FYI: I am currently working on a 'wrapper' that converts a SynthEdit plugin ("SEM") into a VST3 plugin.
The intention of this is to make your skills (making SEMs) transferrable (to making VSTs) so that you can reuse all that hard work. The GUI can be coded with the same API that you use for SynthEdit modules (GMPI -Drawing).
And since it's open source, this gives you full control over stuff like linking other objects into the build (i.e. many modules into one output file). You don't have to be constrained by SynthEdits decisions.
And once I've done the VST3 wrapper, I'll do an Audio Unit wrapper also.
Embedding files in dll
DSP, Plugin and Host development discussion.
Moderator: KVR Moderators (Main)
Embedding files in dll
2022-05-09T11:10:00+00:00
Hi VST experts, I would like to hear your opinion on this ambiguous topic.
I am writing my vst plugins with SynthEdit. Despite being a very skilled coder (in fact many people know me for my SynthEdit modules and other projects), I never thought of coding a vst from scratch because it could be an incredibly long and complex job, in particular the graphics user interface part. At least with SE you can focus on actual DSP and it will take care of building the needed plugin skeleton for you. Unfortunately SE has one big and well known limitation: it cannot export one dll with all the needes resources embedded (namely gfx files, samples when it is the case and other dlls with custom components). The result is a folder containing the plugin .dll/.vst3 plus a myriad of other resource files. This is annoying and most SE users always agreed with me, because the result is not compact and anybody can easily copy your gfx stuff or modify it or anyway tamper with the content.
Now here is the point.
Jeff mc Clintock, author of SE, always stated that embedding files in a dll is not technically possible because Windows does not allow it (not sure if this is true starting from the x64 version or not), and apparently there are no arguments to convince him.
On the other hand I see that most non-synthedit-made plugins consist of a single dll containing all the plugin resources embedded - and no, they are *not* extracted after the first run as somebody says (at least not in the plugin folder)
So I wonder: where is the truth ?
Thanks
elena2
https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=420554
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Jeff McClintock Jeff McClintock https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=56398
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