(WARNING! This is not directed at cubase, but I cannot NOT comment)xalama qo wrote:I agree that bezier curves would be really welcome.
In the year 2017 (close enough) it is shameful that this is not in every-single host.
(WARNING! This is not directed at cubase, but I cannot NOT comment)xalama qo wrote:I agree that bezier curves would be really welcome.
Lol.chk071 wrote:Is it safe to say that bezier curves is to Cubase what is different time signatures to FL Studio?
Well, according to the rumours, Burial could make his music in single track DAW. If we assume he wasn't lying (and he has insisted that he did not lie about that), then it could be said that beyond that, we don't need more tracks.LawrenceF wrote:Lol.chk071 wrote:Is it safe to say that bezier curves is to Cubase what is different time signatures to FL Studio?No idea.
Sometimes it's hard to know for sure what people need, and what they just want because they've seen it somewhere else. I think it's safe enough to say that the people without bezier curves for automation aren't having very much trouble making some really good music.
Want the easy explanation? Alright, here it goes.LawrenceF wrote: They are handy ... but ... imo... DAW's... including Cubase... are missing a lot more useful practical things than that so I often wonder why that one thing rises to the level of being screamed about so often, and not some of the other things.
I kind of thought that following statement from me would have made such questions redundant:Does FL Studio or some others with Beziers do any of that stuff?
I still love Cubase, from its GUI to god knows how many features that are missing from alternatives. And to me it seems like I don't need to worry anytime soon about switching DAWs.Once a DAW offers me the same functions that I like in 8.5 but also has improved automation, I'll leave Cubase behind me
When you scroll the mixconsole vertically, you can very easily move just a little bit above and voilá, now you changed your perfectly crafted mix. Happens rarely if ever to me, but I can understand all the noise for this. Though even if it did happen, I wouldn't care all that much. I'd just find another nice position for that fader. I guess I'm an amateur, but I think there's a lot of headroom in terms of what "sounds good". Like literally room in your head, where each of faders don't actually have a perfect position but rather a small area inside which it's gonna be great. I'll never understand some of the mixing engineers and mastering engineers I've met, but what would I know?he thing that rises to the top is fader undo.
I have no idea how it would be to implement. I do expect that the PTB at Steiny have the same worldview, if you will, as I do regarding "Bezier curve" as a feature.Functional wrote:In the end, I think the issue here, so to speak of, is indeed that Cubase seems to be targeting audience such as you, who I guess would not benefit from the bezier curves in most cases. I still find it odd though, because it just doesn't seem like a feature that is truly that hard to implement. If you draw automation, Cubase will already make an estimation of whatever you draw and delete the points it considers unnecessary. This is very much how bezier curves would be implemented.jancivil wrote: I don't know why a 'bezier curve' is in itself a thing. It appears to come from graphics work.
Host Automation is basically where I mix. The decisions I make are not abstract, they all do something actual.
I looked it up some time ago, it's another one of these things I kept seeing here but never before. That's more of a bezier path, vis a vis the actual maths. Yeah, I can see it reducing click amounts, now that you present it again.Functional wrote:Oh, I think here is a possible misunderstanding. To elaborate, most of us fanatics who are in love with bezier curves have used FL Studio in the past. Once we switch to another DAW, we notice that automation works a lil' it different than it did in FL Studio. A lot, in fact. So we google about it and we hear the word "bezier curve". So essentially, we start calling that very feature as a "bezier curve".jancivil wrote:Beyond the abstract shapes (which I don't have much use for in CCs, let alone Host Automation), the idea of extremely fine resolution is def. not a Cubase thing, as it resolves it right away to the simplest form.
What the feature is? Well, I'm not sure how high the resolution is in FL Studio, but it's not at all about the resolution. Human ears become rather insensitive to super fine changes as you know, so there's no point in having that super resolution. The actual feature works like this: between each two points in automation "clips" (as they are clips in FL Studio), another dot is automatically created which you can drag up and down. With this point you define the curve. So you want a downwards slope or upwards slope? No need to click at least 2 points or even 5 at worst (in my experience), you just click this one handy point and set it as you like.
What actually is going on the DAW itself is another thing. The bezier curve is just a representation, I highly doubt that FL Studio actually could keep it as accurate within the engine. Could be wrong, but still, that's not what I'm looking for.
So essentially this is the feature we are talking about when we mention "bezier curves".
I'm not sure you know what I'm talking about. Edit: there's no 'dry'.Functional wrote:To be honest, I've not tried this feature yet properly despite knowing of its existence. It actually does seem super useful in some ways, but also, it only does dry/wet, which kind of limits its functionality in replacing automation completely. Perhaps I should give it a closer look and try it out on whatever I will be working after this.jancivil wrote:I also do a lot of selecting ranges in the audio editors rather than automate, owing to the Offline Process History (or Cubase's way of basically clip or object editing).
Some people are like that. Can't be helped.LawrenceF wrote:Thanks.
Everything you said above makes perfect sense to me, and my comments about Beziers were generic, from seeing people screaming about them (still, threatening to leave a product just because of it actually) on the Cubase forum and in some other places, not about anything you said here.
Let me ask... if the Steinberg developers said they'd promise to give you any one (and only one) feature you wanted in the next update, what would you ask for?
Well, neither do I honestly because I don't know the specific audio engine of Cubase. Without that information, estimating the actual amount of work is simply impossible. With that knowledge, estimating it would be either hard or still impossible (because you still wouldn't have actual experience programming it). But with that being said, having bezier paths (as you'd describe them) and a function to estimate where the points should be based on the visual path seems like most logical thing to do without actually making changes to the engine otherwise. Even as of right now, you can set up radical changes in automation, so in theory it shouldn't open up more problems than there could already be. But... if doing so (making radical changes) causes problems, then it encourages people to cause more problems than Cubase encourages right now. So I dunno. If I knew more about how plugins respond to automation generally and what kind of problems it specifically can encourage, maybe it would help. But this sort of information is scattered in the obscure parts of internet, which I've not found so far it seems. Based on my DSP knowledge, I am 100 % certain that plugin automation can cause problems.jancivil wrote:I have no idea how it would be to implement.
I suppose this isn't far fetched. I do indeed love more Cubase in its professional outlook. Not that I try to be that professional, but it's nice to work with tools that look professional, so nobody will mistake who/what is to blame for being unprofessional.jancivil wrote:Also you surely realize that Cubase as identity is worlds apart from FL as identity. That could figure into the 'reasoning' of continuing to ignore it as a FR, a little, who knows. Not purely, but the kind of work can tend to be very different.
Yeah, I agree. It's actually one thing that I really learned to love about Cubase: no more doing those patterns you do in FL or Ableton. It's not that I still dont utilize patterns; I do. But slowly moving away from the habit and Cubase really forces you to think structurally about your music from the get-go, whereas in terms of patterns such questions needn't to be asked until you're in the arrangement view. And then you're like, "oh, but how to make sense of this?"jancivil wrote:Yeah, linear Musicians vs pattern-based Producers, def. diff. worldviews.
...but I'm not sure what you mean by this. All I honestly think about is just the dots. The less, the more enjoyable it is to me. There is no platonic meaning to the curves at least for me. Only thing where I know that curves ought to be super-useful (high resolution ones) are filters, especially low pass filters. Sometimes I might do that (very rarely, not enough to justify this), but most of the time I don't do anything like that. I just need sometimes (well, quite often) a bit curvature in some parts where I like to build tension or something, so that most of the change is focused on later parts of the measure or something like that.jancivil wrote:I don't think of the *path* of an automation lane in terms of that level of thought, in shapes, up abstractly above the actual point A to point B discretely.
Oh, sorry if so. I thought you meant this feature: https://i.gyazo.com/00fba238ad8cdbad482 ... 455142.pngjancivil wrote:I'm not sure you know what I'm talking about.
That's cool, thanks. That's a really good place to be in with a workstation where your wants or needs or wishes have been reduced to the level where you're largely happy except for maybe just a couple of things.Functional wrote:As for your question, the reality is, that I can't come up with much more than features that have to do with automation. As I implied before, I think Cubase is just in such a good state that there's little else to nitpick about. Before, the lack of render in place utility bothered me. So now we have it and that's not a problem anymore.
Well, it's a double-edged sword. On the other hand, its hard to get excited over new features and releases because you're not likely going to find much use of them, even if they were good for a lot of people out there. But I guess as time goes on, I'll come with more to nitpick about.LawrenceF wrote: That's cool, thanks. That's a really good place to be in with a workstation where your wants or needs or wishes have been reduced to the level where you're largely happy except for maybe just a couple of things.
I hope they get around to doing that for you at some point. I'm sure they probably will eventually.
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