Sorry if this is a bit off topic. I personally don't like velocity layered drums. Unless a lot of samples are used, they are a bit uncontrollable for live playing, because the transitions can sound fake. If I have to manually edit velocity values to trigger the right sample at the right time, I would prefer to map the samples to other notes and just play the sample I want, when I want.Seems to me that velocity splits would quite obviously be the biggest factor for realism, with either method of determining level.
You can get a lot of expression from a single sample if you use velocity to change a filter, and/or the sample start position, and pitch envelope. You can make a sample go from dark to bright, from a soft attack to a sharp stick attack, with the pitch increasing slightly as you hit it hard (like the real thing). This find to be more 'realistic' than a bunch of multisamples that come stonking in at unexpected moments. Each to their own I suppose.
