It seems you are the one don't understand. It is a simple synth which has a morhping from A to B. You can't use this morphing AND other automation because the morphing is overwriting that automation.wagtunes wrote:You're not getting my problem.EnGee wrote:The third button is to enable/disable the FX morphing (effects) according to what is written beside every effect.wagtunes wrote:I just noticed something else.
There appears to be 3 morph buttons. The ones on top of and below the mod wheel and the one under where it says rate on the bottom left. On INIT, the one under rate is lit as well as either the one above or below mod wheel depending on the position of my mod wheel.
There must be either state A or B. There is no other state. So, the modulation wheel go from a state to another state (which is the same in any other synth if you assign the modulation wheel in the matrix, right?).wagtunes wrote: I can turn off the one under rate. I can't turn off the one under or above mod wheel.
So here is what's happening.
When I set a parameter with the mod wheel in the lower position, when I then move the mod wheel to the upper position, that parameter jumps back to where it was originally because I only set a morph for the lower position.
I can't turn the morph off for the mod wheel. That's the problem. So any parameter I move, if I use the mod wheel for that patch, it is going to morph each time I move the mod wheel.
There is no question this is a bug if I can't turn off the morph indicator for the mod wheel.
You have state A as the default state. you move the wheel to B then change parameters creating another state. Now you can morph (or using the modulation wheel) between A and B. No need for Midi learn for the morhping. If you want to assign Cutoff, for example, click midi learn and then turn a knobe or fader in your controller. Why do you want to assign it to the modulation wheel other than a knob or a fader? You already have this option in the morphing between A and B.
Let's say I want to create a patch with a slow attack. I always want the attack to be slow. Are you with me so far? Good.
Now, if I decide that for that patch I also want to use the mod wheel to morph say filter cutoff, which means I have to move the mod wheel from bottom to top, if I do this, the attack slider also moves because I am changing the state from A to B. I don't want the attack slider to move when I move the mod wheel. I want it to stay at the slow attack setting.
So, in order for me to do this, I have to use the Reset Morph A>B function AFTER I move the attack slider from the fast to slow position.
I shouldn't have to do this. It''s an extra step that shouldn't be necessary. That attack slider should stay at slow attack at both A and B states.
That, IMO, is a bug. Things I don't want to morph SHOULDN'T morph when I move the mod wheel.
Understand now?
From the manual:
"A good practice: Before you start editing parameters make sure the modulation wheel is at minimum (A) position.
Parameters automation works only for state A"
I understand that both can't work together and if you want to use your movements (by mouse or controllers), you should leave the morphing at state A.
