Same situation here. My solution is "staging" like in software development: dev > test > prod. Not really like that, but in a similar way.
Better think about your perception than throwing everything waway. I think that taking time for quality again and generating "sense" is the key. Seeing and generating value.
Should I delete all my samples / start a new library?
- KVRAF
- 3821 posts since 20 Apr, 2005
I would say, no don't delete the samples. But, do change your process.
I'd suggest think about your projects or plans for tracks you want to make. I'm sure you have some idea.
Then audition or select/build some kits that you want to use and move them to a seperate folder for each kit. (Depends what drum software you're using how best to do this).
This process can be easy or difficult, but also doesn't have to be a fully locked in, never to change thing.
You can start with just selecting what you think is a good folder and previewing kicks, snares, high hats. Take your time, include some variations of all sounds and you should end up with somethings quite quickly.
Then start making music.
A tool with a sample map can be fun, but is still fairly random, though it can sometimes help getting similar variations of sounds. I have Atlas which is quite good for this.
Some people are completely fine with drum machine preset kits and make great music with them. I seem to struggle to find a kit that just works for me, but have created kits that have been the basis of a whole project of many tracks. It can be quite freeing to just grab the same kit and start a new track.
But no, don't delete them as you never know when you might want to dig in a create.
I really wish there were some open standards for drum kits. Not all sample collections come with kits that you can easily preview in all DAWs.
I'd suggest think about your projects or plans for tracks you want to make. I'm sure you have some idea.
Then audition or select/build some kits that you want to use and move them to a seperate folder for each kit. (Depends what drum software you're using how best to do this).
This process can be easy or difficult, but also doesn't have to be a fully locked in, never to change thing.
You can start with just selecting what you think is a good folder and previewing kicks, snares, high hats. Take your time, include some variations of all sounds and you should end up with somethings quite quickly.
Then start making music.
A tool with a sample map can be fun, but is still fairly random, though it can sometimes help getting similar variations of sounds. I have Atlas which is quite good for this.
Some people are completely fine with drum machine preset kits and make great music with them. I seem to struggle to find a kit that just works for me, but have created kits that have been the basis of a whole project of many tracks. It can be quite freeing to just grab the same kit and start a new track.
But no, don't delete them as you never know when you might want to dig in a create.
I really wish there were some open standards for drum kits. Not all sample collections come with kits that you can easily preview in all DAWs.
