What's the best synth for Supersaw? [note: ancient thread]
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- KVRAF
- 7879 posts since 16 Apr, 2003 from -on the outside looking in
Don't waste another moment: download xoxos's Isnonu. it's free and great.
or try contra logic's pterasaur (smooth/not dirty)
or try contra logic's pterasaur (smooth/not dirty)
..what goes around comes around..
- KVRAF
- 2187 posts since 25 Jan, 2007 from the back room, away from his wife's sight (or so he thinks)
isnonu is nice, definetely, although it lacks the stereo spread imho (or did he add that recently and I missed it?) Again, SE though ... (but I'm trying to get xoxos to go the full C++ route ... he's doing custom modules for SE already
)
Cakewalk by Bandlab / FL Studio
Squire Stratocaster / Chapman ML3 Modern V2 / Fender Precision Bass
Formerly known as arke, VladimirDimitrievich, bslf, and ctmg. Yep, those bans were deserved.
Squire Stratocaster / Chapman ML3 Modern V2 / Fender Precision Bass
Formerly known as arke, VladimirDimitrievich, bslf, and ctmg. Yep, those bans were deserved.
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- KVRian
- 1258 posts since 25 Nov, 2003 from London
GFPBeta and ZebraCM
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- KVRAF
- 2327 posts since 13 Apr, 2004 from Vancouver, Canada
I seem to remember you posting a sound-clip of that quite some time ago. If that was indeed the 16X3XOsc thing, then yeah, it was pretty impressive.Chris Walton wrote:I've yet to find anything that beats my 16 3xOsc setup (48 sawtooth oscillators, per note - not even sylenth can do that).
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- KVRist
- 192 posts since 28 Jun, 2006
Sylenth has one of the best supersaws that I've heard in a software synth.
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- KVRian
- 964 posts since 14 Jun, 2003 from USA
Native Instruments Pro-53
Check this out, a little something I did:
http://www.zshare.net/audio/538614317ca9b1/
Check this out, a little something I did:
http://www.zshare.net/audio/538614317ca9b1/
- KVRAF
- Topic Starter
- 3429 posts since 28 Jan, 2006 from Phoenix, AZ
link?speccyteccy wrote:GFPBeta
lacks stereo spreadBASSDRIVE wrote:Native Instruments Pro-53
Check this out, a little something I did:
http://www.zshare.net/audio/538614317ca9b1/
Last edited by Architeuthis on Wed Dec 05, 2007 11:24 am, edited 1 time in total.
- u-he
- 30194 posts since 8 Aug, 2002 from Berlin
If I may ask a question...
How many saws make sense? I've tested some stuff here and couldn't make out much of a difference after 10-12 slightly detuned saws - especially if you have additional means such as noise generators at hand. I guess that's the reason why the Virus TI stops at 9. They probably thought it wasn't worth adding more.
Thus I'm not sure if I'd settle with maybe 8, 11 or 16 saws for the next implementation...?
I mean seriously, does 32 saws make a difference to 12? What if you add a bit of white noise to 12? And how many cents would the maximum detune be? Is there a relation between detune and the number of audible saws?
Sorry for the OT question, but there seem to be a lot of experts in this thread...
Thanks,
Urs
How many saws make sense? I've tested some stuff here and couldn't make out much of a difference after 10-12 slightly detuned saws - especially if you have additional means such as noise generators at hand. I guess that's the reason why the Virus TI stops at 9. They probably thought it wasn't worth adding more.
Thus I'm not sure if I'd settle with maybe 8, 11 or 16 saws for the next implementation...?
I mean seriously, does 32 saws make a difference to 12? What if you add a bit of white noise to 12? And how many cents would the maximum detune be? Is there a relation between detune and the number of audible saws?
Sorry for the OT question, but there seem to be a lot of experts in this thread...
Thanks,
- KVRAF
- 2187 posts since 25 Jan, 2007 from the back room, away from his wife's sight (or so he thinks)
The difference between 2 and 3 saws is much bigger than between 20 and 30 saws.Urs wrote:If I may ask a question...
How many saws make sense? I've tested some stuff here and couldn't make out much of a difference after 10-12 slightly detuned saws - especially if you have additional means such as noise generators at hand. I guess that's the reason why the Virus TI stops at 9. They probably thought it wasn't worth adding more.
Thus I'm not sure if I'd settle with maybe 8, 11 or 16 saws for the next implementation...?
I mean seriously, does 32 saws make a difference to 12? What if you add a bit of white noise to 12? And how many cents would the maximum detune be? Is there a relation between detune and the number of audible saws?
Sorry for the OT question, but there seem to be a lot of experts in this thread...
Thanks,
Urs
I noticed that with my 48 Oscillator setup that things still were very close to something that could be done with, say, 9 oscillators, except that the thing sounds a bit more "smeared", and with very little occasional peaking/phasing effects.
A demo I made of it recently:
http://www.fileden.com/files/2006/8/31/ ... 48xOsc.mp3
Cakewalk by Bandlab / FL Studio
Squire Stratocaster / Chapman ML3 Modern V2 / Fender Precision Bass
Formerly known as arke, VladimirDimitrievich, bslf, and ctmg. Yep, those bans were deserved.
Squire Stratocaster / Chapman ML3 Modern V2 / Fender Precision Bass
Formerly known as arke, VladimirDimitrievich, bslf, and ctmg. Yep, those bans were deserved.
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- KVRAF
- 1703 posts since 19 Apr, 2003 from Copenhagen, Denmark
In Vaz 2010 you can have 288 saw waves playing at one time.MaliceX wrote:Helix:Chris Walton wrote:I've yet to find anything that beats my 16 3xOsc setup (48 sawtooth oscillators, per note - not even sylenth can do that).
Sylenth does a good supersaw too but I really don't like it's filter.
4xOSC x 16 Unison voices, with an option of octaves.
64 simultaneous saw oscillators, or 128 simultaneous single-cycle saws if you count octaves.
It just needs some work, but it's already sounding great, and uses shit all CPU.
But who the hell would do that !!!
Then it just starts to sound more like air and not saw waves
By the way... Synth1 has a great multi saw implementation in oscillator 1 and unison on the master out, and it can sound really great and big.
___The Jepptunes___
"Accept All the Good"
Sound design for SQ8L and Alchemy
"Accept All the Good"
Sound design for SQ8L and Alchemy
- KVRAF
- Topic Starter
- 3429 posts since 28 Jan, 2006 from Phoenix, AZ
Yes, I've been testing supersaws on all these synths for hours now. It seems this is the optimal setup for most synths--Urs wrote:I mean seriously, does 32 saws make a difference to 12?
Osc 1
-1x16 Saw
-Panned quarter to half left
-Detuned -.04 to -.16
Osc 2
-1x16 Saw
-Panned quarter to half right
-Detuned +.04 to +.16
From my experience white noise makes the synth sound dirty. It's not always desirable. I prefer no white noise for a clean/purer sound.Urs wrote:What if you add a bit of white noise to 12?
Maximum detune? I'm not sure how to measure detune, but definitely more than enough is good so the user can find the sweet spot. Modulating detune is always good and small amounts of detune are just as desirable as large amounts.Urs wrote:And how many cents would the maximum detune be? Is there a relation between detune and the number of audible saws?
Really? lol. I think you're on the top of the expert list. But I think you've inclined me to take this thread to the next level with mp3 demos and such.Urs wrote:Sorry for the OT question, but there seem to be a lot of experts in this thread...
Last edited by Architeuthis on Wed Dec 05, 2007 11:36 am, edited 2 times in total.
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- KVRAF
- 10260 posts since 19 Feb, 2004 from Paris
Hi Architheutis,
Apart from all the great synths already mentioned in this thread you might have a look to Sytrus.
Great supersaw abilities, with interesting parameters to control it.
Check Image-line site for demos
Cheers,
LtZ
Apart from all the great synths already mentioned in this thread you might have a look to Sytrus.
Great supersaw abilities, with interesting parameters to control it.
Check Image-line site for demos
Cheers,
LtZ
- KVRAF
- Topic Starter
- 3429 posts since 28 Jan, 2006 from Phoenix, AZ
will doLotuzia wrote:Apart from all the great synths already mentioned in this thread you might have a look to Sytrus.
Last edited by Architeuthis on Wed Dec 05, 2007 7:33 pm, edited 1 time in total.
- KVRAF
- Topic Starter
- 3429 posts since 28 Jan, 2006 from Phoenix, AZ
omg, does someone own sytrus? I cannot figure it out. Can anyone send me a patch based on my tests? Dry superwave with a tiny bit of attack (so it's not tooo clicky) with a small bit of release. Here's the midi:
http://www.elanhickler.com/d/supermid.mid
http://www.elanhickler.com/d/supermid.mid
- KVRAF
- 4197 posts since 23 May, 2004 from Bad Vilbel, Germany
The optimum number of saws in a Super-/Hypersaw is 11...
It's one more
It's one more
