UVI Falcon - v4 = 2026 released - rumors, ads, praise, kindergarden, auto-sampling and off-topic inside!

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thx will try TextWrangler... I tend to use either VI or Xcode :)

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 sendVoiceModulation	(	voiceId 	,
id 	,
targetValue 	,
rampTime 	 
)	

id = modulation id.... what is this , id of a modulator? and where can I get it from?

EDIT: an while I'm asking... how can I get the current note played by a voice?
(Im going to need this if Im going to send a poly pressure message... and obviously I'm not keen on keeping track of the active notes myself :))

EDIT2: to confirm my plan....
Im going to allowing notes on any midi channel, so I then need to be able to from a CC change the volume/pitch and polyAT based on the midi channel.

looking at the API this means when I get a CC message, I know the midi channel, so from this I need to:
- use this midi channel to get to the voice id
- then use the voice id, to get the voice and change the volume
- from a voice/midi channel determine the current note played, so i can generate the polyAT message to send

Im currently guessing Im going to have to do a onNote handle so I can play the note on a specific voiceId, and then track this myself... or is there a better way?

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thetechnobear wrote: Im currently guessing Im going to have to do a onNote handle so I can play the note on a specific voiceId, and then track this myself... or is there a better way?
This is the right way.

See this example
http://www.uvi.net/uviscript/_timbre_sh ... ample.html
Olivier Tristan
Developer - UVI Team
http://www.uvi.net

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The price for M5 users is still 198€ incl. VAT at UVI. I think it last till the first week of January afair.
Whoever wants music instead of noise, joy instead of pleasure, soul instead of gold, creative work instead of business, passion instead of foolery, finds no home in this trivial world of ours.

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This thread needs more Falcon music! Here are 4 Falcons - nothing else - in a slightly epic thing:

https://soundcloud.com/sampleconstruct/ ... falcon-air

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This thread needs more Falcon music! Here are 4 Falcons - nothing else - in a slightly epic thing:

https://soundcloud.com/sampleconstruct/ ... falcon-air
Sounds very cool Simon.
More in depth videos too would be great to see how you put all this together :).

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normanaj wrote:
This thread needs more Falcon music! Here are 4 Falcons - nothing else - in a slightly epic thing:

https://soundcloud.com/sampleconstruct/ ... falcon-air
Sounds very cool Simon.
More in depth videos too would be great to see how you put all this together :).
Thank you - it all takes time, so it's either or, audio or video, but sure, I'll post more demos and tutorials for Falcon, this thing is here to stay.

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Found a very interesting bug in the organ module.

Assign mod wheel to the percussion harmonic. Set the initial value to 16' set mod wheel so that moving it to the max position changes value to 4'. Play with mod wheel at lowest position. Percussion harmonic is at 16'. Move mod wheel up to top and play and percussion harmonic is now at 4'. Now, take the mod wheel and bring it back down to the bottom and play. The percussion harmonic does not go back down to 16'. It stays at 4'.

And this continues with each move of the mod wheel until eventually the percussion harmonic just gets stuck at 1'.

All other parameters, as far as I can tell, when the mod wheel is brought back down to its lowest value, the parameter also goes down to its original value, i.e. filter cutoff.

Either percussion harmonic doesn't work the same way or this is an odd bug.


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quick question cos i am a bit thick today:

when assigning macros
how can i adjust the range to each target control?

dave

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otristan wrote:
thetechnobear wrote: Im currently guessing Im going to have to do a onNote handle so I can play the note on a specific voiceId, and then track this myself... or is there a better way?
This is the right way.

See this example
http://www.uvi.net/uviscript/_timbre_sh ... ample.html
this script and others (e.g. invert pitch) give me the error (in lua console)

Code: Select all

[string "uvi.wrapper"]:121: input should be in the range [0;3]
after playing a few notes and then the midi stream appears to be dead.
(well at least no more notes play without removing/reloading script)

EDIT: in fact pretty much every script gives me errors after playing a couple of notes :(

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Bought it and playing through the presets...

I'm having an issue with the patch "Granular Ebow". Every time i play a key i hear a slight glitchy sound, like a click.
Other presets seem fine and cpu load is negligible.

Maybe a problem with sample start points? Anyone else experience this?
Demo/soundtrack work: https://soundcloud.com/antaln
My post/prog rock band: http://www.sylvium.com

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evilantal wrote:Bought it and playing through the presets...

I'm having an issue with the patch "Granular Ebow". Every time i play a key i hear a slight glitchy sound, like a click.
Other presets seem fine and cpu load is negligible.

Maybe a problem with sample start points? Anyone else experience this?
I'll have a look what I programmed there tomorrow morning. Sounded fine when it left the house.

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Sampleconstruct wrote:
evilantal wrote:Bought it and playing through the presets...

I'm having an issue with the patch "Granular Ebow". Every time i play a key i hear a slight glitchy sound, like a click.
Other presets seem fine and cpu load is negligible.

Maybe a problem with sample start points? Anyone else experience this?
I'll have a look what I programmed there tomorrow morning. Sounded fine when it left the house.
Maybe it's the aftertouch assigned to grain position as I often do, so if you trigger the aftertouch with high velocities you will hear a glitch.

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thetechnobear wrote: mixer... its a little too easy to delete a part... I accidentally deleted a part by using the minus button next to the master, which I thought was going to remove the FX I put on it , no warning, bang it was gone (unsaved) ... I didn't mind as i was still just experimenting...
I would say, if you try to delete a part which is not saved, you should be warned
+1 on this.

But the bigger issue that I think should be addressed is that this thread is too long and unwieldy to be an effective place to log feature requests. In fact, given how enthusiastic the community clearly is about Falcon, isn't it time for UVI to have its own KVR subforum? If so, then a moderated feature request sticky thread could be of benefit to all, especially UVI.

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dmbaer wrote:
thetechnobear wrote: mixer... its a little too easy to delete a part... I accidentally deleted a part by using the minus button next to the master, which I thought was going to remove the FX I put on it , no warning, bang it was gone (unsaved) ... I didn't mind as i was still just experimenting...
I would say, if you try to delete a part which is not saved, you should be warned
+1 on this.

But the bigger issue that I think should be addressed is that this thread is too long and unwieldy to be an effective place to log feature requests. In fact, given how enthusiastic the community clearly is about Falcon, isn't it time for UVI to have its own KVR subforum? If so, then a moderated feature request sticky thread could be of benefit to all, especially UVI.
+1+1
Was Große tun, beschwatzen gern die Kleinen.

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