Elevayta ‘Convo Boy’ V1.03i – New update, Lower Latency!

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I had the GUI problem with v1.00 in eXT and Tracktion, but unistalling and installing v 1.03 has\fixed the issue for me so far.

Trev
http://guido.wusik.com

Chorley FM coming in your ears

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Yeah, in FLStudio 5.01 I get the same fatal exception error as morelia. PIII 866 Windows ME 512RAM WaveCenter PCI card. Having no trouble with the Space Boy demo.

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No troubles in eXT or Tracktion over here.

Greg
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I know this might be out of the scope of this plugin, but I was thinking last night that a convolution processor that could crossfade between two (or 4) impulse responses with a fader (or X-Y controller) would be a rather interesting toy indeed...
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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I got illegal access errors sometimes with some wavs, seems to be randomly. (it rarely happens)

It does works on MiniHost and FL fine, didn't got any fatal error.

Thanks for this update!!

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Wide Boy wrote:
morelia wrote:This sounds like a really great plug so thank you very much for your hard work. Unfortunately it crashes on my system in both minihost and EnergyXT. I haven't even seen the GUI on my computer as it won't load that far.
Anybody else having similar problems?
I'm getting exactly the same error in EnergyXT as morelia. All I see is the error dialog when I click on the plug. :-(

Works well in Chainer, Podium and Cubase SX 2.2.

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whyterabbyt wrote:I know this might be out of the scope of this plugin, but I was thinking last night that a convolution processor that could crossfade between two (or 4) impulse responses with a fader (or X-Y controller) would be a rather interesting toy indeed...
I haven't done it, but I bet it could be whipped up fairly quickly in a modular host! Then again, all 2 or 4 would have to be loaded at the same time, increasing CPU consumption.

Easily done with Convo Boy 1.03 already (for crossfading 2 impulses), though, if you're working with a mono source.

Greg
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Hi,

I'm not able to reproduce the reported problems on any of the hosts on my own PC. I have made a guess at where the problem could be (but I'm not certain).

A modified version of 'Convo Boy' can be downloaded from the link below.

Link removed

Note: this link does not work with 'save target file'. Just left click to download.

I will be happy to know if this fixed the problem for those that have it.

Cheers
Last edited by Space Boy on Wed Jan 05, 2005 11:48 pm, edited 1 time in total.
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Lunch Money quoth

I haven't done it, but I bet it could be whipped up fairly quickly in a modular host! Then again, all 2 or 4 would have to be loaded at the same time, increasing CPU consumption.


Yeah, that's where I started thinking about it, but that would really be a volume crossfade, whereas an impulse crossfde would quite probably sound different...

Not that it matters appart from the CPU hit; it'd be for weird noises anyways. But it'd be nice to skip the CPU hit. Possibly it could be done in Pristine Space with automation, but I was thinking of something that could be done with a joystick controller 'live'.
An idiot on Set Theory:
"In some cases there is an object called red that contains everything that is red. In much the same way a pot is a plate."

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Thanks, Wide Boy! The new version is working fine for me now in FLStudio 5.01.

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I found a problem here.

In FL I have one project that uses two ComboBoys, and when I load the project they both are inactive (no FX at all) until I make their GUIs to show.

Try this:

1) Load a sample on a channel (eg breakbeat)

2) Load one comboboy, load an IR

3) Load a second Comboboy, load a different IR

4) Save the project, Open again and play, you shouldn't hear the comboboys doing anything.

5) Click on them to make their GUIs to appear, you'll notice they start working.

cheers!

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Cordelia wrote:Thanks, Wide Boy! The new version is working fine for me now in FLStudio 5.01.
Good news!

I'll wait to hear from a few others, if positive, then I'll finalize the fix, make it available in the standard download and mail out the update link to those that registered. I also need to fix it in the save enabled version. :wink:
-SPYRO- wrote:In FL I have one project that uses two ComboBoys, and when I load the project they both are inactive (no FX at all) until I make their GUIs to show.
This is correct. Whilst the file path is retained, the file load is currently not performed until the editor is opened. It is the last thing to do after all parameters have been initialized.

If it is an issue, I can have a look to changing it in a future release.

Cheers
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Hi :)

Yes it is an issue, at least for me :)
anyone else?

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Sadly, I report no change from my previous post :cry:

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morelia wrote:Sadly, I report no change from my previous post :cry:
-SPYRO- wrote:Hi :)
Yes it is an issue, at least for me :)
anyone else?
I have another build on the table. I have already fixed the second issue and I need some feedback from testing on the first issue. I can probably make a new update available in a day or two.

Cheers
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