Acoustic drum sample library in the works, updates!

Sampler and Sampling discussion (techniques, tips and tricks, etc.)
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A multiple-mic setup like you propose, especially at 96KHz, with the sort of detailed velocity layering you suggest is, I would suggest, impossible on todays computers.
Not impossible, but even at 48K, BFD and DFHS (which both work in this way) use up about as much computer -- RAM, disk, CPU and system bandwidth -- as most people are prepared to throw at drums. Double that for 96K, and you're looking at a dedicated box. SOME people will spend $2500 on computer, software and audio I/O just to get great sounding drums - heck, I know a few people that have - but they're in the minority. Usually people with elderly G4 Macs and about $30,000 in Pro Tools hardware.
ns_kit7, although recorded in the conventional manner (i.e. multiple mic's) only features stereo mixdowns (48KHz, 24bit) of the single hits. Despite that, out kits are still multi-gigabytes each. If we were to use separate multiple mic samples, you'd be talking about 20GB/kit. This is obviously not viable.
Doug - if you've still got the multi-mic samples kicking around, drop me a line!!
This account is dormant, I am no longer employed by FXpansion / ROLI.

Find me on LinkedIn or elsewhere if you need to get in touch.

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I would suggest you go look at Larry Seyers Acoustic Drums.
His postional sampling of each drum creates the most realistic set I've heard to date.
He uses Gigastudio 3 for the player which is first class.
He has a in depth video you can download which demonstrates the true power of this beast.

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