otristan wrote:Well, it is even easier.thetechnobear wrote:so... Im assuming there is not note/voice per channel implementation.UmFuFu wrote:Hey UVI!
Any plans for a MIDI-Note-Per-Channel mode for some of the newer controllers coming onto the market (i.e. Roli, Linnstrument, etc)?
Thanks!
BUT, it is multi timbral, and from the manual it seems each part can respond to a different midi channel (correct?)
... if so, If I put the same preset into each part it could work, but the question is:
if I change one part how easy is it to copy that change to the other parts?
I think Omnisphere has a 'copy part to others parts (or something similar), does Falcon make this easy?
or do I have to save the preset, and then go to very other part and reload it?
Just need to put the part MIDI channel to Omni then script the thing to handle things in a polyphonic manner.
Using the script you can already modify pitch, pan and volume on a per voice basis.
Not saying this is a 2 line script but this is definitively doable.
FWIW we already handle poly aftertouch in the engine itself, so you can as well translate some event on different midi channel as poly aftertouch events for different note by keeping track of what is playing.
Not very difficult for someone with experience, but still not a 2 line script.
oooh, this sounds interesting... I noticed the LUA scripting (Im a programmer by day, so not worried by a bit of scripting
(as its not just notes on/off but continuous controls for timbre and also pitchbend slides)
Do you think LUA can keep up? ( say 500 events/second?)
also what modulations could I do on a per voice basis... could I (for example) get to a filters cutoff?
(my main aim is to have independent timbre and pitch bends for each voice)
Thanks for the info

