ValhallaRoom 1.5.1 Released. New Electric Blue GUI

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djinsomniak wrote:One more vote for electric blue, not that this is a democracy
Yeah, but I want folks to be happy.

"Blue, blue, electric blue
That's the color of my room"

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All about 'Sound and Vision'

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:borg:
Last edited by ontol on Sat Jul 16, 2016 3:23 am, edited 1 time in total.

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I really like the new look for Valhalla Room. I have always found the red-on-gray a little hard on my eyes, to the point I even made a custom color profile for my video card to change VRoom’s colors, but this color scheme is really nice and usable. Both are nice, and look nearly identical, but I prefer electric blue.

In terms of the number of possible reverb modes, and the fact room is already maxed out, I have no problem giving Sean more money for more algorithms. If he were to make a Valhalla Chamber, Valhalla Hall, or even Valhalla Random (Random modulation type algorithms as per this post) he can set those to have up to 24 (the current number of algorithm slots in Valhalla Vintage Verb and Valhalla Plate) or more (50?) different algorithms. And I would buy it the day it came out. Even if it was Valhalla RadiShack Electronic Reverb.
Sam Trenholme — Software developer, electronic musician — Listen to my music: http://caulixtla.com/music

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I also prefer the Electric blue. It's easier on the eyes in my opinion, especially when you work in rooms with little light.

- Mario

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Both are cyan... Electric blue is not like that... :?

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Love the new colour scheme! Prefer the Cyan as has more contrast on my monitor.

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valhallasound wrote:Seriously, I want to preach this from the heavens: REVERBS SHOULD BE ON SENDS. Unless you are using it 100% wet. Then an insert makes more sense.
If you why did you even provide a mix knob? :clown: :D
I often use reverb on inserts even though I know better because it's simply less detrimental to my workflow.
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valhallasound wrote:
djscorb wrote:I like the new colour :)
Thanks!
Is there a way that you could make it user selectable? Could be nice to switch it up once in a while.
I was looking into that. It would either require a lot of plumbing to change under the hood, or for users to mess around with a special file hidden in a secret location. That is the sort of thing that scares me - what if that goes wrong? What if the string written into that location gets parsed incorrectly, and results in strange crashes?
Out of curiosity, Why did you impose a slot limit when designing the plugin? Do you feel you've fully explored all the possibilities that the plugin's architecture can offer? Not that I want or need new algos really. If I did, then there's always VVV and Plate :)
To be honest, I don't know of any plugins that had expandable algorithm slots before the release of ValhallaRoom!

The "algorithm slots" map to a parameter in the plugin. Same as any of the other sliders or knobs, but this one is controlled by the REVERB MODE menu. The slider maps to a 0 to 1 range, and this range can't be expanded. So, I had to figure out how to divide this range when I created the plugin. I released the plugin with 12 slots, and filled 4 of them. I never imagined that I would fill all 12 slots.

This is why ValhallaShimmer has remained the same since it was released. I didn't figure out the "algorithm slot" trick when I wrote Shimmer, so it only has room for 4 algorithms.

The plugins I have released after ValhallaRoom (ÜberMod, VintageVerb, Plate) have 24 algorithm slots. That seems to be enough room. Add more slots, and your low level algorithm parameter is very hard to tweak, when you look at it from the DAW view. I don't know how many people do that, but it happens from time to time.
Maybe a v2 plugin of VRoom that could run side by side with v1.5.X could be good? I would still love an HPF in the wet path, it would make the workflow a bit faster and more streamlined :)
USE A SEND!!!!!!!!!! :lol:

Seriously, I want to preach this from the heavens: REVERBS SHOULD BE ON SENDS. Unless you are using it 100% wet. Then an insert makes more sense.

As far as a HPF, part of the sound of a Room is the low frequency pressure. This is why the "classic" digital reverbs (Quantec QRS, early Lexicon, EMT250) had no low cut filters. They may have had high cut filters, and often had filters for controlling the low frequency reverb time, but no filters that cut out low frequency energy below a given frequency. This was probably due to the intended use in classical music, where a realistic room sound was highly sought after, and the low frequencies added to the spatialization. Plus, the old hardware was always run on sends. I based the control set of ValhallaRoom on these older reverbs.

During the ValhallaRoom dev process, I put a more full-featured EQ section in there. It sounded HORRIBLE. Apparently I'm not great at writing EQs. I took a chance and put an EQ section in ValhallaPlate, but these are pretty simple 1st order shelving filters. My mind boggles when I read the latest filter theory from Andrew Simpler, Vadim Zavalishin, Urs Heckmann, et al. I figured I'd better stick to what I do best.

Sean Costello
Thanks for all the replies!

Yes, I should think 12 slots would be enough but great that you used 24 in other plugins. You never know!

As for reverbs on sends, yes and no. For regular mix duties for classic rock, acoustic, etc I agree, but for electronic and experimental creative uses, reverb as an insert is far more useful.

It makes exporting stems in ableton or freezing sounds wholesale far easier and more effective. Bouncing down all send fx into one file doesn't allow much freedom and bouncing down individually per channel creates too many files and defeats the purpose of bouncing to stems in the first place (to make as few files as possible).

You can key a gate post reverb from the snare pre fx on a channel and then filter or effect the whole sound. Not possible using sends without rerouting everything related to that snare into an aux which is a bloated and uneccesarily resource hungry solution.

You can easily fade a sound from 100% wet to dry as an effect if it's an insert, complete with post processing, again to the entire sound in situ.

You can send the sound complete with reverb to a delay. This sounds crap if only the first tap has reverb on and again, more routing and auxes are required to achieve it without using verb as a channel insert. Takes longer and crowds the arrangement.

Anyway, you get the idea :)

Cheers

Scorb
I once thought I had mono for an entire year. It turned out I was just really bored...

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I hope Ubermod gets a new coat of paint too!!

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Just got VRoom and in my account I only get version 1.1.1. What happened with the 1.5.0 update? Still in the works?

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e@rs wrote:Just got VRoom and in my account I only get version 1.1.1. What happened with the 1.5.0 update? Still in the works?
I was wondering this too. Definitely looking forward to the update, even if it's cosmetic! :D

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ValhallaRoom is a great sounding reverb...

But I'm sure that the new coat of paint makes it sound even better :lol:

Personally...I'm OK with the old,"understated" colour scheme...

It attracts less robbers :wink:
No auto tune...

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Can't believe this came out in 2011! Feels like yesterday.

I'm going to be adding in Plate as a B-day gift to me very soon. I downloaded the demo to see if I could make the case for adding it along so many other reverb choices, and well... These three verbs (Room, Vintage, Plate) compliment each other very well, and just make life easier. :tu:

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comfortablynick wrote:
e@rs wrote:Just got VRoom and in my account I only get version 1.1.1. What happened with the 1.5.0 update? Still in the works?
I was wondering this too. Definitely looking forward to the update, even if it's cosmetic! :D
The 1.5.0 update is in the works. It has been delayed by:

- life
- the need to have the option to select the older color scheme. Some folks expressed concern that the color scheme would change from the red/grey scheme they are used to.

So, the current project is figuring out how to select and permanently store the color preference. The solution I landed on is to have a "button" in the upper right corner, that displays the color preference (Electric Blue or Old School). When you clock on the color preference text, it will switch the color preference for you, and store this in a file, so that future instances of the plugin will use the preferred color scheme.

I hope to get the betas for the 1.5.0 built by the end of this week, or early next week. I'll announce in this thread when the betas are ready. All existing & new ValhallaRoom customers will be able to download the beta from their valhalladsp.com user account. I'll let folks test this for a few weeks and make sure it is stable, before "officially" releasing the update ("official" release = send out email newsletter, post demo versions of 1.5.0 on website).

Sean Costello

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