Link: Venom VB-303 VSTi (Beta release)
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
arp_laszlo: um, is that good? the patterns should be saved with the VST memory in the project (only the clipboard isn't, due to a bug)
Shamanix: yes, next version will have both SIMD-powered and "normal" version of the synth
tho.. the SIMD-powered already uses quite a lot of CPU, the "normal" might be unusable.. i'll make it anyways..
Shamanix: yes, next version will have both SIMD-powered and "normal" version of the synth
tho.. the SIMD-powered already uses quite a lot of CPU, the "normal" might be unusable.. i'll make it anyways..
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
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- KVRian
- 515 posts since 24 Sep, 2004 from Neverland
I don't know what SIMD is exactly, but I think you can keep SSE support, just dump SSE2, don't know what is the minimum for SIMD. almost everyone using plugins has at least a CPU with SSE, those with really old computers (P2 and stuff) are pretty much restricted to trackers, or a select few plugins and some lightweight host, etc.
Hope 2.6 GHz will be enough
Hope 2.6 GHz will be enough
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
SSE and SSE2 (and others like this, including 3DNow) are all SIMD instructions
SIMD = single instruction multiple destinations (if i remember correctly)
so yeah, there will be 2 versions of the synth in next release: one with no SSE or SSE2 or whatever..
the other with SSE (i'll try to remove the SSE2 if it doesn't do much)
i'm with a Core2Duo 2.8GHz (and a Duron 650MHz)
my synth (the beta version) runs slower than for example ABL, and i think a little bit faster than Phoscyon, but i think they don't use any SSE, so that's still a minus for me.. (a non-SSE version will probably be a lot slower than both ABL and Phoscyon)
SilverBox uses SSE, but i don't have it, and i can't say anything about it's CPU usage/performance (tho, it was written by a great developer, so i can guess)
SIMD = single instruction multiple destinations (if i remember correctly)
so yeah, there will be 2 versions of the synth in next release: one with no SSE or SSE2 or whatever..
the other with SSE (i'll try to remove the SSE2 if it doesn't do much)
i'm with a Core2Duo 2.8GHz (and a Duron 650MHz)
my synth (the beta version) runs slower than for example ABL, and i think a little bit faster than Phoscyon, but i think they don't use any SSE, so that's still a minus for me.. (a non-SSE version will probably be a lot slower than both ABL and Phoscyon)
SilverBox uses SSE, but i don't have it, and i can't say anything about it's CPU usage/performance (tho, it was written by a great developer, so i can guess)
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
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- KVRist
- 312 posts since 11 Mar, 2003 from Dunedin, Florida
My bad - the pattern did not start off with a midi note to trigger the pattern.antto wrote:arp_laszlo: um, is that good? the patterns should be saved with the VST memory in the project (only the clipboard isn't, due to a bug)
My webcomic that has absolutely nothing to do with music, plugins, technology or football: http://friedcheeseballs.com/start
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
i'm thinking of adding a "chained" pattern mode on the sequencer
like a button or something, so when you turn it on for pattern 13, when the synth plays pattern 13, it will continue with pattern14 and then back to 13
any one thinks this might be good?
like a button or something, so when you turn it on for pattern 13, when the synth plays pattern 13, it will continue with pattern14 and then back to 13
any one thinks this might be good?
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
-
- KVRian
- 1482 posts since 26 Jun, 2002 from London, UK
I don't see the point of the chained pattern mode unless it's switchable of course. BTW, have you done something about the horrendous switches? Also, the traction on the xy-pad is pretty poor, though it doesn't stop you having fun with it!
Mark
Mark
Wavetables for DUNE2/3, Blofeld, IL Harmor, Hive and Serum etc: http://charlesdickens.neocities.org/
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
£10 for lifetime updates including wavetable editor for Windows.
Music: https://soundcloud.com/markholt
- KVRAF
- 1736 posts since 19 May, 2006 from Nomadic (Chicago and San Francisco mostly)
Not really, its dead simple to just play the first note then the second one and back again in your sequencer. You're basically making a "cheap" 32 step sequencer, and I don't think you need to.antto wrote:i'm thinking of adding a "chained" pattern mode on the sequencer
like a button or something, so when you turn it on for pattern 13, when the synth plays pattern 13, it will continue with pattern14 and then back to 13
any one thinks this might be good?
I do think that a switch for this "mode" would be siiiick though. It would make the patterns really versatile. You could have it do a "transpose" when its on, that way you don't have to do a bunch of crazy re-wiring to add the function.grymmjack wrote:i'd really like the thing more if it loaded only 1 pattern per octave and then offset the pattern wherever you played it from that octave by that key. ie: you load pattern1 into C1 and play it with different notes so it is a bit like an arp in that way (like silverbox can do), pattern 2 into c2, etc.
The velocity-sensitive mode you mentioned would make it useless for people who use the keyboard to record notes (like me), and really tedious to program. I'd prefer if the velocity could affect the resonance or distortion.
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
i can't do much about the switches, sadly
to add the "arp" mode that grymmjack mentioned, i'll have to remove 108 pattern slots, and the sequencer will have only 10.. i don't see another way of this to work..
and i'll definately not drop 108 patterns out of there
it sounds interesting this arp thing, but the price is too big
the chained stuff, i was thinking like this:
another variable per pattern (in the pattern header)
there will be a button on the sequencer for it, each pattern could have it pressed or not, and if it's pressed the sequencer will play the next pattern too..
you can do this in your sequencer too, but it might be hard if you've stacked a pattern of 7 steps with another with 9 steps (or anything assimetrical)
also, the sequencer sounds a little bit different when you change patterns, it reads the last step of the changed pattern, but things are different if there are too much slides in there (and sounds different)
there wouldn't be such a problem if the patterns are "chained" and the sequencer *knows* it has to jump to the next, and then back
anyways i'll have to rewrite some stuff for this too, so it's just an idea for now
NAS: thanks
the switches.. you have to move the mouse a lot to make them switch, sorry for that.. i guess they're new and stiff ;P~
to add the "arp" mode that grymmjack mentioned, i'll have to remove 108 pattern slots, and the sequencer will have only 10.. i don't see another way of this to work..
and i'll definately not drop 108 patterns out of there
it sounds interesting this arp thing, but the price is too big
the chained stuff, i was thinking like this:
another variable per pattern (in the pattern header)
there will be a button on the sequencer for it, each pattern could have it pressed or not, and if it's pressed the sequencer will play the next pattern too..
you can do this in your sequencer too, but it might be hard if you've stacked a pattern of 7 steps with another with 9 steps (or anything assimetrical)
also, the sequencer sounds a little bit different when you change patterns, it reads the last step of the changed pattern, but things are different if there are too much slides in there (and sounds different)
there wouldn't be such a problem if the patterns are "chained" and the sequencer *knows* it has to jump to the next, and then back
anyways i'll have to rewrite some stuff for this too, so it's just an idea for now
NAS: thanks
the switches.. you have to move the mouse a lot to make them switch, sorry for that.. i guess they're new and stiff ;P~
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
- KVRAF
- 1736 posts since 19 May, 2006 from Nomadic (Chicago and San Francisco mostly)
No no, I said don't remove anything, just have the button do a "transpose".antto wrote:to add the "arp" mode that grymmjack mentioned, i'll have to remove 108 pattern slots, and the sequencer will have only 10.. i don't see another way of this to work..
and i'll definately not drop 108 patterns out of there
it sounds interesting this arp thing, but the price is too big
Hrmm..
Hey I got a better idea. How about instead, you have a button that automatically copies the current sequence, changes to the next one above it, pastes it, and then transposes it up by one note. I think this is already possible to so manually, but a huge pain in the ass.
So like this:
1. I make a sequence
2. I copy the sequence
3. Switch to next sequence
4. Paste sequence in clipboard over current
5. Transpose current sequence up one note
6. Repeat as necessary (12 times for a full octave)
But make it do it automatically, so its one button and maybe a selector for the number of sequences to copy/transpose.
What does everyone think?
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
this is not really hard to do by hand, you don'y shift each step's pitch sepparately, you press the Traspose Pattern Up button ;]
so you only need to do the copy/next_pat/paste/transpose
btw, check this new filter and tell me what you think:
http://www.box.net/shared/abpdqoh592
so you only need to do the copy/next_pat/paste/transpose
btw, check this new filter and tell me what you think:
http://www.box.net/shared/abpdqoh592
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
- KVRAF
- 1736 posts since 19 May, 2006 from Nomadic (Chicago and San Francisco mostly)
Thats why I said its already possible, but:antto wrote:this is not really hard to do by hand, you don'y shift each step's pitch sepparately, you press the Traspose Pattern Up button ;]
so you only need to do the copy/next_pat/paste/transpose
4 buttons x 12 times = 48 clicks
Sounds pretty good, maybe a bit smoother than the current one. A nice filter, no ringing.antto wrote:btw, check this new filter and tell me what you think:
http://www.box.net/shared/abpdqoh592
There's a constant, weird buzzing sound in the background. Is that your filter? Or maybe you accidentally left an external input in the recording chain?
There's a lot of noise in the mp3s plus, constant tones with peak frequencies at:
15600hz (highest)
11670hz
19500hz
20625hz
23390hz
Also looks like you might have a bit of a DC or phase offset towards the end, I'm not sure, but the waveform looks "unbalanced".
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
yes, the noise and the DC offset are not from the filter or the synth
i recorded this thru the audioIN/OUT from the new PC to my old PC so i can upload the file fast (had to transfere ~1MB thru my modem otherwise)
ignore the noise and the hiss ;]
my old filter has a bug in the oversampling, it gets obvious on high reso + high cutoff/envmod
this one doesn't have these problems ;]
i recorded this thru the audioIN/OUT from the new PC to my old PC so i can upload the file fast (had to transfere ~1MB thru my modem otherwise)
ignore the noise and the hiss ;]
my old filter has a bug in the oversampling, it gets obvious on high reso + high cutoff/envmod
this one doesn't have these problems ;]
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
- KVRAF
- 1736 posts since 19 May, 2006 from Nomadic (Chicago and San Francisco mostly)
Ahh okay, I was going to say "damn you nailed the analog sound.. it sounds like hiss and static and buzzing!"
- KVRAF
- Topic Starter
- 2569 posts since 4 Sep, 2006 from 127.0.0.1
uh, i think i can do such noise with shaping + filtering, you like it? ;]
it comes naturaly from my cheap soundcards ;]
it comes naturaly from my cheap soundcards ;]
It doesn't matter how it sounds..
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr
..as long as it has BASS and it's LOUD!
irc.libera.chat >>> #kvr