Which Synths allow to set dedicated pan position for each voice?

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LuSH-101

Oh, just reminded me I must get back to this fine synth :)
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parawave wrote: Sat Oct 10, 2020 4:05 pm Rapid can do it.
In fact it's per oscillator, per voice, per layer and per mixer channel.

In the design stage we came to the conclusion that it's really important for evolving pad presets.
Sometimes you want the bass part of a patch centered while a mid range slightly panned to the left and right, and for example a high arp "wandering around" via LFO.

"Flip Flop" on balance as modulation is also a cool thing. Every press it's left or right. Almost like a ping pong effect. Always wondered why a majority of "classic synths" do not offer a dedicated balance and volume and only OSC MIX or something like that. I guess (for analog synths) it's to save the additional knobs and signal splitting on the circuit board.
For Rapid it is not 100% clear to me. I guess I need to put each voice on a separate synth instance (or however you call it, I mean the tabs) and then set the voice filter accordingly. I put 1st tab on keying "1st key", which worked. Then I put 2nd tab to +1. But then it played 1st note and second, but not third. When I put third tab on +2 it played 1st note 2nd and 3rd but not 4th and so on. How can I filter each tab to one note. Or did I choose a completely wrong approach there?

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Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?

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Niowiad wrote: Sat Oct 10, 2020 12:20 pm Arturia Prophet VS
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sleepcircle wrote: Sat Oct 10, 2020 11:54 am Repro-5 and Diva (both by u-he) let you do that, i believe.
Repro does it, but I don't think Diva has actual per-voice panning.
EDIT: my mistake, I was actually pleased to find out Diva can do this too, few posts below. :dog:
Yeah Arturia seems to nail it for many of there synths. Thanks for the hint, wasn't aware.

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e-crooner wrote: Sun Oct 11, 2020 5:11 pm I don't like it, I prefer compact sounds without too much spread and stereo effect going on. Often those effects rip the sound apart, pads for instance. They can be outright irritating in my view.
With piano sounds I like a slight keytrack to pan modulation, because it is natural.
Yes you are completely right, for proper mixing you should have most tracks in mono and with almost no FX and then add stereo staging and FX later in the mixing process.
Having too fancy synth FX and stereo from the beginning makes mixing difficult till impossible and should stay an exception just when FX depend on synth modulation or is essential for the synth sound.

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SamDi wrote: Mon Oct 12, 2020 12:15 pm
Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?
Const -> Osc Pan. IIRC, you can also set that per unison voice.

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chk071 wrote: Mon Oct 12, 2020 12:39 pm
SamDi wrote: Mon Oct 12, 2020 12:15 pm
Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?
Const -> Osc Pan. IIRC, you can also set that per unison voice.
:dog: ah yes, of course. tried to find it in the different "voices" (means layers)

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I can see both sides of the stereo/mono thing and per-voice.

Working on a project with my friend where I send him rendered synth tracks, and sometimes I waffle on dry vs wet, mono vs stereo. On one hand, if I send him a wet stereo synth he may have issues mixing; on the other hand, he has told me his computer is underpowered so if I have something that sounds good that he doesn't have to use his effects, go for it! (Obviously a bunch of different reverbs in a mix can be a problem...)

One trick I've used, more work and uses more tracks, is to play a part and then split the notes in some way (low/high, alternating etc) to add more interest especially to block chords. Or of course I could get better at playing chords using less notes that go together :D

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Xils-Lab Syn'X 2

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SamDi wrote: Mon Oct 12, 2020 12:13 pm
parawave wrote: Sat Oct 10, 2020 4:05 pm Rapid can do it.
In fact it's per oscillator, per voice, per layer and per mixer channel.

In the design stage we came to the conclusion that it's really important for evolving pad presets.
Sometimes you want the bass part of a patch centered while a mid range slightly panned to the left and right, and for example a high arp "wandering around" via LFO.

"Flip Flop" on balance as modulation is also a cool thing. Every press it's left or right. Almost like a ping pong effect. Always wondered why a majority of "classic synths" do not offer a dedicated balance and volume and only OSC MIX or something like that. I guess (for analog synths) it's to save the additional knobs and signal splitting on the circuit board.
For Rapid it is not 100% clear to me. I guess I need to put each voice on a separate synth instance (or however you call it, I mean the tabs) and then set the voice filter accordingly. I put 1st tab on keying "1st key", which worked. Then I put 2nd tab to +1. But then it played 1st note and second, but not third. When I put third tab on +2 it played 1st note 2nd and 3rd but not 4th and so on. How can I filter each tab to one note. Or did I choose a completely wrong approach there?
You could simply use 3 layers and set each to a different MIDI channel in the voicing tab. Then you have precise control over the timing of each note.

If you don't want the hassle of managing 3 MIDI channels, you could use your approach, but set the note filter to Lowest, +1 and +2 for a three note chord. Or use Lowest, +1, +2, +3 for a four note chord. And so on.

Here is an example. If you hold 3 keys.
Root = 1. Layer (Center)
Second = 2. Layer (Left)
Third = 3. Layer (Right)
With Macro controls you can also control the fading.
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chk071 wrote: Mon Oct 12, 2020 12:39 pm
SamDi wrote: Mon Oct 12, 2020 12:15 pm
Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?
Const -> Osc Pan. IIRC, you can also set that per unison voice.

each osc has its own pan knob under the vol fader, but im not sure how to get each note to pan the opposite to the last note....

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parawave wrote: Tue Oct 13, 2020 12:13 am You could simply use 3 layers and set each to a different MIDI channel in the voicing tab. Then you have precise control over the timing of each note.

If you don't want the hassle of managing 3 MIDI channels, you could use your approach, but set the note filter to Lowest, +1 and +2 for a three note chord. Or use Lowest, +1, +2, +3 for a four note chord. And so on.

Here is an example. If you hold 3 keys.
Root = 1. Layer (Center)
Second = 2. Layer (Left)
Third = 3. Layer (Right)
With Macro controls you can also control the fading.
Hm, I don't think that it works as I would expect it:
My expectation:
Lowest --> trigers 1st tone
+1 --> triggers 2nd tone
+2 --> triggers 3rd tone
and so on ..

What Rapid does:
Lowest --> triggers 1st tone
+1 --> triggers 1st + 2nd tone
+2 --> triggers 1st + 2nd + 3rd tone
and so on ..

Bug or a feature?

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SamDi wrote: Mon Oct 12, 2020 12:48 pm
chk071 wrote: Mon Oct 12, 2020 12:39 pm
SamDi wrote: Mon Oct 12, 2020 12:15 pm
Armagibbon wrote: Sat Oct 10, 2020 2:51 pm Dune 3 is all about that... can even pan each osc per voice
How? I had a look but didn't find it. Maybe I'm silly. Can you give me a hint?
Const -> Osc Pan. IIRC, you can also set that per unison voice.
:dog: ah yes, of course. tried to find it in the different "voices" (means layers)
I have to revert my statement. Still don't get it: voices in modulation matrix in Dune refer to the layers. But still have no clue, how I can split these leayers to several notes from a played chord.

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