Drumlabooh free drum machine: ideas and suggestions needed

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Ive just downloaded ver 11 and it doesnt look the same as the pic at the top of thread.
EDIT
my mistake, its the multi out that doesnt look the same, just tried it on Sonar and have found both the multi out and the normal one
Beauty is only skin deep,
Ugliness, however, goes right the way through

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bibz1st wrote: Sun Oct 19, 2025 6:25 pm its the multi out that doesnt look the same, just tried it on Sonar and have found both the multi out and the normal one
A multi-out has no pan/volume per Drumlabooh's mixer strip because DAW takes a control of pan/volume of the track.
P.S. By the way, here is DAW compatibility table Wiki: https://github.com/psemiletov/drumlaboo ... patibility

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roxton wrote: Fri Oct 17, 2025 4:57 pm
audiojunkie wrote: Fri Oct 17, 2025 4:02 pm How does your midi mapping work? Is it easy to create a new map? Is there a default GM mapping? These are some other questions I'd be interested in knowing more about. I can't really think of anything else. It's a really solid project! :)
Currently Drumlabooh supports MIDI mapping for SFZ and native Drumlabooh kits. If MIDI notes are assigned to samples at the drum kit file, Drumlabooh loads such MIDI mapping, and to use it you need to set (at Drumlabooh UI) "MIDI map mode" option to "Kit". If there is "Auto"value, Drumlabooh map samples starting from the "Base MIDI note" value (36 by default).
For example, all AVL SFZ drumkits have GM MIDI mapping. All Drumlabooh kits also has GM-compatible mapping.
To make a custom MIDI mapping, just edit SFZ or Drumlabooh kit file with any text editor. Here is an example of Drumlabooh's Cheetah SpecDrum Standard kit, the file drumkit.txt:

Code: Select all

[36]KICK=kick.wav
[38]SNARE=snare.wav
[47]MID TOM=tom_mid.wav
[45]LOW TOM=tom_low.wav
[56]COWBELL=cowbell.wav
[42]HIHAT C=hihat_c.wav
[46]HIHAT O=hihat_o.wav
[39]CLAPS=clap.wav
Here, the numbers are MIDI note numbers. You can edit them to fit MIDI e-drums or pads.
Drumlabooh has also a more powerful, XML-based kit format, where you can also assign the MIDI note number to the sample:

Code: Select all

<sample name="Kick" note="36">
kick01.wav,kick02.wav,kick03.wav
</sample>
I set MIDI map mode to Kit and Drumlabooh doesn't sound Hydrogen kits, only in Auto with an unordered mapping.

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I set MIDI map mode to Kit and Drumlabooh doesn't sound Hydrogen kits, only in Auto with an unordered mapping.
Currently Drumlabooh supports MIDI mapping for SFZ and native Drumlabooh kits.

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