And analog is...easy?guitarzan wrote:It all kind of makes me wonder if digital is really the ultimate realm for audio...so, sure - one day fairly soon sample rates will probably routinely be so high that most artifacts are inaudible, but that still seems like doing it the hard way using brute strength.
Let's see...
Mechanical...ever look inside a piano?
Electromechanical...ever look inside a Hammond organ?
Electronic...ever look inside an analog string machine?
Computer controlled analog...ever look inside an OBXa?
Fully computation digital synth...well, I have one on my iPhone; I can't say that looking inside is going to reveal anything simple or easy, but it sure is a lot easier to carry around...
But yeah, simply raising the system sample rate *is* brute strength, and that's why we don't do it that way (usually). Sure we do it that way internally for things like amp sims...for now anyway, until we figure out a more elegant way of doing the non-linear warping in a band-limited manner in one step.
But it's not that hard. I wrote Amp Farm 1.0 to run on the Digi hardware of back then—a slow 56002, not many cycles available—not a lot of brute strength. It wasn't easy, but it worked. Then DSPs got faster.
