No oversampling...
What plugin 2 turn a sleeping pill into a warrior?
- KVRAF
- 7672 posts since 2 Sep, 2019
Use a white noise generator. You can side-chain a gate so it opens up when the snare hits.
Or for a lot of excitement and energy, just leave the white noise on full blast the whole time.
Or for a lot of excitement and energy, just leave the white noise on full blast the whole time.
THIS MUSIC HAS BEEN MIXED TO BE PLAYED LOUD SO TURN IT UP
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- KVRAF
- Topic Starter
- 2452 posts since 1 Jul, 2021
Oh I see, I can add oversampling to every plugin in Reaper
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- KVRian
- 623 posts since 8 Dec, 2025
Only to the upper samplerate limit of the plugin. I can't find any information about that either but I doubt it's higher than 192 kHz. You also need an additional lowpass filter as well. And if your host runs on a lower samplerate you need a plugin container too to host the channel strip and the lowpass filter, resulting in a waste of CPU and RAM.
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- KVRAF
- Topic Starter
- 2452 posts since 1 Jul, 2021
https://www.waves.com/support/tech-spec ... te-supportZeisner wrote: Mon Mar 02, 2026 2:33 pmOnly to the upper samplerate limit of the plugin. I can't find any information about that either but I doubt it's higher than 192 kHz. You also need an additional lowpass filter as well. And if your host runs on a lower samplerate you need a plugin container too to host the channel strip and the lowpass filter, resulting in a waste of CPU and RAM.
Scheps Omni Channel 2
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- KVRAF
- 18420 posts since 26 Jun, 2006 from San Francisco Bay Area
I'm still using the usual suspects, but a lot more gently. I'm more inclined to juice things with a saturator, and if I need space for instruments, I've started using Waves' Curves Resolve. I think it works really well. I used it a bunch on my last track:
Prior to that, I was using Waves' F6 dynamic EQ to basically do the same thing, but it took a lot more work. It's used extensively on this track:
Prior to that, I was using Waves' F6 dynamic EQ to basically do the same thing, but it took a lot more work. It's used extensively on this track:
Zerocrossing Media
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~
- KVRist
- 450 posts since 6 Sep, 2003
For bass guitar Mammoth or Tonex with some Orange or 5150 captures. UAD Pultec EQ works on guitars, bass and drums. ReaEQ is indeed very good for clinical cuts/boosts. I don't really have a go-to compressor, I usually go with what works/sounds the best for the track/song. Same for reverbs/delays.DCrown wrote: Sun Mar 01, 2026 5:52 am Especially drums, bass and vocals often need some plugin to either make them more aggressive, more upfront or add more energy.
On drums the old Waves API 2500 still the best choice for me after so many years, either on drum bus or parallel track
Bass some LA3a with saturation for instance PSP Saturator work best for me and RBass is maybe one of the best plugins ever developed, don't need it each time, though.
BSS DPR 402 sometimes is the better choice on bass and drums, maybe one of the most unseen or underrated plugins.
Vocals, on my voice LA3a is the best choice, sometimes ReaComp, rarely a distressor emu when it needs to be very agressive.
On voice and bass guitar always some pultec eq for dipping and also boosting
For glueing on bus still The Glue makes the best job after so many years, sometimes Kotelnikov.
Sometimes no compression at all is needed, though. Compressors and reverbs are overrated imo, manual volume automation/ corrections instead of compressor, a good delay instead of 100 reverbs.
Even though I have Fabfilter ProQ, I prefer ReaEq for clinical eq and whenever I would need dynamic eq (rarely) I prefer NovaEQ over ProQ;
the reason is I get good results faster than with Fabfilter.
It is pretty interesting to see that so very old plugins still do the best job for me, I could say that most plugins I bought in addition were waste of money, but that's ok, I don't regret.
What do you use?
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- KVRAF
- Topic Starter
- 2452 posts since 1 Jul, 2021
A lot of Waves plugins do work for me and were used by many producers for many years.Zeisner wrote: Mon Mar 02, 2026 3:16 pm 96 kHz is even worse than expected. That's not even on par with freeware from the early 2000s...
To me only the result matters and I want fast results, that's why I like Waves
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- KVRian
- 623 posts since 8 Dec, 2025
If you barely use nonlinear functions it's not a big deal. But with serious compression/saturation you get audible aliasing fast and you can't use any nonlinear function afterwards without making it even louder...DCrown wrote: Mon Mar 02, 2026 7:04 pm To me only the result matters and I want fast results, that's why I like Waves
- KVRian
- 1266 posts since 6 Jun, 2016
For me, it's always been analog/nonlinear amplitude and harmonics stuff, like buss compressors/limiters and amps.
Speaking of which, I picked up Kazrog MHB and it's been pretty exciting.
Speaking of which, I picked up Kazrog MHB and it's been pretty exciting.
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- KVRist
- 96 posts since 27 Feb, 2026
for me the harmonic angle is what does it most consistently. saturation that's tied to the input envelope so it actually breathes with the transients rather than sitting statically on the signal. tape and transformer characters do this naturally because the nonlinearity is program-dependent. a lot of "saturation" plugins are just static waveshapers that add the same amount of grit regardless of dynamics, which is why they make things feel louder without actually adding energy.
RBass is interesting because it's doing something similar but in the low end specifically. generating harmonics below the fundamental so smaller speakers can feel the weight. it's not "adding energy" exactly, it's making existing energy more perceptible across more playback systems.
zerocrossing's point about using saturation to carve space is real though. shelving out some of the competing low mids before you add harmonics back in is a workflow that holds up.
RBass is interesting because it's doing something similar but in the low end specifically. generating harmonics below the fundamental so smaller speakers can feel the weight. it's not "adding energy" exactly, it's making existing energy more perceptible across more playback systems.
zerocrossing's point about using saturation to carve space is real though. shelving out some of the competing low mids before you add harmonics back in is a workflow that holds up.
