Vengeance Producer Suite - AVENGER - 1.8.5 the main thread

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Have a look at the Nektar Panorama P1 - maybe it will fit between the monitors? (if you move them out a little)
The screen is nice.
Automap is a pain in the ass, as you have to "wrap" each plugin.
Again - please just ignore if this doesn't help ;)
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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jbraner wrote: Wed May 13, 2020 11:11 am Have a look at the Nektar Panorama P1 - maybe it will fit between the monitors? (if you move them out a little)
The screen is nice.
Automap is a pain in the ass, as you have to "wrap" each plugin.
Again - please just ignore if this doesn't help ;)
I wasn't really a fan of the "wrap" at first either... but then I realised without that, switching focus for each would need to be done manually. As VST's use different CC's for different functions we can't simply use 1 template. Plus, the lazy way of setting up the controls, using Midi learn with in the VST, Cubase wont "write" this change live as we do it, like it would with a correctly set up template.

I'd need to check how the Nektar handles it's mapping, if it's just standard midi mode, no automap type of feature, it will be the same as the Virus in remote and the Novation in MIDI, not plug in.

Edit: Nektar has deeper Cubase integration... I didn't realise that studying them earlier, all I kept hearing was Reason.
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W11, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).

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jbraner wrote: Wed May 13, 2020 11:11 am Have a look at the Nektar Panorama P1
I may consider buying the P6. Although I don't like it's looks, I like what it claims it can do. Deep Cubase integration... Now if only there was an Avenger map built in like some of the others.
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W11, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).

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Now if only there was an Avenger map built in like some of the others.
Just make your own ;)
John Braner
http://johnbraner.bandcamp.com
http://www.soundclick.com/johnbraner
and all the major streaming/download sites.

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jbraner wrote: Wed May 13, 2020 8:30 pm
Now if only there was an Avenger map built in like some of the others.
Just make your own ;)
Yes... but, the main draw to Nektar is how these guys seem to be one of the only few companies that are actually bothering to deeply integrate their controllers to things. Possibly why he always looks so amazingly tired in every video.

From what I'm seeing, the P series... when they do it, it's always better than anything we can do. The T series (more a wrapping style approach) is an open field, with this not being deliberate but more to do with how everything works in general.
Click for music links... Eurotrash!
MSI z390, i7 9700k OC, Noctua Cooling, NVMe 970 Pro, 64GB 3200C16, BeQuiet PSU, W11, Cubase 13, Avenger, Spire, Nexus, iZotope, Virus TI (INTERGRATED).

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ok guys, you want more infos about upcoming features of 2.0. Even its way to early to talk about a release, I will keep you informed of each new feature we implement. First: The new 2.0 GUI (its just gorgeous, thx Mikael!). First feature we are working on: Loop mode for drums. I have long time waited for this to happen... Each Drum slot can now be either a oneshot (like its current) or a loop. The loop will seamlessy follow your song BPM (with ZPlane timestretch/transient detection, or ECO mode (just pitched). You have various loop mods and offset modes to play back the loops. Length and position can be set in the drumSQ (see screenshot). You can now zoom into waveforms. You have new PITCH envelopes for all drumslots (even the loops, which then can automate the loop with the ZPlane, for example pitch every open hihat in the Loop +2up, or make linear rising or falling pitch over the entire loop time etc...). Also the library will be updated with a "best of Vengeance" drum and ambience loops
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So the user"the-machine" was banned because of?

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cant have something to do with the post above

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msvs wrote: Sun May 17, 2020 12:37 pm cant have something to do with the post above
What's the schedule for an approximate 2.0 release?

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1-2 years I guess

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The idea with the loops in the drum sequencer is awesome. Maybe you should be able to change the names "Bassdrum", "Hihat", "Percussion1" etc so that you can e.g. change it to "Drumloop Latino", "Drumloop Electro", or whatever you load. :)
Intel I9 9900X / Asus Prime X299-A / 32 GB DDR 4 / NVidia Geforce RTX 2080 / Focusrite Scarlett 2i4 / Win 10 Pro 64 Bit / Ableton Live 11 64bit / Reason 11

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Forgot to mention on here I got Funky House 2 expansion recently and LOVE it! I’ve never found an expansion like this before and I love having so many disco elements. I’ve been using it daily. Great work as always from Manuel and the Avenger team!!

My only issue is that some of the SEQ and ARP presets cause some crazy CPU spikes on my brand new 2020 MacBook Pro, which should have plenty of specs to run it. It gives me cracks and pops on playback for one instance of presets like AR Goldmember for example, but my work around is I just bounce those to audio and then problem solved. My only suggestion and hope for the future is that when Avenger 2 drops (or more Avenger 1 expansions) it can be more optimized for Mac. Especially if newer expansions will need this same amount of CPU power or more. Want to also mention my other, older expansions I’ve not had this happen with.

Other than that great job! Really enjoying myself with these new sounds. :tu:

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msvs wrote: Sun May 17, 2020 2:31 pm 1-2 years I guess
Hello Manuel.
Is there any change to get multi timbral on selection?
Let explain what I mean:
We have one instance of Avenger and we can load up to 8 sounds. It would nice if we can choose each sound to be playable from different midi channels. It would be a unique feature because I don't know any VSTi that you can choose midi channels for your OSC's.
Wouldn't it be nice to have a sequencer sound plus any other sound controlled by different midi channel?
I know that zones is a workaround but I would be nice to have a sound on the whole keyboard without having to open a new instance.
Just a feature request. Thank you!!!!!

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we already had midi channels implemented 90%, but then had to remove it, because of unexpected logical problems. Its far more complex than it sounds. Maybe we give it another try in 2.0

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msvs wrote: Mon May 18, 2020 3:04 pm we already had midi channels implemented 90%, but then had to remove it, because of unexpected logical problems. Its far more complex than it sounds. Maybe we give it another try in 2.0
Top Manuel. Thank you for your reply.
Ich wünsch dir das Beste. Grüße aus Nürnberg!

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