Vember Audio Shortcircuit is now open source!
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- KVRian
- 1213 posts since 25 Dec, 2018
We merged sample replace yesterday I think in the variations but it’s not there yet
You can’t yet unless your daw lets you save presets externally. We haven’t written the code yet!
You can’t yet unless your daw lets you save presets externally. We haven’t written the code yet!
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- KVRist
- 316 posts since 17 Feb, 2014
O.K. !baconpaul wrote: Mon Apr 08, 2024 8:08 pm We merged sample replace yesterday I think in the variations but it’s not there yet
You can’t yet unless your daw lets you save presets externally. We haven’t written the code yet!
But up to now good work and design !
Hopefully there will be sometimes sf2 and sfz import, this would be amazing.
- KVRian
- 1277 posts since 10 Oct, 2002 from Barcelona
Shortcircuit XT is already in early alpha stage. Some changes may occur that would render all your saved work unrecoverable. You can use it bouncing results to audio on each session.MorpherX wrote: Mon Apr 08, 2024 7:05 pm 1. The original SC2 has a sample replace feature (without deleting the other parameters)
Is this anyhow already implemented (have not found it) ?
2. How can I save a preset with the plugin version SC XT ?
I have not found found such a feature ?
- KVRist
- 486 posts since 2 Feb, 2005 from UK
Yes correct its not as easy to use as some of the others you mention but it does a LOT more as well, but your list didn't include usability so sure add "ease of use for a complete novice" to the list and you may be right...audiojunkie wrote: Sun Apr 07, 2024 2:41 pm1. HISE is a developer too, and not usable ti normal users.Lind0n wrote: Sun Apr 07, 2024 11:17 amHISE.audiojunkie wrote: Sun Apr 07, 2024 2:13 am
* No other sampler in existence contains ALL of these features all at once! None!![]()
Wow thats very very wrong. have you even used it? The default preset manager even has an import and export function built right in...audiojunkie wrote: Sun Apr 07, 2024 2:41 pm 2. HISE is at best, a rompler. It is not designed to allow a user to build or import a sharable preset.

VST/AU Developer for Hire
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- KVRian
- 1213 posts since 25 Dec, 2018
thank you wikter for reinforcing this. It's really important so I'm going to re-emphasize it, especially in this odd stage where things are starting to be sort-of-usable-if-you-squint-at-itwikter wrote: Tue Apr 09, 2024 12:46 pm Shortcircuit XT is already in early alpha stage. Some changes may occur that would render all your saved work unrecoverable. You can use it bouncing results to audio on each session.
Lots of things don't work, it sometimes crashes, and it's not streaming stable. If you make anything at all you like with it (which you are starting to be able to do), please render a stem. If you are seeing if something works, please don't use in ear headphones, and please consider a limiter in your chain. Heck we will probably change the VST3 ID of the plugin as well before we go to beta (since we will probably make this clap-first with the clap-wrapper rather than using the juce wrapper for the plugins).
When we get into an official beta stage we will clarify what's stable or not of course. But for now if your question is "is xyz stable" a good guess is "nah"
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
I just gave it a try. Right channel went Unhhh, left channel went :Unhhh, DAW go KABLOOEY!
i was deleting and adding new samples, butI got no error report, but probably a memory error. (Mac, Intel, Big Sur)
I'll have to stop in in a month or two and try again. Looks promising, though I wish I was able to explore further.
I'll have to stop in in a month or two and try again. Looks promising, though I wish I was able to explore further.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
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Andreya_Autumn Andreya_Autumn https://www.kvraudio.com/forum/memberlist.php?mode=viewprofile&u=553235
- KVRian
- 510 posts since 21 Feb, 2022
Haha yup there it is. Like Paul said, *some things* already work well...
Others will do that.
We'll let y'all know when we have something beta-worthy.
We'll let y'all know when we have something beta-worthy.
- KVRAF
- Topic Starter
- 24411 posts since 7 Jan, 2009 from Croatia
Errr, no, not most. 128 point sinc is quite CPU expensive for realtime!audiojunkie wrote: Sun Apr 07, 2024 3:49 pmMost modern samplers these days use 128 point sinc interpolation for realtime transposition quality
Kontakt (and Falcon) by default use a 4-point Lagrange (cubic) interpolation, Kontakt has two additional higher quality interpolation modes, which are sinc (but they are not 128 point). Unsure what Falcon uses for higher quality interpolation, probably sinc too but not sure how many points.
- KVRAF
- 7026 posts since 19 Apr, 2002 from Utah
I mispoke. What I meant to say is that there are modern samplers today that are offering 128 point sinc interpolation. I read about one just the other day—I wish I could remember which one. I know Bliss offers up to 512 point sinc in offline mode.EvilDragon wrote: Wed Apr 10, 2024 12:43 pmErrr, no, not most. 128 point sinc is quite CPU expensive for realtime!audiojunkie wrote: Sun Apr 07, 2024 3:49 pmMost modern samplers these days use 128 point sinc interpolation for realtime transposition quality
Kontakt (and Falcon) by default use a 4-point Lagrange (cubic) interpolation, Kontakt has two additional higher quality interpolation modes, which are sinc (but they are not 128 point). Unsure what Falcon uses for higher quality interpolation, probably sinc too but not sure how many points.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
For interpolation, I've used Linear, Cosine, Catmull ROM, and higher methods (using even more points) and frankly, there's very little difference to my ears, or to my spectrum analyzer. I think you really need to go up to 16-point or better before things get noticeable, but 4-point methods should be fully adequate without murdering the CPU.
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRAF
- 7026 posts since 19 Apr, 2002 from Utah
Where you’ll notice it is when you do a high number of transpositions per sample. For an extreme example that is very audible, take a single sample at middle c, and transpose it up and down across the whole keyboard. Do this for the high and low interpolation modes and A/B compare them. You’ll be able to easily discern the difference between high and low quality interpolation through ears alone, the further away from the root note that you get.syntonica wrote: Wed Apr 10, 2024 3:02 pm For interpolation, I've used Linear, Cosine, Catmull ROM, and higher methods (using even more points) and frankly, there's very little difference to my ears, or to my spectrum analyzer. I think you really need to go up to 16-point or better before things get noticeable, but 4-point methods should be fully adequate without murdering the CPU.
Vendor‑Dependent Copy Protection: Customers lose. Pirates win.
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
(Also: I'm Accused of lying about Linux—it boots, runs my pro audio workflow, stays stable, updates--though yearly dismissed as “niche”. Yet I'm the deluded one.)
- KVRAF
- 2469 posts since 25 Sep, 2014 from Specific Northwest
To be honest, because I generally dislike the "chipmunk effect", I rarely use samples transposed upwards and when I do, I try to limit it to under an octave. But I also use 16x oversampling, so most, if any, aliasing goes byebye.audiojunkie wrote: Wed Apr 10, 2024 3:51 pmWhere you’ll notice it is when you do a high number of transpositions per sample. For an extreme example that is very audible, take a single sample at middle c, and transpose it up and down across the whole keyboard. Do this for the high and low interpolation modes and A/B compare them. You’ll be able to easily discern the difference between high and low quality interpolation through ears alone, the further away from the root note that you get.syntonica wrote: Wed Apr 10, 2024 3:02 pm For interpolation, I've used Linear, Cosine, Catmull ROM, and higher methods (using even more points) and frankly, there's very little difference to my ears, or to my spectrum analyzer. I think you really need to go up to 16-point or better before things get noticeable, but 4-point methods should be fully adequate without murdering the CPU.![]()
I started on Logic 5 with a PowerBook G4 550Mhz. I now have a MacBook Air M1 and it's ~165x faster! So, why is my music not proportionally better? 
- KVRian
- 1277 posts since 10 Oct, 2002 from Barcelona
No interpolation should be a must on every sampler (along with sync+cubic options).
Emulating old devices by adding fx is a bruteforce nonworking method.
Emulating old devices by adding fx is a bruteforce nonworking method.
- KVRAF
- Topic Starter
- 24411 posts since 7 Jan, 2009 from Croatia
No interpolation generally doesn't work on single sample rate output machines like our computers (certain vintage samplers had a DAC per voice, and DACs would be separately clocked to change the tuning of the sample, or something to that extent) without quite some DSP being involved. It is possible to use sinc interpolation as a per voice DAC emulator, which is exactly what the Wavetable oscillator in Surge is already doing (and this is also SC's default interpolation method IIRC).
