One Synth Challenge #93: OBXD by DiscoDSP & 2DaT (mmGhost Wins!)

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FYI. There are no YouTube videos on how to make a kick with OBXD so I am on my own.

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wagtunes wrote:FYI. There are no YouTube videos on how to make a kick with OBXD so I am on my own.
But there are TONS of videos how to make a kick with a synth. And PLENTY of things I've personally even posted over the years. I know you want sympathy but you just won't get it. Do some work. Then come back at the end of the month after REALLY doing some work and learning. That's what the rest of us do.

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z.prime wrote:
wagtunes wrote:FYI. There are no YouTube videos on how to make a kick with OBXD so I am on my own.
But there are TONS of videos how to make a kick with a synth. And PLENTY of things I've personally even posted over the years. I know you want sympathy but you just won't get it. Do some work. Then come back at the end of the month after REALLY doing some work and learning. That's what the rest of us do.
Hey, I'm not looking for anything, let alone sympathy. I'm only doing this to prove a point. I was told my tracks always finish towards the bottom because I only put a few hours into them. This is just to prove them wrong.

See you at the end of the month...kick or no kick.

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wagtunes wrote:Dollars to donuts I don't end up placing any better than I normally do for all you "well, if you only put in 2 hours, you're going to finish at the bottom" folks.

This will prove once and for all what a load of BS that is.
Ah, the friendly observation/reminder that hey, maybe one has a chance to rank considerably better if putting in more than two hours, total, to produce a track? Investing a lot of time and still ending up near the bottom doesn't in any way make that observation BS.

If someone uses a lot of time and still lands near the bottom, it only means the person putting in the time isn't yet on a comfortable skill level to put all that time to good use. Again, that is separate from the statement above. The logic just doesn't flow that way.

All in all, your personal viewpoint on this seems defeatist and bitter. In a competition where one has to come up with an impressive track using only one synthesizer, it's BS that it generally matters whether one puts in two hours or a hundred? And you are now going to use a lot of time producing a track you already now think will be so crappy, from the get go, that you'll "prove a point" by finishing poorly? Come on.

The cool thing to do would be, actually putting in that time in earnest like z.prime suggested, and really pushing that track out like it's the last thing you do. There's no point to prove. Just really try your best and don't try to win some meta argument in your head. If the track does great, that's awesome! If it does poorly, at least you tried and learned a load on production.
wagtunes wrote:And with that, this is my only rant and post for the month until my track is submitted on 11/30.
You already posted four times after this.

Also
wagtunes wrote:
Reefius wrote:It seems like nothing has changed here. Still the same rant from the same person every month because his track ended somewhere at the bottom. And every month he says he's done with OSC. Hilarious :hihi:
Yeah, well don't worry, you're not gonna have Wagtunes to kick around in these threads anymore.
All of this, combined, is one of the most unhealthy recurring attitudes/predispositions on personal creative endeavors I've witnessed on any field I've worked on. That's why you're getting the flack, time and time again it seems. I wasn't familiar with your situation when first commenting on your outbursts back in the Tyrell competition, but now I see it more clearly. Just snap out of the drama and bitterness and put in the hours (either hours producing or hours learning to produce, which ever seems more appropriate in your situation) otherwise it's all just wasted time, at face value and also on the meta discussion level.

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wagtunes wrote:
z.prime wrote:
wagtunes wrote:FYI. There are no YouTube videos on how to make a kick with OBXD so I am on my own.
But there are TONS of videos how to make a kick with a synth. And PLENTY of things I've personally even posted over the years. I know you want sympathy but you just won't get it. Do some work. Then come back at the end of the month after REALLY doing some work and learning. That's what the rest of us do.
Hey, I'm not looking for anything, let alone sympathy. I'm only doing this to prove a point. I was told my tracks always finish towards the bottom because I only put a few hours into them. This is just to prove them wrong.

See you at the end of the month...kick or no kick.
There is no rule that says a song has to have a kick or a snare. You write orchestral music. This synth has great textures, can make beautiful pads and leads, why not create a piece that speaks to your strengths both in sound design and composition. Trying to create something from a starting point of weakness is not sensible. And remember, when it comes to production - the devil is in the details. Build your mix one part at a time, watch your gain structure, carefully EQ and make judicious and appropriate use of dynamic range compression, delays and reverbs. That takes time but pays off in the end.

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OBXd skinning tutorial for windows.

Here:

viewtopic.php?f=1&t=387568&start=2805#p6591633

I wish I could join all of you, again.

These days, I have been enjoying your good work without actively participating in OSC forums. :wink:

Best of Luck.. To everybody..!! :tu:

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Man, I seem to be having the worst luck with all the good synths.
Noisemaker, Tyrell, this... No inspiration, but OR2v and Digits? I got something done (arguably for OR2v)
It's very tasty, I swear!

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@wagtunes
I thought you were gonna collaborate with someone, maybe you should still do that.
Beauty is only skin deep,
Ugliness, however, goes right the way through

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z.prime wrote:Stephen, spend 1 week on sound design. I mean good sounds. Don't even worry about making a song. Take a kick sample and other percussion and other sounds you want to hear, and tweak the hell out of the synth to get them as close as possible. Then spend 1 week on a song, and design more sounds for it. Then scrap it. Then spend the 3rd week on a song and design more sounds for it then scrap it. Then spend the last week actually making a song from the sounds you've accumulated, and add a few more where you need to with your new knowledge of the synth. If you put 100 hours in like that, it should show and you would probably finish top 5.
it's uncanny how close to my process this is. once i start writing i usually find my sounds don't cut it, and i go back to sound design, figuring out my risers/pads/drums and refiguring them at least 3 times before i'm done.

it's not about how much time you spend on a tune. It's all about what you are doing with that time.

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mmGhost wrote:it's not about how much time you spend on a tune. It's all about what you are doing with that time.
This, exactly! And when you have the chops, you can explore and do a lot more of the "right things" when using a bit more time than... two hours :D

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Just spent an hour playing around with this -- it's awesome!

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Saw the thread, downloaded the synth and wow, soooo fun^^ Love it! Back to childhood's cassettes!
I ended up making a quick cover, obviously, this is not a submission, and sorry, my memory doesnt remember all the notes BUT i want to show you that it is possible to create okayish kicks with that thing^^
and maybe great pads too

https://soundcloud.com/925lab/croquette ... -with-obxd

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That is an impressively sleek, elegant and solid synth - as far as I can tell in the first few minutes! If it holds up as much as it promises to by those first minutes, this is going to be a fun round! :hyper:

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I love this competition,so many things man can learn :)First 30 sec of my pretender in Middleweight category hahahhahaa started last night over unfinished track from last month ,i hope to finish this one - the kik,roaring bass and lead are made with OBXD ,the rest will be replaced later :)Please comment something :)
https://soundcloud.com/vellislav/vellis ... t-feelings

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Image Image Image

:)

For more control on the kick, I suggest experimenting with automating the oscillator pitch/frequency parameter directly on the host level. This way you have much more control on the shape of the slope and can sculpt all kinds of different kick characteristics without battling available envelopes. A basic shape with just linear ramps and a couple of points:

Image

Tweak the filter, amp decay and other parameters to your liking, maybe tighten the attack by compressing to taste, and you'll arrive at quite a consistent and familiar sounding pounding :D

http://lunarladder.kuutikkaat.net/kick_osc93_a.mp3

Double that on another channel and make it a short attack version of the kick, still using similar frequency automation in your host:

http://lunarladder.kuutikkaat.net/kick_osc93_b.mp3

Together they sound like this:

http://lunarladder.kuutikkaat.net/kick_osc93_c.mp3

You're good to go, experimenting further and doing some vintage psy or whatever

http://lunarladder.kuutikkaat.net/kick_osc93_d.mp3

:hihi:

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