Gforce synths - 64bit - when?

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shponglefan wrote:
codehead wrote:In their FAQ, they said they were working on converting it to 64-bit in 2011—it can't be that difficult.
Actually, I think it can. Look how long its taken some other companies to come out with 64-bit plugs (i.e. Arturia, Waves).
Well, I believe that they need a cocoa view in 64-bit land, and if they are carbon, then it's some work. But M-Tron Pro has a relatively simple interface (not exactly the Waves suite), and they indicated that it was the first thing they were targeting ("M-Tron Pro and VSM"—same interface). They were doing it in 2011, we've eaten a third of 2012..."it can't be that difficult" :wink:

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Well, only another year later...but after installing and verifying the install, my software doesn't see the 64-bit version...
My audio DSP blog: earlevel.com

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Yeah I don't get it what takes them so long to go 64-bit...

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The AU version installs by default (VST and RTAS optional), and that's the one I wanted, but it doesn't show up in any 64-bit software I tried.

However, I went back and installed the VST version as well, and it does show up as 64-bit, and seems to work fine on a quick check.
My audio DSP blog: earlevel.com

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The final Gforce synth to go x64 will be Oddity. Hopefully with a 0dff VCF upgrade as well.
Intel Core2 Quad CPU + 4 GIG RAM

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earlevel wrote:The AU version installs by default (VST and RTAS optional), and that's the one I wanted, but it doesn't show up in any 64-bit software I tried.

However, I went back and installed the VST version as well, and it does show up as 64-bit, and seems to work fine on a quick check.
Version of what?

Where the heck is imposcar 2 64bit.

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M-Tron and VSM are 64-bit as of recently, it seems.

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I've been meaning to ask, are 64 bit plug-ins better than 32 bit ones, or is it to ensure compatibility with 64 bit only operating systems?

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It's to ensure better workflow with 64-bit DAWs without using any bit-bridge conversions.

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electro wrote:The final Gforce synth to go x64 will be Oddity. Hopefully with a 0dff VCF upgrade as well.
That would be lovely. As would an improved preset browser and the option to choose different skins ala revision 1 and 3. I'm not going to ask for polyphony. :D

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EvilDragon wrote:It's to ensure better workflow with 64-bit DAWs without using any bit-bridge conversions.
Cheers. I'm running Live 7, which I believe is 32 bit. So I guess it doesn't apply to me? What happens if I upgrade to the latest version of Live and run a 32 bit plugin, or for that matter, a 16 bit one? Also, why is a 64 bit DAW>32 bit DAW? Superior sound quality or better use of computer resources? :oops:

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dj ray wrote:
electro wrote:The final Gforce synth to go x64 will be Oddity. Hopefully with a 0dff VCF upgrade as well.
That would be lovely. As would an improved preset browser and the option to choose different skins ala revision 1 and 3. I'm not going to ask for polyphony. :D
Due to the Odyssey's unique Duophonic design polyphony would ruin the Oddity. Oddity is one of the few synths that won't benefit from any modifications.
Intel Core2 Quad CPU + 4 GIG RAM

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electro wrote:
dj ray wrote:
electro wrote:The final Gforce synth to go x64 will be Oddity. Hopefully with a 0dff VCF upgrade as well.
That would be lovely. As would an improved preset browser and the option to choose different skins ala revision 1 and 3. I'm not going to ask for polyphony. :D
Due to the Odyssey's unique Duophonic design polyphony would ruin the Oddity. Oddity is one of the few synths that won't benefit from any modifications.
I agree. Its an incredible emulation.

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minimonsta is on top of my wish list now

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dj ray wrote:
EvilDragon wrote:It's to ensure better workflow with 64-bit DAWs without using any bit-bridge conversions.
Cheers. I'm running Live 7, which I believe is 32 bit. So I guess it doesn't apply to me? What happens if I upgrade to the latest version of Live and run a 32 bit plugin, or for that matter, a 16 bit one? Also, why is a 64 bit DAW>32 bit DAW? Superior sound quality or better use of computer resources? :oops:
FWIW i am still using Windows 7 32-bit with Ableton Live 9 32-bit.

64-bit is only really necessary if bigger amounts of RAM are needed. At 32-bit RAM is limited to around 3.3 GB.

Big amounts of RAM are usually necessary for big sample libraries. Anyway if a plugin instance itself needs a certain amount of RAM the amount of instances you could use could be limited by the amount of RAM you have installed.

AFAIK in a 32-bit OS a single program is limited to a certain amount of RAM it could use which should be around 2 (or some more) GB.

To use 64-bit properly you need a 64-bit capable CPU (which should be most of them), a 64-bit OS, a 64-bit DAW/host software (e.g. Ableton Live 9 or the latest version of Live 8 ) and a native 64-bit plugin.
Not to forget you'll also need the corresponding 64-bit drivers for your hardware (e.g. audi interface etc.)

Sound wise there should be no difference between 32-bit and 64-bit.


New computers are usually sold with 64-bit OS only so if you want to use a 32-bit OS you have to buy that separately. The full version of Windows 7 i got for both my desktop PC and notebook contain both DVDs for 32-bit and 64-bit so i could change it at any time without extra cost.



Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
Live 10 Suite / Cubase Pro 9.5 / Pro Tools Ultimate 2021 // NI Komplete Kontrol S61 Mk1

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