Kontakt 6.6 VST3 out

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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Bunch of different food on a plate: sample platter, i actually don’t often hear people call that a sampler, kontakt: a sample player, EH Instant Replay: sampler.
IMO precision in language is a good thing.

Geez really NI, still can’t give us a decent GUI? I guess there’s no time for that, need to keep cranking out the sample libraries. While you’re at it how bout updating Absynth.
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if this post is edited -it was for punctuation, grammar, or to make it coherent (or make me seem coherent).

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I'm just fugging with the concept of the label 'sampler' as something to argue about.
You can't record anything by it, kind of obvious.

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Thing is language is fluid and meaning can change with time. Currently, if you do a search on sampler vst, very few hits lead to vsts that actually record samples. So the current understanding of sampler seems to be a vi that can load and play samples. You may not agree with that usage and you are welcome to your opinion but that does not change current usage of the word.

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I never got this obsession with recording into a sampler. Even when I used hardware samplers I still recorded everything into a computer and edited it in there before using it. I'd usually edit the patches via the cpu too since Akai had such a boss editor for their stuff.
Don't F**K with Mr. Zero.

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seems like part of the nostalgia for the era where that was a thing.
which I don't share, I've done plenty of that, it's means to an end. I wouldn't mind having something decent to do field recordings in but I would transfer the files into Cubase, beats what I did by a million light years.

there's not a lot of reason for it in a software instrument

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digitalboytn wrote: Fri Jul 09, 2021 12:12 am
jancivil wrote: Thu Jul 08, 2021 10:26 pm :idea: but if you drag a sample in...

It's crap for drums though...
I don't find that the case at all with Damage 2, Revolution, Drumvolution, Apocalpyse Drums, Cerberus, and more.

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Ah_Dziz wrote: Fri Jul 09, 2021 5:04 pm I never got this obsession with recording into a sampler. Even when I used hardware samplers I still recorded everything into a computer and edited it in there before using it. I'd usually edit the patches via the cpu too since Akai had such a boss editor for their stuff.
I have to admit, the function in Halion to record in-coming audio and use that immediately is pretty cool.

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I always have a recorder on my drum bus and my main out. I also enjoy resampling in maschine. The difference between dragging something off a track and recording straight in just isn't enough of a difference for me. On my old hardware I could get some cool sounds by overdriving the input and such or taking advantage of aliasing or bit loss, I sample live from my little stack of hardware often, but I generally don't feel the need to have it go right into kontakt (or whatever else) I actually like having it on a track for editing and further mangling and then I never have to worry about losing it somehow as it's on a track in my project.

People like what they like and I love live sampling and looping for one off stuff, I just don't see why people feel the need to argue over something with no direct audio input counts as a sampler or not. Even in the dark ages there were lots of people who only ever loaded up disks of sounds they bought and were still considered by themselves and everyone else to be "sampling".

Seems like a waste of time argument to me. Hopefully as they add vst3 features they'll add an input. I don't see that as a bad thing. Just not something I feel a pressing need for or any reason to argue over.

Peace
JJ
Don't F**K with Mr. Zero.

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with a less strict definition, such as using the instrument as an FX type and ability to input a live recording to 'effect',
eg., Absynth, I have to partially rescind the remark <not a lot of reason for a soft instrument "to sample">. I was wondering about Kontakt as an FX instance the other day, so...
I wouldn't be dogmatic about 'the precision of languge' here in any case.

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