Thanks, sounds good.hibrasil wrote:off the top of my head...
AAX Native support
parameter grouping (AU/VST3)
bus/io labelling (VST3/VST2)
multiple output busses (e.g. drumsynth) (AU/VST3)
sysex support (VST2/AU), thanks Tale
better xcode projects, sharing of precompiled headers = faster builds,
fixes in some examples, and a couple more of them
IControls can be associated with multiple parameters
IControls can display param value and param name in another (specified) control on GUI edit
better support for Xcode4 and latest apple compiler
fix key press stealing in FLStudio / S1
automatic gui maker (sliders/knobs)
for details check the git commit logs.
wdl-ol
-
- KVRian
- 995 posts since 25 Apr, 2005
-
- KVRist
- 137 posts since 15 Sep, 2008 from Grenoble
Wow thanks hibrasil! I've been using the next branch for some times and was able to port my plugins (well not 100% yet) thanks to your work. Many, many thanks. 
-
- KVRist
- 190 posts since 6 Feb, 2004 from Southampton, England
I've just followed your instructions to get this up and running on Windows. I have IronPython installed which works fine with the duplicate script. I also used VS2012, which offers to upgrade the compilers, but I left them as is, and it seems to be working OK. The AAXLibrary and PlugInLib projects are marked as "unavailable" but presumably I don't need them. The VST3 project fails because the post-build step is looking for a VST 3 folder in Program Files which I don't have. But apart from that, everything is looking good including the x64 builds.
Thanks for the work you've put into this. I'm amazed how painfree it was to get it up and running compared with last time I tried to set up a Visual Studio project for VST.
Thanks for the work you've put into this. I'm amazed how painfree it was to get it up and running compared with last time I tried to set up a Visual Studio project for VST.
