Cubase 15?
- KVRAF
- 5540 posts since 26 Apr, 2007 from Noosphere
There are various annoying bugs. At some point I could even render in place. The rendered events were empty, no matter what I did. Muting and unmuting the source and destination rendered track helped. A there were other very silly bugs.
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- KVRAF
- 5060 posts since 27 Jul, 2004
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDAxbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
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- KVRAF
- 2291 posts since 2 Jul, 2007
seems alot more stable on my cpu then cubase 14 pro, i'll probably buy it just for the asio performance bump at lower latency
INTERFACE: RME ADI-2/4 Pro/Antelope Orion Studio Synergy Core/BAE 1073 MPF Dual/Heritage Audio Successor+SYMPH EQ
SYNTHS: Arturia Polybrute 12/Roland Jupiter X + Juno X/Yamaha Montage M/Yamaha KX88/Softsynths + Samplers
PEDALS: Chase Bliss Mood MK II
SYNTHS: Arturia Polybrute 12/Roland Jupiter X + Juno X/Yamaha Montage M/Yamaha KX88/Softsynths + Samplers
PEDALS: Chase Bliss Mood MK II
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- KVRist
- 178 posts since 29 Nov, 2014 from Sweden
This is way more performant in my laptop than 13 ever was. I've been testing 14 the last few weeks before 15 came out and it was already better than 13, but I feel 15 slightly better.
- KVRAF
- 5540 posts since 26 Apr, 2007 from Noosphere
P.S: Ignore the bellow. The problem has been found...
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Another big bug. Two same audio samples won’t cancel each other when insert effects are used.
I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.
Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?
However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.
So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.
Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):
https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
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Another big bug. Two same audio samples won’t cancel each other when insert effects are used.
I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.
Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?
However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.
So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.
Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):
https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
Last edited by Igro on Sat Nov 08, 2025 11:03 am, edited 3 times in total.
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- KVRian
- 1110 posts since 11 Dec, 2020
Igro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.
I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.
Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?
However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.
So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.
Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):
https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
- KVRAF
- 5540 posts since 26 Apr, 2007 from Noosphere
Sorry, I didn't understand why you sent that? I know how to totally disable plugins and the latency. But turning off the plugins should compensate for the latency, otherwise we have time asynchronizatin between various channels. This exactly what Cubase does.Gam456 wrote: Fri Nov 07, 2025 9:42 pmIgro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.
I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.
Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?
However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.
So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.
Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):
https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
And btw, this has nothing to do with the null test project I sent. Because both effects on two tracks are enabled (DaTube). And it still doesn't null.
- KVRAF
- 5540 posts since 26 Apr, 2007 from Noosphere
The issue has been found. I did the phase invertion in Cubase in the Pre-Section. In that case the tracks never nulled. If I used some third-party plugins at the end of the Channel effects chain, then it was a perfect null.Igro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.
I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.
Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?
However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.
So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.
Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):
https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
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- KVRian
- 504 posts since 12 Oct, 2003
Sharing a section from the Beta Guide already breaks the NDATrancit wrote: Fri Nov 07, 2025 3:24 pmYou still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDAxbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters![]()
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- KVRAF
- 5060 posts since 27 Jul, 2004
I understand, but as V15 is already officially released about what "beta" are we talking here?ozinga wrote: Sat Nov 08, 2025 11:51 amSharing a section from the Beta Guide already breaks the NDATrancit wrote: Fri Nov 07, 2025 3:24 pmYou still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDAxbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters![]()
Next point version?
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- KVRAF
- 5144 posts since 3 Oct, 2013
no, that was a revoked feature ,... anyway, I actually like this release overall — just please fix it so modulators are assigned to devices already, everything else is moving in the right direction ( and they could make a light version of FreeStyle — that way they’d basically have their own Patcher. https://www.kvraudio.com/product/freest ... sonic-arts )Trancit wrote: Sat Nov 08, 2025 6:54 pmI understand, but as V15 is already officially released about what "beta" are we talking here?ozinga wrote: Sat Nov 08, 2025 11:51 amSharing a section from the Beta Guide already breaks the NDATrancit wrote: Fri Nov 07, 2025 3:24 pmYou still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDAxbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters![]()
Next point version?
"Where we're workarounding, we don't NEED features." - powermat
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- KVRian
- 504 posts since 12 Oct, 2003
Which still breaks the NDAxbitz wrote: Sat Nov 08, 2025 10:21 pmno, that was a revoked feature ,... anyway, I actually like this release overall — just please fix it so modulators are assigned to devices already, everything else is moving in the right direction ( and they could make a light version of FreeStyle — that way they’d basically have their own Patcher. https://www.kvraudio.com/product/freest ... sonic-arts )Trancit wrote: Sat Nov 08, 2025 6:54 pmI understand, but as V15 is already officially released about what "beta" are we talking here?ozinga wrote: Sat Nov 08, 2025 11:51 amSharing a section from the Beta Guide already breaks the NDATrancit wrote: Fri Nov 07, 2025 3:24 pmYou still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDAxbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters![]()
Next point version?
If you are not a beta tester, whoever told you that broke their NDA
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- KVRAF
- 5144 posts since 3 Oct, 2013
^^^ Then I’ll make it up by working it off
Watch out, positive vibes ahead!
Major highlights:
Workflow accelerators:
Direct Volume/Pan control in the Track Header – genuinely practical
Super-fast stem separation directly in the Project Editor
Hot swapping samples in the Sampler Track (huge! – and rightly so!)
UI/UX improvements:
Scalable windows for all stock plugins, full-screen macOS support
Groove Agent 6 SE now features a scalable UI
Significant Score Editor updates (important for many users):
Jazz Articulations added to the Symbol Palette and linked to Expression Maps (for playback!)
Pinch zoom gesture support
Note hiding function
Reliability improvements (note spelling with 6+ accidentals, repeat lines drag, Lyrics editing with non-ASCII characters)
Better Dorico import
Pattern Sequencer expansion:
Now handles melodies as well as drums
Expression Maps update:
A major upgrade for serious composers and orchestral work
Bottom line:
If you work with scores → major upgrade
If you work with orchestral/VST instruments → Expression Maps are a big deal
If your workflow is sample-based → hot swapping is huge
If you're a macOS user → finally, native full-screen support!
A typical mature DAW update — nothing revolutionary, but about 50 small things that genuinely speed up the workflow.
Major highlights:
Workflow accelerators:
Direct Volume/Pan control in the Track Header – genuinely practical
Super-fast stem separation directly in the Project Editor
Hot swapping samples in the Sampler Track (huge! – and rightly so!)
UI/UX improvements:
Scalable windows for all stock plugins, full-screen macOS support
Groove Agent 6 SE now features a scalable UI
Significant Score Editor updates (important for many users):
Jazz Articulations added to the Symbol Palette and linked to Expression Maps (for playback!)
Pinch zoom gesture support
Note hiding function
Reliability improvements (note spelling with 6+ accidentals, repeat lines drag, Lyrics editing with non-ASCII characters)
Better Dorico import
Pattern Sequencer expansion:
Now handles melodies as well as drums
Expression Maps update:
A major upgrade for serious composers and orchestral work
Bottom line:
If you work with scores → major upgrade
If you work with orchestral/VST instruments → Expression Maps are a big deal
If your workflow is sample-based → hot swapping is huge
If you're a macOS user → finally, native full-screen support!
A typical mature DAW update — nothing revolutionary, but about 50 small things that genuinely speed up the workflow.
"Where we're workarounding, we don't NEED features." - powermat