Tone2 Nemesis is released!

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Nemesis 3$99.00Buy

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MaxSynths wrote:
Examigan wrote:
zerocrossing wrote:This thread started in August and we still don't have any audio? :?
I have some audio, but can't post it, not yet anyway :)
Me too :-P
Same here. It's coming, though. :wink:

Steve
Here's some of my stuff: https://soundcloud.com/shadowsoflife. If you hear something you like, I'm looking for collaborators.

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:-)
no one likes a show off :-)

rsp

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GeorgeZ wrote:
zerocrossing wrote:This thread started in August and we still don't have any audio? :?
2 pages back.

http://www.tone2.com/Tone2_Nemesis_VideoVoiceover.mp3
Thanks for this... sounds a bit thin to my ears.
Zerocrossing Media

4th Law of Robotics: When turning evil, display a red indicator light. ~[ ●_● ]~

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Wait till you hear the real deal..... "thin" is an inappropiate word here....

:wink:

Absolutely love this Baby!!! :love:
The notes you don't play creates the silent gaps for you to hear the notes you do play :phones:

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Sendy wrote:If I understand it correctly, Phase Modulation gets it's 'values' from the changes in momentum of a waveform, i.e. a wave constructed out of straight lines and one or two discontinuities is going to be a very poor modulation source. As opposed to real FM which uses the height of the wave at any one moment as the modulation generator.

That's why PM synths need or work better with sinus-based waveforms - they're constantly curving and hence changing their instantaneous momentum.
I believe there's a historical aspect here as well. The original PM oscillators looked like:

output = amp * sin( phase + modulation )

Where sin( ... ) used a lookup table - ( phase + modulation ) becomes a memory address in a block of memory holding a sine wave cycle. Getting the memory address is efficient - phase was simply incremented over successive samples by a value related to frequency (with some tricks - interpolation, range wrapping etc.) and modulation was simply the output of another oscillator. In this scheme less work is needed from processors, but a chunk of memory for the sine table is needed.

I think the story goes that the cost of the table was prohibitive - a sinusoid is an obvious choice for smoothness/lack of harmonics/etc; some other tables show up eventually when the cost is less prohibitive.

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I used to work for a company that developed online games. Its first several games were text-based multiplayer RPGs, back in the days of dial-up.

All of them used integer math only, but there was an astronomy/astrology system -- someone built a sine table that we used for orbital mechanics.

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For people on the beta team: Is Nemesis capable in normal "VA" subtractive sounds?

Also, compared to ElectraX, which do you think is better for textures and soundscapes? And maybe the broadest sound palette overall?

I'm really tempted to get ElectraX and Nemesis but I just can't get both. I know I should wait to try the demo of Nemesis but I'm so tempted right now by ElectraX.

I currently use Saurus a lot. Which one between ElectraX and Nemesis would complement it better?

Thanks a lot!

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xx JPRacer xx wrote:
I currently use Saurus a lot. Which one between ElectraX and Nemesis would complement it better?

Thanks a lot!
Nemesis is not really a VA synth but of course (like with other FM synths) you could produce sounds that sound like in a VA synth.

One point about the Tone2 synth is that none of them really replaces the other one except maybe Gladiator 2 for Firebird. They all got their own special features.

Concerning ElectraX or Nemesis in combination this is not easy and also depends which features in ElectraX you want to use.

Nemessis got more than 20 synthesis modes to combine the operators which beisdes more complex ones like different FM modes and phase distortion also includes Resonant and Sync modes that are related to VA but do not really work in exactly the same way.

I would say that Saurus and Nemesis ar the most different synths from all those and due to that should be an interesting combination.


Ingo
Ingo Weidner
Win 10 Home 64-bit / mobile i7-7700HQ 2.8 GHz / 16GB RAM //
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Ok, thank you, it's really apreciated! :)

The thing I really like about ElectraX is it can do practically all the synthesis methods I really want (including basic FM) and it's awesome for layered sounds. I'll try to wait for the Nemesis demo, but really I don't know if I'll be able too! :oops:

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Ingonator wrote:
Nemesis is not really a VA synth but of course (like with other FM synths) you could produce sounds that sound like in a VA synth.
...
...

Ingo
I guess they could have used conventional filters instead of (or in addition to) the neo filters mentioned. Letting that waveform pass through unmodulated would then give you a VA approximation. But then, they have Saurus for that. Neo FM fills a nice niche. It's a very general modulation synthesis engine.

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xx JPRacer xx wrote:For people on the beta team: Is Nemesis capable in normal "VA" subtractive sounds?

Also, compared to ElectraX, which do you think is better for textures and soundscapes? And maybe the broadest sound palette overall?

I'm really tempted to get ElectraX and Nemesis but I just can't get both. I know I should wait to try the demo of Nemesis but I'm so tempted right now by ElectraX.

I currently use Saurus a lot. Which one between ElectraX and Nemesis would complement it better?

Thanks a lot!
In my opinion, for what you mention, i'd get ElectraX. Nemesis is something different that can do a hell of a lot, but for mere mortals like myself, I struggle with it, but with ElectraX, I find that a lot easier to get the results i'm after with, probably as I am not much of a fan of FM in the traditional sense.

ElectraX is an absolute powerhouse of a synth imo, and you'll not go far wrong with it tbh.

With that said, to complement Saurus, Nemesis would be the better choice, as Saurus can cover a massive amount of the more standard VA stuff, and Nemesis does a heap of different stuff that I cannot get my head around.

That's not because it's overly complicated, it's just that I am thick and like easy controls :)
Don't trust those with words of weakness, they are the most aggressive

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I prefer easy controls too.

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I have to say that Nemesis is not hard to operate at all. It's not a subtractive synth, it's an FM synthesizer and one of its main features is that is VERY easy to operate compared with other FM synths. I've never been a FM fan as well because usually FM synths are way too complicate to be programmed, but with Nemesis you can work with FM synthesis more easily.

As for the others Tone2 synths the workflow is straightforward and it tooks just a few minutes to understand how to tweak the main controls.


Max

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Video trailer is up:

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Oh, how I wish they'd quit the superlatives... it's so tiring and off-putting. Unique, exclusive, not achievable with other synths, tremendous effort... yawn. They must believe their key demographic to be sub-literate 10-year-olds.

Are the fx more tweakable than they usually are with tone2 synths?

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