Will we ever see "Steam" for music software? What will it look like?

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thejonsolo wrote:For this to work a lot of things would have to be in motion. And I don't think devs could come to an agreement because, as was mentioned, the audio world is considerable a speck compared to the gaming world. Too many factors make it cost prohibitive in the long run.
You have to wonder how audio software even exists with the cost of iLok right now, sonivox and Air plugins both use it, both regularly available for $1, whats the cost initiative to even have copy protection at those prices ?
Duh

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bungle wrote:You have to wonder how audio software even exists with the cost of iLok right now, sonivox and Air plugins both use it, both regularly available for $1, whats the cost initiative to even have copy protection at those prices ?
To get you used to the idea when you invariably upgrade to the full bundle. If I were iLok, I'd be subsidizing AIR's $1 sales.

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journey33 wrote:As my title says, what are people's thoughts on this? It seems Steam (http://www.store.steampowered.com for those who have never seen it) solved a lot of issues for the gaming industry (piracy, reach, ease of access etc.) and I wonder if we'll ever see it for the music software industry?
Developers can just use Steam. You can already get stuff like Sonar, Magix Music Maker, Soundforge, and other stuff on Steam.

Not sure if i'm a fan though. The less additional software i need, the better. Also, real-time performance enthusiast will probably wrinkle their noses too, because they want every bit of performance from their machines, and additionally running software obviously will give you more load.

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