I don't even know what that is!V0RT3X wrote:I wonder if you could use Plogue Chip crusher on FM8 to get that grit.. hmmK-Bee wrote:minus the digital grit! There IS a difference but you'll have to do a blind test.
Chip as opposed to bit crushers?
I don't even know what that is!V0RT3X wrote:I wonder if you could use Plogue Chip crusher on FM8 to get that grit.. hmmK-Bee wrote:minus the digital grit! There IS a difference but you'll have to do a blind test.
I haven't used it in a serious project yet so can't confirm things have improved, but have you tried the latest version? There's been a flurry of updates over the last week or so. At least one of them improved latency reporting.madfiddler wrote:I'm getting a heck of a lot of latency issues with Chipcrusher atm. It sometimes works with 'constrain delay compensation' in Cubase, however that also automatically bypasses a number of plugins that I run, so I prefer not to do that atm.
On the Master tab, in the Quality section, the Digital slider lets you lower the bit resolution, even lower than the DX7's 12 bits. That might help with getting the grit you're looking for.K-Bee wrote:minus the digital grit! There IS a difference but you'll have to do a blind test.
try to put the extracted files (.nfm8) in a directory & navigate in the FM8 File Browser to these files, the filenames should appear then in the browser.lloydforth wrote:Hi i seem to be having a problem getting these into the FM8< i have tried all the import options. I have tried placing the file in the user/documents/NI/FM8/Sounds folder Am i doing somethign wrong?
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