Even if that synth was the focal point of the track the specifics probably wouldn't matter in a poor acoustic environment, but would in a pristine environment to a non-casual listener. If that element wasn't the focal point then it probably wouldn't matter much in a pristine environment.Boy Wonder wrote: Wed Dec 21, 2022 5:16 am Joe and Mary Partypeople grooving to a track at BOOM or any festival wouldn't stop dancing if they suddenly discovered the DJ was playing music by an artist who used VSTi's instead of hardware, or they heard MS-20 filter in one of the clone synth's patches didn't properly implement the Sallen-Key filter topology.
Real world constraints are always binding, but in former days there'd be a lot of selective criteria before anyone get into a recording studio, and then the studio would have lots of expensive gear. The recording process would be subject to time pressures, so the artists would have to be good at their craft. Now you edit till the cows come home on a laptop, but often in a poor acoustic environment, and potentially get away with being sloppy in performance technique. So prior constraints led to compensatory higher standards in certain ways.
But for all the examples of old recordings where things just worked well, there are plenty of examples where the constraints of the time didn't pan out well at all, and it's a bit of a shame. For example, the early death metal bands, produced in small studios on low budgets, and prior to an understanding of how to the mix the genre.
