Cubase 15?

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There are various annoying bugs. At some point I could even render in place. The rendered events were empty, no matter what I did. Muting and unmuting the source and destination rendered track helped. A there were other very silly bugs.

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xbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDA :tu:

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seems alot more stable on my cpu then cubase 14 pro, i'll probably buy it just for the asio performance bump at lower latency
INTERFACE: RME ADI-2/4 Pro/Antelope Orion Studio Synergy Core/BAE 1073 MPF Dual/Heritage Audio Successor+SYMPH EQ
SYNTHS: Arturia Polybrute 12/Roland Jupiter X + Juno X/Yamaha Montage M/Yamaha KX88/Softsynths + Samplers
PEDALS: Chase Bliss Mood MK II

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nevermind

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This is way more performant in my laptop than 13 ever was. I've been testing 14 the last few weeks before 15 came out and it was already better than 13, but I feel 15 slightly better.

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P.S: Ignore the bellow. The problem has been found...

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Another big bug. Two same audio samples won’t cancel each other when insert effects are used.

I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.

Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?

However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.

So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.

Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):

https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
Last edited by Igro on Sat Nov 08, 2025 11:03 am, edited 3 times in total.

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WHAAAT

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Igro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.

I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.

Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?

However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.

So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.

Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):

https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd


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Gam456 wrote: Fri Nov 07, 2025 9:42 pm
Igro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.

I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.

Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?

However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.

So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.

Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):

https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd

Sorry, I didn't understand why you sent that? I know how to totally disable plugins and the latency. But turning off the plugins should compensate for the latency, otherwise we have time asynchronizatin between various channels. This exactly what Cubase does.

And btw, this has nothing to do with the null test project I sent. Because both effects on two tracks are enabled (DaTube). And it still doesn't null.

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Igro wrote: Fri Nov 07, 2025 7:40 pm Another big bug. Two same audio samples won’t cancel each other when insert effects are used.

I had to scratch my head trying to understand why I can’t null the same audio sample on two different tracks (inverted phase on one track). On one track there were some effects that were turned off. On another track, no effects at all. They didn’t null. It turned out, that the disabled effects still gave a little latency, hence the failed null test.

Is it ok to have this behavior? So Cubase cannot compensate for that latency and make a perfect null test without completely shutting down the effects (alt+click on the effect slots)?

However, later I found out that problem is even worse. I used the same plugins this time - DaTube (native Steinberg plugin). So that they had the same latency and they didn’t null! Without the effects they nulled perfectly.

So I tried the same test in Bitwig. I used Arturia Dist Tube Culture, Coldfire, Waves CLA compressors. And they did null perfectly. So seems like Cubase has a fundamental problem here.

Here is a very short NullTest project (You can even try Magneto, Distroyer, Tube Compressor. They won’t null):

https://limewire.com/d/TDJ6E#CuOQlC80tl or here https://tempsend.com/ydfxd
The issue has been found. I did the phase invertion in Cubase in the Pre-Section. In that case the tracks never nulled. If I used some third-party plugins at the end of the Channel effects chain, then it was a perfect null.

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Trancit wrote: Fri Nov 07, 2025 3:24 pm
xbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDA :tu:
Sharing a section from the Beta Guide already breaks the NDA

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ozinga wrote: Sat Nov 08, 2025 11:51 am
Trancit wrote: Fri Nov 07, 2025 3:24 pm
xbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDA :tu:
Sharing a section from the Beta Guide already breaks the NDA
I understand, but as V15 is already officially released about what "beta" are we talking here?
Next point version?

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Trancit wrote: Sat Nov 08, 2025 6:54 pm
ozinga wrote: Sat Nov 08, 2025 11:51 am
Trancit wrote: Fri Nov 07, 2025 3:24 pm
xbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDA :tu:
Sharing a section from the Beta Guide already breaks the NDA
I understand, but as V15 is already officially released about what "beta" are we talking here?
Next point version?
no, that was a revoked feature ,... anyway, I actually like this release overall — just please fix it so modulators are assigned to devices already, everything else is moving in the right direction ( and they could make a light version of FreeStyle — that way they’d basically have their own Patcher. https://www.kvraudio.com/product/freest ... sonic-arts )
"Where we're workarounding, we don't NEED features." - powermat

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xbitz wrote: Sat Nov 08, 2025 10:21 pm
Trancit wrote: Sat Nov 08, 2025 6:54 pm
ozinga wrote: Sat Nov 08, 2025 11:51 am
Trancit wrote: Fri Nov 07, 2025 3:24 pm
xbitz wrote: Fri Nov 07, 2025 10:30 am I don't think the beta forum content is public, and if it comes back, then NDA — it used to be there, now it’s not, that’s what matters
You still talk in riddles... but anyway... I understand that you fear to go into details which might be under NDA :tu:
Sharing a section from the Beta Guide already breaks the NDA
I understand, but as V15 is already officially released about what "beta" are we talking here?
Next point version?
no, that was a revoked feature ,... anyway, I actually like this release overall — just please fix it so modulators are assigned to devices already, everything else is moving in the right direction ( and they could make a light version of FreeStyle — that way they’d basically have their own Patcher. https://www.kvraudio.com/product/freest ... sonic-arts )
Which still breaks the NDA
If you are not a beta tester, whoever told you that broke their NDA

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^^^ Then I’ll make it up by working it off :D Watch out, positive vibes ahead!

Major highlights:

Workflow accelerators:
Direct Volume/Pan control in the Track Header – genuinely practical
Super-fast stem separation directly in the Project Editor
Hot swapping samples in the Sampler Track (huge! – and rightly so!)

UI/UX improvements:
Scalable windows for all stock plugins, full-screen macOS support
Groove Agent 6 SE now features a scalable UI :clap:

Significant Score Editor updates (important for many users):
Jazz Articulations added to the Symbol Palette and linked to Expression Maps (for playback!)
Pinch zoom gesture support
Note hiding function
Reliability improvements (note spelling with 6+ accidentals, repeat lines drag, Lyrics editing with non-ASCII characters)
Better Dorico import

Pattern Sequencer expansion:
Now handles melodies as well as drums

Expression Maps update:
A major upgrade for serious composers and orchestral work

Bottom line:
If you work with scores → major upgrade
If you work with orchestral/VST instruments → Expression Maps are a big deal
If your workflow is sample-based → hot swapping is huge
If you're a macOS user → finally, native full-screen support!

A typical mature DAW update — nothing revolutionary, but about 50 small things that genuinely speed up the workflow.
"Where we're workarounding, we don't NEED features." - powermat

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