Why no love for MeldaProduction MReverb and MMultiBandReverb?

VST, AU, AAX, CLAP, etc. Plugin Virtual Effects Discussion
RELATED
PRODUCTS

Post

Shy wrote: I also can't get the MDrummer forum incident out of my mind.
That was years ago, IIRC. Funny thing, but I can't get it out of my mind either, despite the fact that Melda has, IMHO, really gone to great lengths to overcome that initial impression. The Melda series is now a well known and respected line, far surpassing those initial (and low) expectations.

I have a few of the freebies in my vst folder, but none are my 'go-to' for anything. Not my particular cup of tea, but many do use and swear by them. I personally think it's great that he's had success and wish him continued prosperity.

Cheers
-B
Berfab
So many plugins, so little time...

Post

[DELETED]

Post

[DELETED]

Post

[edit]I'll wait with the names until ttoz has posted his guesses[/edit]

Like with many things music related, reverbs are often indeed a matter of taste. If it sounds good (in the respective context) to you, it's good, no matter how other rated it. In my little test here MReverb sounded better than I had it in mind to be honest. Compared to the other plugins I prefer the sound of the other plugins. So what? I'm with ttoz here, Vojtech has a plethora of other really great plugins to offer. I'm a happy MTotalBundle user.

Post

will also wait

Post

[DELETED]

Post

1. Valhalla Room (Bright Room mode)
2. MReverb
3. EAReverb (XXL room size)
4. CSR Hall

The order is the same for both the vocal and the drum sample.

Post

[DELETED]

Post

Hehe, yeah, well done :-)

Post

ah, interesting. I somehow suspected that MReverb would be number 2 since it lacked late reflections in comparison to the others. In most of the presets the ratio of late reflections is set quite low so that it does not sound so big. If you forgot to adjust it this can easily explain the lack of late reflections in example 2. I will create an example trying to achieve the sound of example 1 in the vocals. interstingly, ttoz disliked no 1.

Post

[DELETED]

Post

I am actually using reverbs more for vocals than for drums, since I usually use multi miked drum samples have natural room and overhead which can be dialed in.

I created a vocal example which is imo very close to the Vroom one:

http://www.power-xs.net/download/mreverb_bright.mp3

and another version which is a bit darker (a sound which I would prefer):

http://www.power-xs.net/download/mreverb_darker.mp3

what do you think?

Post

ttoz wrote: (...)
M Convolution 5/10
(...)
not agree at all, MultibandConvolution is the best price / quality ratio on market, so : 9/10 :clap:
(-1 because, for me, it seems a bit complicated to settle (kernel, equaliser, modulator...) but it may be my poor english ;)
Take Time before He does so...

Post

the tail on #2 sounds like theres a low pass filter on the feedback. im sure it would sound better if that were looked into and fixed (operator error?) if its not possible for the user to correct, then maybe its a way to camouflage a chunky delay algo? it really stands out as the reverb with the most 'character' but not a nice sound imho.

the tail on #4 was the most granular sounding of them all. in other words, delay-like and non-smooth, robotic sounding. digital if you will.

overall, #1 was the best since the tail sounded like a good psychoacoustic continuation of the tone (reverberation in other words) ;)

#3 is the second most natural sounding as far as tails are concerned, but dull compared to #1.

Post

overhishead wrote:the tail on #2 sounds like theres a low pass filter on the feedback. im sure it would sound better if that were looked into and fixed (operator error?) if its not possible for the user to correct, then maybe its a way to camouflage a chunky delay algo? it really stands out as the reverb with the most 'character' but not a nice sound imho.
the MReverb gives you full control over all parameters. Filters, diffusion, room size etc. can be set by the user and are not hard-coded into the algo. Imo a good thing.

Post Reply

Return to “Effects”