes in the Attic wrote:One thing I've always thought was sorely missing in Live is the ability to bounce in place on a drum pad. For example you have some synth effects loaded on a pad as a one shot hit and want to convert it to a sample. That's where bounce in place would be most useful and where you'd most often want it quickly I think. Maschine does this, it's very handy.
This would be lovely. I keep looking at Maschine more and more, but I don't want to learn a whole new workflow (I already use way too many). I would love if this were possible either in BW, Live or just future iterations of both. This would be extremely useful for sound design work.

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Hi, audio related.

What happens when you record audio over another audio item? Meaning, does Bitwig have take lanes?

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pdxindy wrote:multiple audio events per clip sounds like a useful feature. Have you tried that out Thomas?
yeah, works great and just as you would expect it to work. You can for instance cut up audio automatically at the transients and then move those pieces around within the clip and still move the whole clip around the timeline. Also works in the clip launcher.

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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elxsound wrote:
Echoes in the Attic wrote:One thing I've always thought was sorely missing in Live is the ability to bounce in place on a drum pad. For example you have some synth effects loaded on a pad as a one shot hit and want to convert it to a sample. That's where bounce in place would be most useful and where you'd most often want it quickly I think. Maschine does this, it's very handy.
This would be lovely. I keep looking at Maschine more and more, but I don't want to learn a whole new workflow (I already use way too many). I would love if this were possible either in BW, Live or just future iterations of both. This would be extremely useful for sound design work.
I don't think this is available ATM (As always: my knowledge is limited) but you could make that into a feature request after the release. Technically the whole bouncing is pretty cool and flexible, so I guess it's more a question of coding it if enough people want it.
What you could do is dragging your chain from that pad to an empty track, bounce it there and use the result in the drum pad, but you would loose all velocity etc. so I wonder how useful that would really be?

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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I don't know if anything has been said about it (it's hard to keep up to this thread), but are there dedicated automation clips (as in "real" automation, not only MIDI CC)?

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ThomasHelzle wrote:
Ogopogo wrote:What are the tools under the menu?

What is that button with the three lines under the punch out switch in the transport?

Is input quantize still under edit or does it have it's own button? That always bothered me in Live.
The tools are
- Object Selection
- Time Selection
- Pen
- Erazor
- Knife

The tree-line-button is global Shuffle and Accent - you can set amount and subdivision in the dropdown next to it.
Not tested it yet.

I hardly ever used quantize in my life so I give that question back to somebody else... ;-)

Cheers,

Tom
Cool, thank you. And that last button right after the toolbar, is that snap?

How about the views; I'm looking at what I assume are the view buttons at the bottom left of the screen and bitwig seems to be similar to Live in that you have your "main" views (session/arrange) and then you have the windows at the bottom that you can switch between, but it looks like there is some extra stuff. The "edit" view is one of these main views? How does that work? And then you have your midi editor and devices that you can show at the bottom, but also there is an automation view and whatever that three column icon is? How do those last two work?

How you tried it with multiple monitors and if so how are the "profiles" working for you?

Then what are the three button on the bottom right? I assume one opens the browser?

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crashedthecar wrote:Hi, audio related.

What happens when you record audio over another audio item? Meaning, does Bitwig have take lanes?
No, not as far as I can see. If you record in a loop, the previous existing material is overwritten.
But maybe I am missing something.

The interesting thing with BW is, that there are a lot of little buttons that need to be explored.
This makes the menus much lighter than most other tools I have, but sometimes you need to know where something is to find it - therefore I'm cautious with saying something definite.
I actually love this kind of GUI, but keep in mind that we are working with a beta documentation that isn't complete yet, so a lot is "exploring" ;-)

Cheers,

Tom
"Out beyond the ideas of wrongdoing and rightdoing, there is a field. I’ll meet you there." · Rumi
UrbanFlow.art · Instagram · YouTube

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How about comping in Bitwig? I probably can do without multi-take loop recording, but it would be nice to have something like S1 or Sonar X3 comping feature.
Peace, my friends. I'm not seeking arguments here. ;)

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