BR: audio clips

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Some other issues I found.

Inconsistent and buggy:

On finding the object bar in the audio pop-up editor:
-Single sample clip editor (Have to first select sample, then add controller lane) Bad
-Glued sample clip editor, select sample (There) Sometimes?

On the options in the object bar:
-"lenght" exists for Normal samples but apparently does nothing.

On selecting samples:
-I can't select a sample by clicking on it, you have to use the list to select.

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confirmed :(

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Added to issues.

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soma wrote:
On the options in the object bar:
-"lenght" exists for Normal samples but apparently does nothing.

I think here's a really bad global misconception going on in XT2:

- where should be the difference between 'normal' adn 'repitch' be?

'coarse' and 'fine' are only available in 'normal'-mode: both affect the lenght of the sample-event.

'lenght' is available (and works) in 're-pitch'-mode and of course affects the pitch but coarse and fine aren't available for this mode.

Why having two modes at all, if they do the same anyway? :-o

And then: 'normal' in the sequencer-timeline (audio-part)? What for is it there?

Why not just using shift+dragging to stretch/shrink, as it is in eXT 1.x?

What for is the third-mode apart from confusing the user and being an obstacle to a smooth workflow?

I think it's quite clear that there should only be two modes: resample (and why got it renamed to 're-pitch') and stretch. The normal mode imo needs to get gotten rid off asap - it is utterly useless for both the audio-editor and audio-part.
soma wrote:
On selecting samples:
-I can't select a sample by clicking on it, you have to use the list to select.
no, selecting it from the list neither works.

It has the following reason:

If # of sample-events in part=1 then part=event


Explanation:

If the part contains only one sample-event, the object-bar in the audio-editor stays empty (just as most parameters dissapear from the audio-part's object-bar if the part contains more than one sample-event) - all editable parameters can only be edited from the object-bar of the audio-part. I think both object-bars should be linked in this case.

Only if there is more than just a single event in the part you can select the individual sample-events in the audio-editor and edit them.



It's all very inconsistent and illogical atm.

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Amen!
I've said it several times.
+1 to only one mode!
If someone wants the sample to change size when the tempo changes just enable a flag for that. Give an option in the .ini for preferred default behavior.

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no, selecting it from the list neither works.
Works for me.
1) Drag a sample to a track
2) open editor
Notice you can't click on sample to turn it green
3) display list
4) click on sample start time in list
Notice the sample turns green.
If the part contains only one sample-event, the object-bar in the audio-editor stays empty (just as most parameters disappear from the audio-part's object-bar if the part contains more than one sample-event) - all editable parameters can only be edited from the object-bar of the audio-part. I think both object-bars should be linked in this case.

Only if there is more than just a single event in the part you can select the individual sample-events in the audio-editor and edit them.
Close but not entirely true. From the steps above, all you need to do is select the sample, then add an envelope for Pan (must it be pan?). You do not need to add any EVENTS, just open the lane. Vala- the object bar appears. Right?

edit:
If I unselect the sample, the object bar goes away and I need to add another lane to get it to come back.

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soma wrote:
no, selecting it from the list neither works.
Works for me.
1) Drag a sample to a track
2) open editor
Notice you can't click on sample to turn it green
3) display list
4) click on sample start time in list
Notice the sample turns green.
it looks like you misunderstood me - yes, it indeed turns green but it's of no use - you can't do anything - there's not a single function which would benefit from selecting the sample.
Jens wrote: - all editable parameters can only be edited from the object-bar of the audio-part.
If the part contains more than one sample-item then you can select each individual one by clicking on it directly as then the editing functions are available.


Got it? :-)

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there's not a single function which would benefit from selecting the sample.
Try ctrl+over ;)
[edit- you're right about the rest.]

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ARGHH!!! WHAT'S THIS??? :shock: :-D

You're right - and if you're lucky and it turns up you can even change the direction - not available from the part's object-editor.


And another issue: if you change coarse in the editor and unselect the event the value-box resets to zero.

And if you do this with a single-event part and then look at the part editor it shows the value correctly. But if it's a multi-event part you're f**ked.

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jens wrote:
And then: 'normal' in the sequencer-timeline (audio-part)? What for is it there?

Why not just using shift+dragging to stretch/shrink, as it is in eXT 1.x?

What for is the third-mode apart from confusing the user and being an obstacle to a smooth workflow?

I think it's quite clear that there should only be two modes: resample (and why got it renamed to 're-pitch') and stretch. The normal mode imo needs to get gotten rid off asap - it is utterly useless for both the audio-editor and audio-part.
I don't think the normal mode is useless. Imagine a song with ambient noise without tempo or pitch relevance in the background . If you want to do a tempo change without affecting the ambient noise you need the normal mode, right?

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I don't get you Branis... :?

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What I meant was that without the normal mode you can't change the tempo of a song without affecting the pitch or speed of an audio track, and sometimes that's just what you need.

Load an audio to a track, set it to stretch mode and speed up the tempo - the audio speeds up too,
set it to re-pitch and speed up the tempo - the audio gets higher in pitch,
set it to normal mode and speed up the tempo - the audio track is unaffected (this is wanted sometimes)

So, I see three different modes.

It is true that you can get the same results with re-pitch and normal modes, but why would I want my audio to be pitched automatically when I change the tempo and then having to manually re-pitch it back to normal when all I wanted was just to change the tempo for other tracks?

I hope I explained it better now :)

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ah, o.k., I see - I consider the behaviour with the 're-pitch'-mode when changing the tempo a bug - it's not only useless but even counter-productive. We've got the stretch-mode for this kind of behaviour. The re-ptch mode is good for old-school pitch effects i.e. for a certain sound-effect I tweak carefully (e.g. I did it just the other day with some spoken words) - and I don't want this effect to be totally messed up just because I change the tempo of the song - doesn't make sense to me.

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I think of the re-pitch mode as of a tape machine. Speed it up, get higher pitch, slow it down and get lower pitch.

If you want to tweak the pitch of a sound, and change the tempo without affecting the (new) pitch you can do it by rendering the audio to a new track, and then play with the tempo.

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no, please not - perhaps I still want to fine-tweak later on - I think a better solution would probably be the ability to simply lock the audio-part. Two modes: normal (=re-pitch) and stretch, both lockable.

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