MTurboReverb preset making action, let's make the ultimate reverb! ;)

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MeldaProduction wrote: I actually thought about algorithmic engine, that would literally simulate an IR, but it seems impossible, or you'd need some approximation approach, which would probably require CPU power of the entire world :D
And yet - as far as I understood it - that's exactly what Waves' H-Reverb does.

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jens wrote:
MeldaProduction wrote: I actually thought about algorithmic engine, that would literally simulate an IR, but it seems impossible, or you'd need some approximation approach, which would probably require CPU power of the entire world :D
And yet - as far as I understood it - that's exactly what Waves' H-Reverb does.
Not at all ;). Like they said on H Reverb website - it's based on FIR, so it's just another convolution plugin ;)
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To the one talking about B2: I have just tested the demo some month ago, but I can tell that it ate my CPU like a monster. MTurboReverb in comparison is like magic. It uses nearly no CPU (compared to most reverbs) and it can sound amazing.

I have also made a very rough demo for an acoustic instrument context. Just a simple bass trombone line though. No real love went into this, but I think it shows already that you can get an amazing sound out of MTurboReverb with very little effort already:

http://www.tagirijus.de/clients/temp/mt ... ombone.mp3

This is the bass trombone from samplemodelling. I used MTurboReverb for both: ER and Late. First dry then with MTurboReverb enabled.

All the best,
Manu
System: Win 10 64 bit / i9 9900K (8x 3.6 GHz) / 16 GB DDR4-3200 RAM / 1TB M.2 SSD + 2x 500 GB SSD / RME Babyface / Reaper

Tagirijus.de

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Sounds nice so far....but what i mean with B2 and Aether are the very very large ambient/space/from another world like stuff like 625 meter spaceship halls filled with liquid metal etc. :borg: .... :D
Also i have yet to find such dense and smooth evolving decays to bed me into warm rays.
But of course it's as usual everything a personal flavour.
However, can't wait to test it....once it will be released.

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Nice so far, how about one on a piano, preferably in minor mode :D
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Like the audio examples :tu:

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Cinebient wrote:but what i mean with B2 and Aether are the very very large ambient/space/from another world like stuff
+1
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Cinebient wrote:Sounds nice so far....but what i mean with B2 and Aether are the very very large ambient/space/from another world like stuff like 625 meter spaceship halls filled with liquid metal etc. :borg: .... :D
Also i have yet to find such dense and smooth evolving decays to bed me into warm rays.
But of course it's as usual everything a personal flavour.
However, can't wait to test it....once it will be released.
That's why you should be part of the action ;). Such stuff is definitely possible. It's very very unlikely there would be something you could do with B2/Aether and not with this one imho. Whether you want short or long, dense or sparse... everything is possible ;)
Touch The Universe wrote:Nice so far, how about one on a piano, preferably in minor mode :D
Join the action and you can check yourself ;). Don't worry, no contract :D :D
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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mttjn wrote:Like the audio examples :tu:
Thank you!
Vojtech
MeldaProduction MSoundFactory MDrummer MCompleteBundle The best plugins in the world :D

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It does those amazing tails and swells, warped spaces and surreal abyssal stuff - I've been enjoying it over the past weeks. It's a nice addition to my arsenal but it doesn't replace any of the famous candidates.

Produced just now live on video - here is one of my presets in action processing a Rhodes impro.

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^Nice :)

I like that you can tweak parameters glitch free in realtime !!

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My interest has been very much peaked, email sent ;)
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Indeed....now i´m even more interested. I also heard that smooth change of parameter....this is something i always wanted.....a combination of B2 and Aether plus option to change parameters on the fly.
I think i´m not qualified to test it yet since my work is dense and free time sparse :hihi:
and i would feel bad about not to can dive in really deep before my holiday time.
But i´m looking forward now even more.

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MeldaProduction wrote: "one even made us an antiMelda website :D - all just because he was a month after the deadline (!!!) and what he send us was completely unusable..."
Hahaha... whaaat?!?!? :ud:
Everyone knows more than I do...

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MeldaProduction wrote:Ok, so a few audio examples here (and in the first post). They are all just defaults, 50% drywet. They sound great to me, but I have been fortunate to find out that the community is usually able to make something better :D. Let me know what you think.

http://www.meldaproduction.com/temp/MTu ... rb/Dry.mp3
http://www.meldaproduction.com/temp/MTu ... b/Room.mp3
http://www.meldaproduction.com/temp/MTu ... b/Hall.mp3
http://www.meldaproduction.com/temp/MTu ... hedral.mp3
http://www.meldaproduction.com/temp/MTu ... /Plate.mp3
Sounds good, but that dry sample has already a bit of reverb in it on the drum snare..?
No band limits, aliasing is the noise of freedom!

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