The update is free for all users.
https://store.greyboxaudio.com/
I meant to buy this a couple of months ago but other priorities took over! I see an AI coded SST-206 has just been released and I'd much rather support your work so will be buying, but I have one request - please will you add the choice to have the original stepped options for pre-delay and decay times? I like to use emulations with the limitations of the hardware.krabbencutter wrote: Wed Jan 14, 2026 4:57 pm I have just released version 1.1.0 which includes the additional reverb & effect programs of the Ursa Major Stargate 626![]()
The update is free for all users.
https://store.greyboxaudio.com/
This thread: https://news.ycombinator.com/item?id=46471648krabbencutter wrote: Mon Jan 19, 2026 11:43 am How do you know it's AI coded? I've been in contact with the dev because he's also planning on emulating the 323 & 626. He seems very dedicated to researching the original circuits in detail.
I have added stepped controls to the to-do list.
Thanks for sharing, that's really insightfultlvid wrote: Mon Jan 19, 2026 12:26 pmThis thread: https://news.ycombinator.com/item?id=46471648krabbencutter wrote: Mon Jan 19, 2026 11:43 am How do you know it's AI coded? I've been in contact with the dev because he's also planning on emulating the 323 & 626. He seems very dedicated to researching the original circuits in detail.
I have added stepped controls to the to-do list.
And thanks, I really appreciate it. That's my biggest gripe with Relab QuantX which is otherwise amazing - I want to be limited!
Appreciate your response! I'll still be buying yours but will have to wait until my budget resets next month.TemeculaDSP wrote: Fri Jan 23, 2026 6:45 am To clarify questions about AI usage: I use Large Language Models (LLMs) strictly as a coding assistant to help write and debug the C++/DSP code. This has become a standard workflow for most developers today.
The audio engine itself is based on standard algorithmic design; it does not use generative AI or neural networks to create or process sound.
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