UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!
- KVRian
- 1094 posts since 13 Mar, 2008 from Arnhem, Netherlands
Too bad you can't choose Biosphere (for Mach5) as the soundbank choice for the $100 coupon 
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16746 posts since 12 Oct, 2008 from Here and there
You don't need to use save with sample, just create a folder in your library structure named “wavetables“, and drag and drop them from there, as the path is relative, there won't be missing sample-messages. Then only save the program, that's how I have been doing this in MachFive and now in Falcon and it works perfectly fine.wagtunes wrote:Here is the issue that I've run into.
I created one patch with a wavetable and saved the program with sample.
I then created another patch with a different wavetable but also used the wavetable from the previous patch. I have to save the program with the new wavetable or it won't be found. But now that's also going to save a copy of the wavetable from the other patch so we're getting duplicate waves which take up extra space which is not necessary.
I wonder if there is a way we can make this work a little more elegantly.
- KVRAF
- 22921 posts since 8 Oct, 2014
Thank you. So then I don't have to save any programs with the sample as long as I put all the wavetables in one folder.Sampleconstruct wrote:You don't need to use save with sample, just create a folder in your library structure named “wavetables“, and drag and drop them from there, as the path is relative, there won't be missing sample-messages. Then only save the program, that's how I have been doing this in MachFive and now in Falcon and it works perfectly fine.wagtunes wrote:Here is the issue that I've run into.
I created one patch with a wavetable and saved the program with sample.
I then created another patch with a different wavetable but also used the wavetable from the previous patch. I have to save the program with the new wavetable or it won't be found. But now that's also going to save a copy of the wavetable from the other patch so we're getting duplicate waves which take up extra space which is not necessary.
I wonder if there is a way we can make this work a little more elegantly.
Should I resave the original programs without the samples and delete the individual wave folders created in each of the sub folders where the patch is saved?
- KVRAF
- 12522 posts since 21 Mar, 2008 from Hannover, Germany
I just did it that way with the oscillator presets for the wavetable module. I created a new sub-folder called "WAV files" in the folder withe the presets, re-imported the WAV files from theer and re-saved teh preset files.Sampleconstruct wrote:You don't need to use save with sample, just create a folder in your library structure named “wavetables“, and drag and drop them from there, as the path is relative, there won't be missing sample-messages. Then only save the program, that's how I have been doing this in MachFive and now in Falcon and it works perfectly fine.wagtunes wrote:Here is the issue that I've run into.
I created one patch with a wavetable and saved the program with sample.
I then created another patch with a different wavetable but also used the wavetable from the previous patch. I have to save the program with the new wavetable or it won't be found. But now that's also going to save a copy of the wavetable from the other patch so we're getting duplicate waves which take up extra space which is not necessary.
I wonder if there is a way we can make this work a little more elegantly.
Last edited by Ingonator on Mon Nov 09, 2015 2:43 pm, edited 1 time in total.
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1
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- KVRAF
- 2482 posts since 28 Mar, 2005
You don't need to do Save program with samples, just Save Program.
Save Program with samples only means that the sample content will be saved back in the file if it has been modified in memory by the sample editor.
if you can a clean copy then use "Save Program and samples as"
Save Program with samples only means that the sample content will be saved back in the file if it has been modified in memory by the sample editor.
if you can a clean copy then use "Save Program and samples as"
Last edited by otristan on Mon Nov 09, 2015 2:45 pm, edited 1 time in total.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16746 posts since 12 Oct, 2008 from Here and there
You can move the tables/samples beforehand into one new folder, then when loading the program you will get a missing sample message and a popup that will ask you to locate the wavetables/samples, point it to the right location (the main library folder suffices, Falcon will find the assets) and re-save the program - done.wagtunes wrote:Thank you. So then I don't have to save any programs with the sample as long as I put all the wavetables in one folder.Sampleconstruct wrote:You don't need to use save with sample, just create a folder in your library structure named “wavetables“, and drag and drop them from there, as the path is relative, there won't be missing sample-messages. Then only save the program, that's how I have been doing this in MachFive and now in Falcon and it works perfectly fine.wagtunes wrote:Here is the issue that I've run into.
I created one patch with a wavetable and saved the program with sample.
I then created another patch with a different wavetable but also used the wavetable from the previous patch. I have to save the program with the new wavetable or it won't be found. But now that's also going to save a copy of the wavetable from the other patch so we're getting duplicate waves which take up extra space which is not necessary.
I wonder if there is a way we can make this work a little more elegantly.
Should I resave the original programs without the samples and delete the individual wave folders created in each of the sub folders where the patch is saved?
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- KVRist
- 103 posts since 18 Sep, 2006
Thank you to all those than answered.Sampleconstruct wrote:Here is a quick demonstration (without sound) on how to add and independently tune 3 oscillators to/in a single keygroup.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16746 posts since 12 Oct, 2008 from Here and there
So this:

can sound like this:
a first set of glass gongs in a 6x round robin chain, layered with a pluck synth which also uses a glass gong to excite the resonators, tweaking 14 Macros/switches on the fly.

can sound like this:
a first set of glass gongs in a 6x round robin chain, layered with a pluck synth which also uses a glass gong to excite the resonators, tweaking 14 Macros/switches on the fly.
- KVRAF
- 22921 posts since 8 Oct, 2014
I don't know if this is a bug or if I'm trying to either do something that can't be done or I'm doing it incorrectly. I've tried everything I can think of and nothing works.
Here is the situation.
I have created a multi of 4 programs.
Kick
Snare
Hit Hat
Bass
The kick, snare and hi hat are each triggered by 3 different arps to get a pattern going. I have the combo mapped just below C2.
The bass I have mapped from C2 upwards.
When I hold a key for the drum pattern, it plays fine.
When I play a bass line, it plays fine.
But...when I hold down a key to play the drum pattern AND attempt to play a bass line with it (making sure I'm playing from C2 and above) each time I play a bass note it cuts off the drum pattern and sends it out of whack.
In short, I cannot play the two things as a split keyboard at the same time.
What do I need to do in order to make this work correctly or is this some kind of bug?
I've run out of ideas.
Here is the situation.
I have created a multi of 4 programs.
Kick
Snare
Hit Hat
Bass
The kick, snare and hi hat are each triggered by 3 different arps to get a pattern going. I have the combo mapped just below C2.
The bass I have mapped from C2 upwards.
When I hold a key for the drum pattern, it plays fine.
When I play a bass line, it plays fine.
But...when I hold down a key to play the drum pattern AND attempt to play a bass line with it (making sure I'm playing from C2 and above) each time I play a bass note it cuts off the drum pattern and sends it out of whack.
In short, I cannot play the two things as a split keyboard at the same time.
What do I need to do in order to make this work correctly or is this some kind of bug?
I've run out of ideas.
- KVRAF
- 16136 posts since 13 Nov, 2012
Thanks!Sparky77 wrote:Just pick up these presets.PatchAdamz wrote:Here is an example more in the direction of Electronic and Ambient.
Also using Falcons ability to work with custom Impulse Responses.
https://soundcloud.com/vintage-synth-pa ... cean-blues
Really Fantastic stuff Zak.
Several jaw dropping patches.
Love it!
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16746 posts since 12 Oct, 2008 from Here and there
Insert independent arps on layer level, if you insert the arp on program level it will of course affect all layers.wagtunes wrote:I don't know if this is a bug or if I'm trying to either do something that can't be done or I'm doing it incorrectly. I've tried everything I can think of and nothing works.
Here is the situation.
I have created a multi of 4 programs.
Kick
Snare
Hit Hat
Bass
The kick, snare and hi hat are each triggered by 3 different arps to get a pattern going. I have the combo mapped just below C2.
The bass I have mapped from C2 upwards.
When I hold a key for the drum pattern, it plays fine.
When I play a bass line, it plays fine.
But...when I hold down a key to play the drum pattern AND attempt to play a bass line with it (making sure I'm playing from C2 and above) each time I play a bass note it cuts off the drum pattern and sends it out of whack.
In short, I cannot play the two things as a split keyboard at the same time.
What do I need to do in order to make this work correctly or is this some kind of bug?
I've run out of ideas.
EDIT:
skip that, wrong answer. It's hard to tell without seeing the patch really.
- KVRAF
- 22921 posts since 8 Oct, 2014
Okay, I see what's happening but I don't know why it's happening.
When I strike a key for a bass note, it sends the arp patterns back to the first note in the sequence. It does this even if I'm not holding down a key for the drum pattern.
So, is there a way for the top half of the keyboard not to send a midi note on to the bottom half of the keyboard? I've tried putting the bass on channel 2 but then it simply doesn't play. My keyboard (Axiom AIR 49) doesn't have a way of splitting the keyboard so that one half plays on one MIDI channel and another half plays on another one.
Like I said, I'm kind of out of ideas.
When I strike a key for a bass note, it sends the arp patterns back to the first note in the sequence. It does this even if I'm not holding down a key for the drum pattern.
So, is there a way for the top half of the keyboard not to send a midi note on to the bottom half of the keyboard? I've tried putting the bass on channel 2 but then it simply doesn't play. My keyboard (Axiom AIR 49) doesn't have a way of splitting the keyboard so that one half plays on one MIDI channel and another half plays on another one.
Like I said, I'm kind of out of ideas.
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Sampleconstruct Sampleconstruct https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=191286
- KVRAF
- Topic Starter
- 16746 posts since 12 Oct, 2008 from Here and there
You would need to setup a Midi split in your DAW first, in Logic I would do this in the environment, haven't tried that in Cubase which I only use sporadically, so I can't really tell.wagtunes wrote:Okay, I see what's happening but I don't know why it's happening.
When I strike a key for a bass note, it sends the arp patterns back to the first note in the sequence. It does this even if I'm not holding down a key for the drum pattern.
So, is there a way for the top half of the keyboard not to send a midi note on to the bottom half of the keyboard? I've tried putting the bass on channel 2 but then it simply doesn't play. My keyboard (Axiom AIR 49) doesn't have a way of splitting the keyboard so that one half plays on one MIDI channel and another half plays on another one.
Like I said, I'm kind of out of ideas.
- KVRAF
- 22921 posts since 8 Oct, 2014
Okay, but then what I would have to do in order to solve this problem is put the bass program on a different MIDI channel, correct?Sampleconstruct wrote:You would need to setup a Midi split in your DAW first, in Logic I would do this in the environment, haven't tried that in Cubase which I only use sporadically, so I can't really tell.wagtunes wrote:Okay, I see what's happening but I don't know why it's happening.
When I strike a key for a bass note, it sends the arp patterns back to the first note in the sequence. It does this even if I'm not holding down a key for the drum pattern.
So, is there a way for the top half of the keyboard not to send a midi note on to the bottom half of the keyboard? I've tried putting the bass on channel 2 but then it simply doesn't play. My keyboard (Axiom AIR 49) doesn't have a way of splitting the keyboard so that one half plays on one MIDI channel and another half plays on another one.
Like I said, I'm kind of out of ideas.
- KVRian
- 554 posts since 28 Jul, 2011 from USA
I haven't thought this through at all, but one way you can definitely use the same midi channel is by using multiple programs in a multi.wagtunes wrote:Okay, but then what I would have to do in order to solve this problem is put the bass program on a different MIDI channel, correct?


