The screen is nice.
Automap is a pain in the ass, as you have to "wrap" each plugin.
Again - please just ignore if this doesn't help
I wasn't really a fan of the "wrap" at first either... but then I realised without that, switching focus for each would need to be done manually. As VST's use different CC's for different functions we can't simply use 1 template. Plus, the lazy way of setting up the controls, using Midi learn with in the VST, Cubase wont "write" this change live as we do it, like it would with a correctly set up template.jbraner wrote: Wed May 13, 2020 11:11 am Have a look at the Nektar Panorama P1 - maybe it will fit between the monitors? (if you move them out a little)
The screen is nice.
Automap is a pain in the ass, as you have to "wrap" each plugin.
Again - please just ignore if this doesn't help![]()
I may consider buying the P6. Although I don't like it's looks, I like what it claims it can do. Deep Cubase integration... Now if only there was an Avenger map built in like some of the others.
Just make your ownNow if only there was an Avenger map built in like some of the others.
Yes... but, the main draw to Nektar is how these guys seem to be one of the only few companies that are actually bothering to deeply integrate their controllers to things. Possibly why he always looks so amazingly tired in every video.jbraner wrote: Wed May 13, 2020 8:30 pmJust make your ownNow if only there was an Avenger map built in like some of the others.![]()
ok guys, you want more infos about upcoming features of 2.0. Even its way to early to talk about a release, I will keep you informed of each new feature we implement. First: The new 2.0 GUI (its just gorgeous, thx Mikael!). First feature we are working on: Loop mode for drums. I have long time waited for this to happen... Each Drum slot can now be either a oneshot (like its current) or a loop. The loop will seamlessy follow your song BPM (with ZPlane timestretch/transient detection, or ECO mode (just pitched). You have various loop mods and offset modes to play back the loops. Length and position can be set in the drumSQ (see screenshot). You can now zoom into waveforms. You have new PITCH envelopes for all drumslots (even the loops, which then can automate the loop with the ZPlane, for example pitch every open hihat in the Loop +2up, or make linear rising or falling pitch over the entire loop time etc...). Also the library will be updated with a "best of Vengeance" drum and ambience loops

What's the schedule for an approximate 2.0 release?
Hello Manuel.
Top Manuel. Thank you for your reply.msvs wrote: Mon May 18, 2020 3:04 pm we already had midi channels implemented 90%, but then had to remove it, because of unexpected logical problems. Its far more complex than it sounds. Maybe we give it another try in 2.0
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