You have to wonder how audio software even exists with the cost of iLok right now, sonivox and Air plugins both use it, both regularly available for $1, whats the cost initiative to even have copy protection at those prices ?thejonsolo wrote:For this to work a lot of things would have to be in motion. And I don't think devs could come to an agreement because, as was mentioned, the audio world is considerable a speck compared to the gaming world. Too many factors make it cost prohibitive in the long run.
Will we ever see "Steam" for music software? What will it look like?
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- KVRAF
- 1991 posts since 12 Mar, 2004
Duh
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- KVRAF
- 2066 posts since 11 Aug, 2012 from omfr morf form romf frmo
To get you used to the idea when you invariably upgrade to the full bundle. If I were iLok, I'd be subsidizing AIR's $1 sales.bungle wrote:You have to wonder how audio software even exists with the cost of iLok right now, sonivox and Air plugins both use it, both regularly available for $1, whats the cost initiative to even have copy protection at those prices ?
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- KVRAF
- 35689 posts since 11 Apr, 2010 from Germany
Developers can just use Steam. You can already get stuff like Sonar, Magix Music Maker, Soundforge, and other stuff on Steam.journey33 wrote:As my title says, what are people's thoughts on this? It seems Steam (http://www.store.steampowered.com for those who have never seen it) solved a lot of issues for the gaming industry (piracy, reach, ease of access etc.) and I wonder if we'll ever see it for the music software industry?
Not sure if i'm a fan though. The less additional software i need, the better. Also, real-time performance enthusiast will probably wrinkle their noses too, because they want every bit of performance from their machines, and additionally running software obviously will give you more load.